
NeverEnd is a Rogue-Like Dungeon crawler, where you, a simple adventurer suddenly wakes up in another dimension. Inside of this dimension there is no sun and the whole world is caved in. Enemies swarm you from left and right and you need to learn how to defend yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 132reviews | 49% | — | $4.8K |
| $0.89−70% | 85ratings | 61% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先游戏难度过高,给玩家带来了沮丧和挫败感。游戏中的敌人强度极大,而玩家的角色则显得非常脆弱,导致玩家很难在游戏中取得进展。这种过高的难度使得游戏变得枯燥乏味,玩家很难享受到游戏带来的乐趣,而只能陷入反复失败的循环之中。 其次游戏设计缺乏创新性和多样性。玩家在游戏中需要不断重复类似的操作和战斗,缺乏新鲜感和挑战性。游戏中的关卡设计也显得单调,缺乏惊喜和变化,使得玩家很快产生审美疲劳,对游戏失去兴趣。 再者游戏的音效和音乐表现平平,缺乏吸引力和独特性。音效效果简单单调,缺乏层次感和丰富性,无法为游戏增添氛围和情绪。音乐方面也缺乏引人入胜的旋律和节奏,使得整个游戏过程显得枯燥乏味,难以引起玩家的共鸣。 总的来说,NeverEnd虽然在挑战性方面有所突出,但在游戏难度、设计和音效音乐等方面表现不尽如人意。建议开发者在今后的更新中适度调整游戏难度,增加游戏的创新性和多样性,并优化音效音乐表现,以提升游戏的可玩性和吸引力。
Crazy hard mini game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.4M | 88.9K | 95% | $19.99 | |
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| $36.3M | 183.6K | 97% | $12.49 | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $19.6M | 57.6K | 93% | $9.99 | |
| $12.1M | 32.6K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 83 | 89% | $3.99 | |
| $4.8K | 71 | 94% | $2.99 | |
| $4.8K | 109 | 98% | $4.99 | |
| $4.8K | 85 | 68% | $3.99 | |
| $4.8K | 72 | 57% | $2.99 | |
| $4.8K | 226 | 86% | $0.99 |