
You work late at the office not long after the death of a colleague. Throughout the night, all sorts of phenomenon begin to terrorize you, slowly uncovering the death of a fellow colleague. Who killed Joseph Anadam and why must you go through this trial to find out?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Experience Night at the Office, a walking simulator, puzzle horror game focused on placing you into the heart of an environment full of terror, suspense and surprise. Night at the Office focuses on delivering a story-rich murder mystery coupled with many horror elements to make the experience far more exciting.

Joseph Anadam was found at the bottom of the elevator bank at the Emerging Group Lp, a death where nobody yet knows the true cause. It is now nighttime and you are working late at the office trying to get some extra work done. Throughout the night, you begin experiencing headaches and phenomenon which begin to tie many causes to Joseph’s death.
Who killed Joseph Anadam and why are you the one who is being put through the terrors of uncovering his death?

Night at the office is estimated to be completed in 1 hour and offers the following:
- Mid-way checkpoint to allow you to resume or experience multiple endings.
- 3 endings, each revealing a new element to the storyline.
- 1 Easter Egg, as always…
- Several puzzles of varying difficulty to test your observation and critical thinking.
- Multiple achievements to allow you to experience all the game has to offer
Thank you all for your support. This has been an excellent game to develop after not pushing any new title out for almost 2 years. As always, I am super excited to read your reviews and hear your thoughts on the game once it is released!
Stan. T
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love that the game tries to act like it story plays in the year 2006, and on the office Wall are calenders for the year 2022. just a glimpse of what the rest of the game feels like: heartless, boring & dumb.
Fun quick little horror game, jump scares got me good.
The good: Spooky atmosphere Decent scares The bad: Plot is somewhat understandable but does leave some questions unanswered Multiple endings... and you have to find hidden items to access those endings which is a nuisance Phone flashlight doesn't work in all areas Rating: 5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another great walking horror simulator from this developer. - Good and well timed scares - Very intriguing story - Cool and scary setting with it being alone in an office
Night at the Office is a short psychological horror game that takes the familiar discomfort of staying late at work and turns it into a supernatural mystery. Developed by Stanislaw Truchowski and published by TurnVex, the game places greater emphasis on atmosphere, exploration, puzzles, and storytelling than on combat. Its modest scope is immediately apparent, but that actually complements the premise. Instead of stretching a simple horror concept across many hours, it aims to provide a concentrated experience that can be completed in roughly an hour, with additional reasons to return afterward. The story begins with an unsettling incident involving Joseph Anadam, an employee of Emerging Group Lp who was found dead at the bottom of an elevator bank. The circumstances surrounding his death remain uncertain, creating the central mystery that gradually unfolds as the player spends a late night inside the workplace. What initially resembles an ordinary after-hours shift becomes increasingly disturbing when headaches and unexplained events begin occurring. The connection between these phenomena and Joseph's death provides the narrative motivation for exploring deeper into the office and discovering what really happened. The office setting is one of the game's greatest assets. Cubicles, corridors, elevators, work areas, and other ordinary corporate spaces are not inherently frightening, which makes their gradual transformation especially effective. The game plays with the expectation that familiar rooms should remain predictable. When strange events begin altering that sense of normality, even revisiting an ordinary hallway can become uncomfortable. This approach allows the atmosphere to carry much of the horror instead of depending exclusively on enemies or constant jumpscares. Gameplay primarily revolves around first-person exploration and environmental puzzle solving. Night at the Office is much closer to a horror-themed walking simulator and mystery adventure than a traditional survival horror game. There is no elaborate combat system driving the experience. Instead, the player searches rooms, interacts with the environment, pays attention to clues, locates important objects, and works through puzzles of different difficulty levels. This slower approach fits the investigative nature of the story because progress depends on curiosity and observation rather than reflexes. The puzzles help prevent the experience from becoming nothing more than a guided tour through a haunted workplace. They provide moments where the player has to study the surroundings and think about how different pieces of information