
We’re back in the distant Past, when “Rock & Roll” was just about rocks and “Fast food”, a dinner that you couldn’t catch. 2 cave dudes named Joe & Mac live in a peaceful and cool village. Cool it was, until a bogus bunch of Neanderthal snatched all the village’s women!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 105reviews | 52% | — | $39.8K |
| $29.99 | 204ratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good remake! https://youtu.be/wsAH-LQHfaw?si=u9IKbUSmyZdBSVCl
New Joe & Mac – Caveman Ninja is a modern reimagining of the classic arcade platformer, rebuilt by Mr. Nutz Studio and published by Microids with clear affection for the 1991 original. It doesn’t try to reinvent the formula so much as to preserve the spirit of a bygone era: fast-paced side-scrolling, punishing enemy patterns, oversized prehistoric bosses, and a lighthearted rescue plot that sets the stage for nonstop action. At its core, the game revolves around two cavemen—Joe and Mac—on a quest to save kidnapped villagers. The narrative remains deliberately simple, acting as little more than an excuse to propel players through colorful prehistoric landscapes filled with dinosaurs, rival tribes, and unpredictable hazards. The structure faithfully mirrors the arcade roots, and that dedication becomes the defining philosophy of the remake. The most immediate improvement over the original is the visual overhaul. New Joe & Mac features entirely hand-drawn HD artwork, giving each level a cartoonish vibrancy and personality that recalls Saturday-morning animation. Characters are expressive, environments are lush, and enemies burst onto the screen with exaggerated motion. The game embraces a bright, playful aesthetic that enhances the charm of its prehistoric world. Boss encounters, in particular, benefit from the updated art direction—they are large, detailed, and imposing without feeling grotesque, and their animations help communicate attack patterns more clearly than in earlier versions. While the artwork is undeniably appealing, some movements and transitions retain a stiffness inherited from retro titles, and certain animations feel more functional than fluid. Even so, the visual presentation remains one of the remake’s standout qualities. Gameplay stays tightly connected to its arcade lineage. Levels are straightforward treks across hostile terrain, filled with platforming segments, swarms of enemies, and weapon pickups that offer different attack styles. You gather food to counter the returning hunger meter—a mechanic that causes your health to drain over time—and use weapons such as bones, fire blasts, boomerangs, or stone wheels to clear threats. The combat is responsive and satisfying when you get into rhythm, but the game’s decision to maintain the punishing difficulty of the original makes the experience demanding. Enemies often appear from off-screen, damage output can be high, and checkpoints are spaced in ways that encourage memorization rather than improvisation. Death comes quickly and often, especially for players approaching it with expectations shaped by modern action-platformers. There are, however, meaningful expansions beyond the arcade mode. The new Extend Mode offers longer levels that reimagine sections of the original campaign, while Speedrun Mode and Boss Rush give experienced players alternative ways to test their skill. Local co-op is also included and remains one of the best ways to experience the game. Playing with a friend softens the sharp edges of difficulty and restores the chaotic, cooperative energy that defined many early ’90s arcade cabinets. New Joe & Mac is built with couch multiplayer in mind—reviving each other, sharing pickups, and reacting to boss patterns together feels like the remake’s most natural state. Despite these strengths, the game has limitations that stem from its strict loyalty to the source material. The difficulty can feel more punishing than satisfying, especially for players unaccustomed to arcade-style hitboxes and enemy behavior. The hunger meter—while an iconic part of the original—remains divisive because it forces constant movement and interrupts careful exploration. The limited number of levels and linear stage progression may also leave players wanting more content or variety. Additionally, some gameplay elements feel dated, not because the developers executed them poorly, but because they are intentionally preserved design quirks from a much older era. The remake’s fidelity, while admirable, means it inherits both the strengths and weaknesses of its inspiration. New Joe & Mac – Caveman Ninja ultimately succeeds as a nostalgic revival rather than a fully modern reinterpretation. It thrives when embraced on its own terms: a challenging, vibrant homage to early arcade platformers that prioritizes spectacle, timing, and pattern recognition over modern conveniences. Fans of the original will likely appreciate how closely the spirit of the game has been preserved, enhanced with sharper visuals and new ways to replay familiar content. Players seeking a friendly, forgiving platformer, however, may find the difficulty spikes and old-school quirks more frustrating than endearing. In the end, the game stands as a lovingly crafted tribute to a classic. Its colorful presentation, commitment to arcade challenge, and co-op fun make it a strong choice for players who enjoy retro design and don’t mind a steep learning curve. It may not convert newcomers to the franchise, but it offers a spirited, energetic adventure for those ready to dive back into a prehistoric world where reflexes, patience, and a bit of nostalgia go a long way. Rating: 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Polish, Russian
| $5.99−80% |
| 203ratings |
| 68% |
| — |
| not modelled |
| $2.99−90% | 27ratings | 60% | #287 | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/BuRpJ0pGC6s Limited weapon range makes even the basic encounters more annoying than fun.
you might as well have just re-released the snes version instead of putting out this shovelware. plays and looks like total garbage. can't recommend.
建議特價50%以上再買 內建繁中 全成就需二周目 全結局需三周目 一般手把玩起來很不順 可能需要大搖 但不確定是否支援大搖
Até que é legal... dependendo do poder que você pegar, poderá exigir menos ou mais habilidade. O jogo é bem curto e bonito. Deve ficar ainda mais divertido em coop.
Esto es como cuando marty mc fly va al pasado y toca un temaso de rock , pero como eran todos viejos lesbianos añejos con olor a Silvio Soldan o Juan Pablo II no lo entendieron , o sea ,no es el clásico es raro y tosco , pero se ve bien y esta entretenido porque le metieron cosas re falopas y un modo nuevo re extendido y largo pero la dificultad esta dificil y algunos mounstritos y bosess japish japish amiguerooou estan re zarpados en cumbieros . Esta lindo y me gusto peor si sos una vieja que odia los cambios no te lo recomendaria .
bellissimo , questa versione nuova del gioco è fantastica in rispetto a quella vecchia , hanno migliorato tutto dalla grafica al gameplay in ogni aspetto pur mantenendo l'originale divertimento , non capisco perchè è stata cosi criticata male.. a parere mio hanno fatto un ottimo lavoro di remake.
difficult but not too much fun for chill gaming
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Players by region
Where this game's players are, estimated from review languages.
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