
Neverout is a 'Escape Room' game with quantum physic and reality bending. Packed with dozens of levels, difficult puzzles, eerie atmosphere and unreal immersion. Every action creates reaction. Nothing is certain, but one thing is known - every lock has a key. And in Neverout, the key - is YOU.
Modeled estimate, not a reported figure. How we estimate →
About
🎲 Over 60 challenging levels.
🎲 4 unique zones.
🎲 Dualplay - play with or without VR headset.
🎲 Compact, comfortable Play Area.
🎲 Truly brain-teasing puzzles and riddles.
🎲 Cube-based labyrinth with traps, quantum physics and out of box solutions.
🎲 Neverout is a game like no other. It takes huge inspiration from the most classic 'Escape Room' in history. The game features reality bending, quantum
physics, traps, obstacles and puzzles. All soaked in otherworldly and surreal setting.
🎲 The players will test their imagination, sense of logic, 'out-of-the-box' thinking and how quick and swift they can adapt to ever-changing reality.
🎲 'Up' can become 'down', 'floor' - 'ceiling'. Fire might freeze and ice start burning. But there's always logic behind the madness and one thing is certain - there is always a solution.
But some...
Come with sacrifices.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 242reviews | 64% | — | $27.4K |
| $7.99 | 167ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a headache to play, the controls are very arbitrary, you can play with from keyboard or from mouse, or both, the puzzles are nice
El concepto es genial, un setup sacado de la saga de películas CUBE, pero lamentablemente está desaprovechado. Podrían haber jugado muchísimo con la ambientación, haberle dado un poco de trama e incluso meterle elementos de survival horror. Pero se queda en un juego de puzzles plano. El concepto de los puzzles no está mal, tiene una base interesante, jugar con el espacio y la gravedad, pero por desgracia estos son repetitivos y poco interesantes, a la 10º sala ya has visto casi todo lo que tiene que ofrecer (además son muy fáciles...). Entre la falta de una historia que interese y con unos puzzles poco inspirados, se me hace aburrido. No lo recomiendo, la verdad.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $4.29 |
| 114ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting idea, but mediocre execution. The puzzles are gravity-based and solved by "shifting planes" based on the players directional orientation. The majority of the puzzles are too easy, and I found the movement controls a little odd to get used to. Inspired by [i]The Cube[/I], but otherwise lacking any real story. The ending (completing all puzzles) is anticlimactic and left me thinking, "That's it?" Neverout might be more interesting in VR, but as a standard game it was underwhelming. I've seen a few other comments that say this feels like a mobile port; they're right. The lack of a real story, atmosphere, achievements, and challenge makes this hard to recommend to anyone other than platform puzzle addicts.
开头选择关卡的场景很像异次元杀阵。玩法主要是在不同的正方体空间中通过变换重力方向,或突破机关障碍,或构建阶梯平台,最终来到出口,再进入下一个正方体房间,如此循环……背景里只有自己的脚步声。缺点是在墙壁之间重力转换的地方太突兀了导致有点晕。没有引导,不过大致走一圈就知道该干啥了。 是男人就下一百层地域,解密小游戏,每层房间需要成功走到井盖的格子,打开掉落到下一层,有各种各样的机关,传送门,电网,比较考研空间几何能力,20层以后有些关卡需要背板,否则容易晕头转向,支持普通和vr两种模式,晕3d的人玩起来还是比较难受的。目前不支持中文,推荐打折的时候入手
点数:7/10 日本語無しだが作中テキストがほぼ無いので困らない 無機質なパズルゲーム。 壁に向かって歩くと重力の方向が変化して、 壁が床に、先ほどまで居た床は壁になる。 この重力操作を活用してブロックを動かしたりするのだが、 3D空間かつ一人称視点のゲームであるため常に部屋の全域を見渡せず、 「今ブロックはどの位置にあるか」 「重力を変えるとブロックはどう動くか」 などを頭の中で覚えて考えて行動しなければならない。 このため、パズルゲームにしては取っつきにくい。 ストーリーが皆無で延々とパズルを解き続けるというゲーム内容も硬派ではあるが遊んでいて寂しいものが有る。 雰囲気だけなら映画『CUBE』に近くて良い感じなので、もう少し何か欲しかった。
Take "Tetris" and "Blockout 3D", merge and spice them with a bit of "Jigsaw's" mentality/"The Cube" and you have this little gem. The game seems solid, neat visuals and interesting concept. So why thumbs down? Boring, redundant and referring to this, quite pricy and very high hardware-requirements...this should be able to be run on a toaster. Not sure, what causes these high requirements, but there are better puzzle-games, to lower the lifetime of your precious hardware. "The Thalos principle", just to mention one. If you like "numb", "plain", "redundant", but still challenging puzzle-games, this though is totally worth it to you. And don't get it wrong, the game itself seems to be pretty good, devs did a good job...it's just not for everyone. Refer to it like a soulslike-painfull puzzlegame with no real point in it...i mean, maybe there's a secret ending somewhen like it was back in "Tetris"...just, I'm not gonna find out.
Du potentiel mais désagréable à jouer L'idée est vraiment sympa, on est dans un cube qui tourne en fonction de la face sur laquelle on marche. 4 type de pièce (regardez les cartes à échanger steam pour avoir un visuel) Pas de sauvegarde manuelle lors d'une série de niveau, après les 20 1er niveaux ont atteris dans une pièce avec plusieurs portes sans indication, c'est ici que s'effectue une sauvegarde automatique tous ce que vous faites en + est perdu si vous arretez avant d'y revenir. Le problème majeur sont les commandes: - Non modifiables - Clavier peu recommandé: a- AZERTY inutile (utiliser le raccourci clavier pour passer en QWERTY non fonctionnel) b- impossible de se déplacer autre par que devant soit - Avec une manette il est possible de regarder de haut en bas mais seulement avec les fléches directionnelles comme suit: .fleche gauche = Regarder vers le haut .fleche droite = regarder vers le bas .fleche haut = 90° à droite .fleche bas = 90° à gauche
Pretty boring. The VR version, if it works, may be the only reason to try this game. I did non-vr, because this game teeters around mixed and I did not think it would be worth setting vr up for. With the lack of VR's novelty, it is easy to notice the bare-bones of the game. Though I can't complain that much with the price of the game being as low as it is. Also, I think some of these other negative reviews blow things out of proportion.
Seems like an okay puzzle game. The controls are terrible though, the camera is bound to wasd and your mouse for some reason.
Players by region
Where this game's players are, estimated from review languages.
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