connect. The best moments are those where environmental exploration, puzzle solving, and storytelling overlap, since discovering a clue can simultaneously move the player closer to solving both a mechanical problem and the mystery surrounding Joseph. Players who enjoy examining small details are therefore likely to get more out of the game than those who simply rush toward the next objective. Its short runtime will inevitably divide players. A first playthrough can potentially be finished in around an hour, making this considerably smaller than most conventional horror adventures. For players who want a substantial campaign, that brevity may be disappointing. However, the game is clearly structured around delivering a focused horror scenario rather than providing dozens of hours of content. The compact length also means it can comfortably be played in a single sitting, which works well for maintaining tension because there is little opportunity for the atmosphere to lose momentum. Replayability comes primarily from the presence of three endings. Each outcome provides additional information about the overall story, so seeing only one conclusion does not necessarily reveal everything surrounding the mystery. This encourages another playthrough for players interested in assembling a more complete interpretation of events. A mid-game checkpoint makes this process more convenient by reducing unnecessary repetition when pursuing alternative outcomes. There is also an Easter egg to discover along with Steam achievements, giving completion-focused players a few additional objectives. The horror works best when the game allows anticipation to develop naturally. Being alone in a workplace after normal hours already creates a slightly unnatural atmosphere, and the supernatural elements amplify that isolation. The player is encouraged to question whether an apparently safe room will remain safe or whether something has changed elsewhere in the building. The experience is consequently more dependent on suspense, environmental disturbances, and psychological unease than complicated monster encounters. Anyone expecting an action-heavy horror game should adjust expectations accordingly. The game's limitations are largely connected to the same qualities that give it its identity. Its intentionally small scale restricts environmental variety and mechanical complexity, while its walking-simulator foundations may feel too passive for players who prefer extensive gameplay systems. Puzzle difficulty can also influence pacing, particularly when a solution takes long enough to temporarily weaken the tension. Nevertheless, these compromises are easier to accept when considering that the game is designed as a compact indie horror experience rather than a sprawling survival adventure. For Steam Deck users, Night at the Office does not have an official Valve Steam Deck compatibility rating listed, so it should be regarded as unverified rather than confidently described as Verified or Playable. The presence of partial controller support is encouraging for handheld use, but players may still encounter situations where touchscreen, trackpad, or customized controller inputs are useful. Anyone purchasing specifically for Steam Deck should therefore expect that some manual configuration or compatibility compromises may be necessary. Overall, Night at the Office takes a straightforward concept and builds a focused supernatural mystery around it. Its mundane corporate environment becomes an effective horror location, while puzzles, environmental investigation, multiple endings, achievements, and hidden content provide more substance than its brief runtime initially suggests. The strongest audience will be players who enjoy short indie horror games that prioritize atmosphere and mystery over combat. It may be too brief and mechanically restrained for those wanting a major horror campaign, but as a compact evening experience, it delivers an intriguing combination of workplace isolation and supernatural investigation. Rating: 7/10
short and sweet little game housekeeping had it coming for waxing the carpets
Gran juego, echaba de menos los juegos del gran Stanislaw, quién siendo muy joven hizo su primer videojuego e hizo un buen trabajo, tiene mucho talento. Muy recomendable este juego y si no has jugado a los anteriores te recomiendo que lo hagas, no te arrepentirás.
This was a very terrifying experience but very fun i loved it
I love these short horror games from TurnVex. Great atmosphere and creative scares, with multiple endings and secrets to find to incentivize a few playthroughs. Definitely worth the $5 if the video game version of a haunted house attraction sounds like your jam.
Good jumpscares and you can get multiple endings.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $970 | 14 | 86% | $3.99 | |
| $0 | 50 | 66% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10K | 180 | 72% | $1.74 | |
| $11.6K | 162 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1K | 74 | 47% | $4.99 | |
| $5.1K | 148 | 95% | $1.99 | |
| $5.1K | 59 | 80% | $5.99 | |
| $5.1K | 111 | 93% | $2.99 | |
| $5.1K | 59 | 68% | $4.99 | |
| $5.1K | 85 | 99% | $4.99 |