
Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.88/day in the week to Jul 21 → 4/day in the week after.
About

In News Tower, dive into the chaos of 1930s New York in a management tycoon game where you build and manage your own newspaper.
From the Great Depression to the brink of World War II every Sunday brings a new deadline, and every article is a strategic decision. Between editorial dilemmas, newsroom breakdowns, and political pressure, you’ll shape the future of your newspaper to start your media empire!

Start with a blank floor and shape your newsroom from the ground up. As your newspaper grows, unlock new levels and transform each one into a fully functional hub of journalism. From printing stations and compositing desks to the legal corner for damage control, every workstation is key to keep the presses running.
Smart layout choices: walls, elevators, pneumatic tubes directly impact how efficiently your team works under pressure. And because morale matters too, add coffee machines, posters, and the essential indoor green plant to ensure your employees’ well-being!

Reporters, photographers and janitors without forgetting the unexpendable ads salesperson… Lead a diverse team across 30+ unique job roles each with their own traits, needs, and expertise.
Juggle hunger, focus and logistics to maximize productivity. Unlock dozens of upgrades from gramophone to slot machines, to turn your dingy tower into a prestigious workspace. A happy newsroom is a productive newsroom, especially when Sunday is always just around the corner.

Each week begins with one goal: getting your edition ready for Sunday’s deadline. Assign leads to your reporters, choose your editorial approach, influence public perception through your chosen tone and tags, and compose your newspaper.
Cover key topics like Crime, Politics, or Sports, and refine your story’s angle to match your editorial line. Well-researched articles or eye-grabbing headlines, will you aim for respect or reach?
Every choice impacts your readers’ perception, reactions, and sales. Nail the mix and profits soar or miss the mark and you risk backlash, lawsuits, or courtesy visits from the mob...

Four major factions partake in the city’s power struggle: the Mayor, the Mafia, the Military (in 1.0), and High Society. They’ll push their own agendas and offer shady deals in exchange for cash, influence, exclusive rewards, and vital new connections across the Big Apple. Whose truth will you print, and whose secrets will you bury?
Not everyone is in favor of freedom of the press…

