
Nevrosa is an escape room game with horror and action elements, where you are trying to find your way out of laboratory through solving puzzles while being locked in with a strange creature. Mystical machines, old family curse and various endings depending on your ways of play.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent jeux d'énigmes mais vraiment trop court, fini en 3 heures
The puzzles are fun and not so challenging that you get frustrated. There are also multiple endings, which gives it some replay value if you wanted to try different things. The atmosphere is unique, and the graphics at the right level for VR. It's short, but I recommend it if you like puzzle games.
Corto pero si eres amante de el genero scaperoom y el suspenso, no te lo pienses dos veces, vale la pena
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, German, French, Spanish - Spain, Italian, Polish, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
XUnity.AutoTranslator-ReiPatcherで日本語に自動翻訳が可能。 序盤だけやってみたが移動せずその場でパズルを解くタイプのゲームらしい(PVを見ると戦闘もあるらしいが)。VRの境界線を立位の静止境界にしていたが、ある道具を顔を使って覗き見る場面で、顔がギリギリ境界線から出るか出ないかの場所になってしまい、フラグを立てるのにちょっと苦戦したので静止境界ではなく手動で境界線を設定してからプレイした方が良い。
A dark themed puzzle/escape room. The use of roomscale goes a long way to increasing immersion...for me at least.
我为什么会买这么一款不知所云的东西? 难道是因为vr游戏比较匮乏? 其他vr游戏比这个还不好玩? 还是因为这个游戏是“特别好评”? 我劝大家入了vr之后,先去试试the lab,再去玩玩the climb,眼光自然就会高很多。 这样的话也不会随便遇到一个及格线游戏就直接给人家特别好评了。
hey let me know when youve finished making this game and ill try it things to remember when making a game .. 1. not every slag lives in a warehouse sized abode 2. implement movement. 3. always show up to work wearing clothes 4. THE DAM CONTROLS. 5. Too much suspense in a horror game is a dull thing and so far nothing has happened 6. ....(sigh no still nothing).. Bit worried actually! 7. an escape rooM should be made from hints clues and puzzles not the inability to move, IAM sTUCK HERE..is this part of the game? do i have to figure out what paralysing venom ive been hit with huuuh? probably the same ♥♥♥♥ that gave the devs couch lock ..Seriously though i am stuck i only managed to get to here with headset navigation and tweeking virtual letters with the trackers on my knees... someone send help! STEAM SUPPORT! ....Iam hungry! ....Quick! implement some actual usefull space/time saveing control functionality, 90 degrees on the thumb wheel, go! where is search and rescue from the steam support section? Oh!.....................................TSHH!
Nevrosa: Escape is a virtual reality horror adventure built around escape-room puzzles, physical interaction, psychological tension, and supernatural mystery. Developed and published by GexagonVR, it places players inside the unsettling laboratory of William Conway, an eccentric scientist whose disappearance is tied to disturbing experiments and a troubled family history. Instead of relying entirely on conventional jump scares, the game creates unease through environmental details, strange machinery, unexplained events, and the growing suspicion that something is seriously wrong with both the laboratory and the protagonist. The laboratory is one of the strongest parts of the experience. Its art deco-inspired design gives the environment considerably more character than a generic abandoned facility, and practically every corner encourages investigation. Mechanical devices, mysterious artifacts, scientific equipment, mirrors, and other interactive objects contribute to the feeling that the room itself is an elaborate puzzle. The player must observe the surroundings carefully, manipulate objects, understand mechanisms, and determine how apparently unrelated clues fit together. Because everything is experienced through VR, simple activities such as reaching for an object or examining a strange device become more immersive than they would through traditional mouse and keyboard controls. The puzzle design is accompanied by a darker supernatural element. Mirrors connect the laboratory to the mysterious Mist world, while strange creatures and unexplained phenomena gradually turn what begins as an escape attempt into something more disturbing. The game frequently creates uncertainty about what is real, what might be supernatural, and what could be connected to the Conway family's mental condition. This ambiguity gives the story an interesting psychological dimension without requiring lengthy exposition. Environmental clues and discoveries gradually reveal information about William Conway, his experiments, and the events that transformed his laboratory into such a dangerous place. Horror is integrated directly into exploration rather than existing only through scripted scares. Players may encounter threatening situations while investigating the environment, and the possibility of danger makes concentrating on puzzles considerably more stressful. There are also darker themes involving rituals, blood, dangerous objects, and hostile creatures. These elements give Nevrosa: Escape more variety than a straightforward virtual escape room, although players primarily interested in relaxed puzzle solving may find the horror interruptions somewhat distracting. Conversely, those expecting a constant action-oriented horror game should understand that careful observation and puzzle solving remain central to the experience. Physical interaction is particularly important because the game was designed specifically for room-scale VR. Rather than treating virtual reality as an optional display mode, Nevrosa: Escape incorporates movement and hand interaction directly into its design. Players physically move around the available area, manipulate objects, operate mechanisms, and interact with the environment using tracked controllers. Having visible virtual hands and a body also strengthens the sense of presence. This approach can make the laboratory feel remarkably tangible, but it comes with practical limitations. Adequate room space and compatible PC VR equipment are essential, making the game much less accessible than a conventional desktop horror title. The audio presentation also deserves recognition. Positional sound is especially effective