
Feeling hungry? Our pizza will make you never hungry again. Apply today for the prestigious Night Shift at our beloved 24/7 pizza parlor. Clean up, clock in, and definitely don’t look out the windows.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Congratulations on your new job! You’ve been selected for the Night Shift at the finest pizza establishment this side of the void. Your duties are simple: sweep up, hand out pizzas, rearrange the chairs, and keep an eye on—well, never mind that part.
It’s just three nights. Just you, the pizza, and whatever that was in the corner of your eye. If you survive, you get paid. If you don’t… hey, you won’t be hungry anymore.
Inspired by the golden age of lo-fi horror, Night Shift blends first-person survival mechanics with PS1-era visuals, atmospheric tension, and a dash of pizza grease. Tasks are randomly assigned each night, so stay sharp. Or don’t. It’s your funeral.

Hand out pizza to the night delivery crew.
Take out the trash before something else does.
Put the chairs up on the tables. You’ll want a clear line of sight.

🍕 Three-night survival horror experience in a haunted pizza parlor with a twist.
🪑 Interactive task system — clean up, organize, deliver. No two shifts are exactly alike.
🕹️ Retro PS1-style visuals and analog horror vibes straight from your favorite nightmares.
🔦 First-person perspective keeps you close to the action—and everything else.
🧠 Minimal guidance, maximum paranoia. Figure it out. Quickly.
📻 Atmospheric sound design that may or may not be whispering to you.
You wanted a job? You got one. Now hang in there. Don’t look too long at anything you can’t explain. And above all?
Engagement
Reviews
Short, fun, spooky little game! I enjoyed it!
Developed by Cyber752 and published by indie.io, Night Shift is a compact horror experience that finds terror in the ordinary. Rather than placing players in a sprawling haunted mansion or an abandoned asylum, the game chooses a far more relatable setting: a late-night job at a pizza restaurant. The premise is deceptively simple—complete your nightly responsibilities and make it through your shifts—but the title gradually transforms routine tasks into moments of escalating anxiety. By grounding its horror in a familiar workplace environment, Night Shift creates an experience that feels surprisingly personal and unsettling. The game embraces a retro visual identity inspired by classic PlayStation-era horror titles. Its intentionally rough textures, muted color palette, and grainy presentation contribute significantly to its atmosphere. Instead of relying on photorealism, the visuals encourage players to imagine what lurks in the darkness, making every poorly lit hallway and empty dining area feel threatening. The restaurant itself becomes a character over the course of the game, evolving from a mundane workplace into an oppressive environment where players are never entirely certain they are alone. Gameplay centers on a collection of nightly duties that include cleaning, organizing, disposing of trash, and delivering items around the establishment. While these tasks may seem repetitive at first glance, the game uses them effectively to create tension. Being asked to venture into a dark storage room or step outside behind the building suddenly feels dangerous when strange sounds begin to emerge from the shadows. The randomized task system adds a welcome layer of unpredictability, ensuring that players cannot entirely rely on memory during subsequent playthroughs. Night Shift also benefits from its restrained storytelling. Rather than presenting extensive exposition or lengthy dialogue sequences, it allows players to absorb details through their surroundings and experience events firsthand. The mystery unfolds gradually over the course of three nights, with each shift introducing new disturbances and raising more questions. This approach may leave some players wanting additional answers, but it complements the game's psychological horror elements by maintaining an air of uncertainty until the very end. Audio design plays an equally important role in sustaining the game's tension. Subtle environmental sounds, unsettling ambient noise, and carefully timed audio cues work together to keep players on edge throughout their shifts. The game avoids overusing jump scares, opting instead for a slower and more deliberate pace that emphasizes dread over surprise. This decision gives Night Shift a more enduring sense of unease, making even moments of silence feel uncomfortable. Its relatively short runtime may be viewed as both a strength and a weakness. The game delivers a focused experience that rarely overstays its welcome, but players seeking a lengthy horror adventure may finish it sooner than expected. Likewise, the minimalist design and cryptic narrative choices will not appeal to everyone. However, the developer's continued support through updates and refinements demonstrates a commitment to improving the experience and addressing player concerns. Night Shift ultimately succeeds because it understands that effective horror does not require grand spectacle. By combining retro aesthetics, atmospheric sound design, randomized objectives, and a deliberately unsettling setting, Cyber752 has crafted a memorable indie horror title that lingers in the mind after the credits roll. It is an excellent choice for players who appreciate slow-burning psychological horror and nostalgic presentation styles, offering a tense and immersive journey through a workplace that becomes increasingly hostile with every passing hour. Rating: 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 31 reviews with recorded playtime.
This game has a lot of potential and I won't say I didn't like it. But Ghost Girl seems broken. You're not supposed to look at her, but that's impossible when she spawns right in front of you, or right in front of the intruder whom you have to stare at. But I learned that the don't look at her tip is wrong right now anyway because she can still get you even if you NEVER see her. Sometimes with no warning she's coming. So if she spawns right behind you you're out of luck, period. At least looping her around the table usually works. Also the amount of each tasks you're supposed to do should be and the frequency of the cryptid encounters should increase linearly instead of randomly every time you spawn. Makes the 3 night thing kind of meaningless.
Not a bad game if you're starting out. Needs more variety. Also needs more pointers on certain things, like how do you keep "people" out? Core mechanic of completing tasks while ghosts chase you is solid, build on that. Keep developing, looking forward to your next one.
Super fun. I just wished it changes when going to the final night. It felt repetitive at that point. Overall can’t complain.
hello Cyber752, i like the idea of your game, but the execution of it wasnt 'ze yellow of ze egg' i liked the tasks, yet after 2 nights it just got kinda boring doing the same stuff over and over again. so maybe some new tasks each night would make it more interesting to play. also the tasks went by a bit fast leading to the player just having to wait around for the delivery guys to show up to get the pizza, whilst having nothing else to do but occasionally dodging the dead girl and turning the lights back on. maybe make the delivery guys show up faster or add more tasks to spend the wait with. Liebe Grüße mein akh ;-)
Looks like it had so much potential but just lousy messy interactions with objects, clunky doors open then slam shut in your face, objects fall out of your hands and land awkwardly. The missions are repeatitive. It's small and claustraphobic. The ghosts being an instant 1 hit kill then you start over was the deal breaker. Fots!!
Great game. Hand out pizzas, tidy up chairs, and take out the trash. The only problem? I've got a creepy little girl and a terrifying monster lurking in the dark. https://youtu.be/AZoFIPOolE4
Keep dying to ghost girl
Очень классная игра рекомендую. Призрак девочка появляется неожиданно. И просто нравится
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