Publish your newspaper across NYC districts, from Harlem to Wall Street. Each borough has its own reader profiles, preferences, and rewards. To grow your subscriber base, tailor stories to local tastes while staying ahead of two aggressive rivals: the Empire Observer and Jersey Beacon. They’ll steal your precious scoops but by targeting the right interests, you can win their audiences and become New York’s most influential publisher.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
According to these guys the main challenges for a newspaper manager in the 1930 is NOT the economy, not mobsters, not corruption oh no no no!... The main challenge is where you put your crapper so your guys don't waste time walking. WHAT A WASTE! This is just a fancy themed Tetris. You match shapes and colors. You can't role play as the ultimate sports newspaper. The game won't allow it. You don't push your idealistic guys until they resign or get wacked by the powers be. Just find the gold shapes and put them next to the other gold shapes and then watch the score go up. Yay! It is a very polished addictive game ngl but very very misleading.
喜欢杀时间经营游戏的可以考虑,玩了十几个小时感觉自己似乎还没有入门。作为参考,我也喜欢玩星露谷、潜水员戴夫、饥荒、泰拉瑞亚这类游戏,不玩就很长时间不玩,一开玩就没日没夜地肝。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Зайшла без очікувань — затягнуло на тиждень. Дуже атмосферна гра про газетний бізнес 30-х. [b]Що сподобалось:[/b] ✅ Атмосфера: Стиль, графіка і увага до деталей — просто любов. ✅ Музика: Шикарний джаз, ідеально доповнює гру. ✅ Геймплей: Цікаво розбиратися в механіках і розширювати редакцію. [b]Мінуси:[/b] ❌ Ліфти: Це окремий біль. Працівники туплять і можуть чекати ліфт цілий тиждень. ❌ Баланс: В ендгеймі стає трохи одноманітно. Малувато місця на поверхах для повноцінного будівництва. ❌ Локалізація: Немає української мови. [b]Вердикт:[/b] Рекомендую! Гра затягує, попри дрібні недоліки.
I really liked this game's concept and had high expectations based on the pre release details, I even waited for the full launch and tried the demo before buying. However, after playing for over 140 hours, I can firmly say it's a huge disappointment. It is indeed an addictive game, but with all the problems that appear throughout the gameplay, it gets very discouraging to continue. Starting with the tutorial, it is rushed and explains almost nothing. Good luck figuring out why your workflow gets stuck or why your staff stand around idle when there’s work to be done. And despite being tagged as a management, strategy, and sandbox game, it falls short in every category. Sandbox? There is no sandbox mode. In one of my many saves I even tried using cheat codes from the guides to create my own, but no amount of tweaking can fix the core problem: the game is designed to be frustrating, not challenging. Challenges can be overcome with strategy and planning, but not here. Strategy? Not really. Different approaches make little difference. No matter how much you plan, reorganize workflows, or hire more staff, the workers act slowly and ignore their assignments. Also, there’s no meaningful way to optimize storage or logistics. Management? Not possible if we can't optimize workflow. The AI is bafflingly inefficient. Utility workers will resupply already stocked bathrooms while ignoring urgent needs like paper for the printer. Document carriers specifically assigned will stand idle for ages at pneumatic tubes instead of moving items. The taller the building gets, the worse the AI behaves and extra stairs and elevators do not help. The only way to keep things running is to manually assign every single task, which is tedious and defeats the purpose of management gameplay, specially if like me you have 20+ specialized workers who are supposed to automate optimization. The progression system is simply broken. Rewards that are meant to be major milestones unlock in mid to late game, but by the time you earn them, they feel useless. These "upgrades" offer little practical benefit and fail to meaningfully change or improve any strategy. They are simply not the game changers they're advertised to be. This takes all the satisfaction out of any sense of accomplishment and makes the grind feel pointless. Ultimately, what could have been a truly engaging simulator ends up feeling broken, frustrating and unnecessarily tedious. The game needs a serious overhaul to fix its broken AI, rebalance its pacing, and make the rewards actually matter. In its current state, it's difficult to recommend.
I enjoy the game and I would recommend it but hopefully devs see this feedback because it's super annoying and frustrating When you get mid game and start unlocking illustrations, cartography, and photography the game does a TERRIBLE job of introducing this. There are like 4 or 5 different steps to photography, each with it's own station and it doesn't tell you any of this. I ruined multiple days trying to figure out how to print photos and having to restart from previous save or just having to cancel the story. Tbh I still don't know how to do it or what stations I need.
好玩爱玩还玩!!! 如果你是开罗玩家,那你大概率也会喜欢这款游戏,布局带来的增益,摆放不同职业等玩法都非常开罗! 刚开始玩的6小时内还是懵逼的,只是按照搜到的攻略一味乱摆,后面开始琢磨赚钱后突然茅塞顿开,目前22h一般难度打赢两个对手还没有结束这个周目,会开至少三周目~ 我将辞职在家潜心研究布局!
Игра про новостную газету, которую ты по сюжету возглавляешь в худшие для нее дни. Задача - подняться с низов и завоевать город, чтобы в каждом его углу читали твою газету. Есть 2 основных поля игры. [b]Первое - городская карта. [/b]Здесь ты выбираешь районы, в которых ты будешь проводить экспансию в ближайшую неделю. У читателей каждого района есть свои наборы интересы. Какие-то районы любят читать про чернуху, криминал и спорт. Другим будет интересна политика, экономика, светские сплетни. Чтобы завоевать район надо заинтересовать читателей. Кроме городских районов, за которые придется бороться с конкурентами, есть точки интереса. Заводы, пароходы, небоскребы, суды, полицейские участки. Во всех можно купить за влияние улучшения для своей новостной башни. Украшения, технику, навыки для работников. Все, что поможет твоей газете расти, а сотрудникам работать эффективнее. Здесь же можно встретить городских власть имущих. Они выдают особые задания, чаще всего связанные с тематикой ближайшего выпуска. Решают что тебе печатать нужно, чего печатать нельзя. Помогаешь одному - вредишь отношениям с другим. Между собой враждуют мафия-мэр, военные-интеллигенция и тд. Можно полностью их игнорировать и не брать доп.задания, но с ними интереснее и они приносят дополнительную награду и продвигают сюжет. [b]Вторая часть - башня. [/b] В башне происходит журналистская магия, на обустройство башни идут все твои ресурсы. Каждую неделю ты должен до конца воскресенья выпустить новый выпуск. Чтобы это случилось, твоя башня должна работать как часы. Телеграфисты, которые мониторят сигналы о потенциальных новостях. Репортеры, которые катаются по стране и готовят репортажи. Редакторы, наборщики текста, верстальщики, фотографы, фототехники, иллюстраторы, гравировщики, уборщики, завхозы в какой-то момент у тебя могут появится редакторы кроссвордов, гороскопов и тд. Все они устают, в башне должен быть простой доступ к еде, туалетам, настроены логистические цепочки. Если где-то есть боттлнек, например репортажи зависают у редактора, который не успевает их обработать - ты не успеешь напечатать все, что хотелось. Менеджить башню весело. Настраивать цепочки производства увлекательно. Это редкая игра, которая будучи недорогой инди сочетает в себе уникальную для своего жанра глубину механик и увлекательный геймплей. Механики сбалансированы таким образом, чтобы игровые условности не бросались в глаза, и ты играл как будто действительно управляешь настоящей газетой. Крайне рекомендую.
Great! Progression of the late part of the game still need some work imo.
“亲爱的,倘若新闻界有所动摇,请记住:真相/能让你获得自由。” 一周目37.5h打通十年故事线,前半程体验捉襟见肘的模拟经营,没地方放的印刷机、下滑的销量与借贷经营的出版商。。尽管如此仍然很高兴和我有情有义的记者员工们共进退☺️赚的钱都给你们擦屁股付诉讼费,很喜欢每次选定报导都会冒出记者的碎碎念,belike触发抗议事件时记者懵逼地问“他们为何要抗议我们?”抗议一家报社?压力一个记者? 走上流社会故事线,曾经为了报导金主妈妈老公的死讯而刷掉几条贪腐犯罪甚至地方屠杀新闻,但最后和夫人一起美美花死老公遗产做成了流动图书卡车项目,你老公死得太有创意了。 最喜欢的游戏特点就是跟着新闻速览1930s社会变迁,开了欧洲电台后all in纳粹相关,故事线最后二战爆发出版社离开纽约去欧洲做新闻,大感动……
A fantastic management sim with a great gameplay loop. Big props to the music composer. 80-90% of the news stories in the game seem to be real. I’m sure I’m one of the few people who have spent the time looking some of them up for more info. I guess you could say the game is a bit of a history lesson.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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