in virtual reality because noises coming from outside the player's field of vision can immediately create anxiety. Combined with the game's music and mechanical environmental sounds, this allows quieter moments to remain tense even when nothing is directly attacking the player. The visual presentation similarly benefits from its unusual combination of vintage scientific equipment, art deco styling, supernatural imagery, and gloomy lighting. It may not compete technically with modern high-budget VR productions, but its coherent artistic direction gives it a memorable personality. Replayability is strengthened by multiple endings that can change depending on decisions and actions made during the adventure. Escape-room games often struggle with replay value because knowing the puzzle solutions dramatically reduces the challenge of a second playthrough. Alternative outcomes provide an additional incentive to return, experiment with different choices, and pay closer attention to details that may have seemed insignificant the first time. The underlying mystery also benefits from replaying because previously confusing environmental clues can make more sense once the broader story is understood. Nevrosa: Escape is not without limitations. Puzzle progression can occasionally slow the horror pacing when a solution is difficult to recognize, while its specialized room-scale design restricts who can comfortably play it. Its relatively focused scope also means players expecting a lengthy campaign may find the experience smaller than a traditional horror adventure. Still, these limitations are balanced by a clear understanding of what makes VR effective: physical presence, environmental interaction, spatial sound, and the discomfort of having threatening events seemingly occur within the player's own surroundings. Steam Deck compatibility is effectively unsupported for normal play. Nevrosa: Escape is a VR-only experience requiring SteamVR-compatible virtual reality hardware and tracked controllers, while the Steam Deck does not natively provide the required VR setup. It should therefore not be purchased with the expectation of playing directly on the Deck's built-in screen and controls. Overall, Nevrosa: Escape is a distinctive combination of escape-room problem solving and supernatural VR horror. Its atmospheric laboratory, tactile interactions, unsettling Conway family mystery, multiple endings, and effective use of positional audio demonstrate a game designed around virtual reality rather than merely adapted to it. Its mandatory VR hardware and room-scale requirements significantly narrow its audience, but players with the appropriate setup who enjoy puzzles mixed with psychological horror can find a compact, immersive, and appropriately unnerving adventure. Rating: 7/10
[h1]Nevrosa: Escape - ¿Más diversión o más confusión?[/h1] [h2]Resumen[/h2] ¿Alguna vez has querido desempolvar tu disfraz de detective y resolver puzzles mientras criaturas monstruosas te acechan en un ambiente oscuro y tétrico? Bueno, entonces Nevrosa: Escape podría ser tu parque temático personal de gritos y confusión. Con una promesa de aventura estilo escape room fusionada con un toque de horror, este juego intenta escarbar en tus peores pesadillas mientras intentas mantener tu sangre fría. [h2]Aspectos importantes e interesantes[/h2] Imagine ser atrapado en un escalofriante set de filmación de una película B de terror de los años 50. ¡Eso es Nevrosa para ti! Lo más destacado definitivamente son los puzzles, que te tienen raspándote el cerebro mientras evaluas cada pequeño objeto en esa habitación digna de una escena de crimen. Sí, es un desafío, sí, es interesante, y sí, a veces sentirás que tu cerebro se convierte en Licuado extra misterio. Otra joya es el ambiente. Si quieres mojarte los pantalones cada vez que escuchas un ruido siniestro, te sentirás como en casa. Claustrofobias y fobias a las oscuridad, ¡bienvenidos al club! [h2]Aspectos por mejorar[/h2] Por donde empezar... Tal vez con el hecho de que a veces te sientes como un ratón en un laberinto, pero sin queso al final. Algunos puzzles pueden llegar a ser tan crípticos que pensarías que fueron diseñados por un círculo de monjes tibetanos budistas. Además, la interacción puede ser un poco torpe, haciendo que te preguntes si tus manos son solo hologramas incapaces de agarrar objetos correctamente. Y hablando de criaturas que te acechan, algunas parecen sacadas de un baúl de disfraces de bajo presupuesto. No me malinterpreten, algunas son verdaderamente aterradoras, pero otras... Bueno, digamos que encontrarías cosas más intimidantes en una tienda de Halloween fuera de temporada. [table] [tr] [th]Criterio[/th] [th]Puntuación[/th] [th]Comentarios[/th] [/tr] [tr] [td]Jugabilidad[/td] [td]6[/td] [td]Divertida pero torpe[/td] [/tr] [tr] [td]Dificultad / IA[/td] [td]7[/td] [td]Desafiante, a veces demasiado[/td] [/tr] [tr] [td]Contenido[/td] [td]6[/td] [td]Suficiente, pero no impresionante[/td] [/tr] [tr] [td]Video / Gráficos[/td] [td]7[/td] [td]Bastante buenos con algunos momentos espeluznantes[/td] [/tr] [tr] [td]Historia[/td] [td]5[/td] [td]Promedio, nada revolucionario[/td] [/tr] [tr] [td]Ambientación[/td] [td]8[/td] [td]Crea un buen escenario de terror[/td] [/tr] [tr] [td]Efectos[/td] [td]7[/td] [td]Eficaces pero no siempre consistentes[/td] [/tr] [tr] [td]Música[/td] [td]7[/td] [td]Adecuada para el terror[/td] [/tr] [tr] [td]Voces[/td] [td]6[/td] [td]Cumplen su función sin más[/td] [/tr] [tr] [td]Diversidad[/td] [td]5[/td] [td]No destaca especialmente en este ámbito[/td] [/tr] [tr] [td]Total Puntuaciones[/td] [td]64/100[/td] [td][/td] [/tr] [/table] [h2]Veredicto Final[/h2] Si tu puntaje total es 64/100, entonces: [b]Cómpralo con descuento[/b]. Nevrosa: Escape tiene sus momentos, pero quizás no quieras gastar mucho en un viaje tan solo razonablemente bueno por el camino del terror y los rompecabezas. Busca una oferta, agarra tus pantalones y prepárate, porque vas a saltar... a veces.
我蒙蔽了,为啥子进去除了刚开始那游戏商标,其他就是黑屏
Players by region
Where this game's players are, estimated from review languages.
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