
NeverEnd is a Rogue-Like Dungeon crawler, where you, a simple adventurer suddenly wakes up in another dimension. Inside of this dimension there is no sun and the whole world is caved in. Enemies swarm you from left and right and you need to learn how to defend yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 132reviews | 49% | — | $4.8K |
| $0.89−70% | 85ratings | 61% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿APROVADO⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿ Útil?
NeverEnd, developed by Duck and published by Sometimes You, is an ambitious roguelike dungeon crawler that attempts to immerse players in a dark, procedurally generated world of endless challenges. Released in 2017, the game casts players as a lone adventurer awakening in a mysterious, sunless realm filled with hostile creatures and labyrinthine corridors. Its minimalist narrative focuses on survival and exploration, with the ultimate goal of navigating the ever-shifting dungeons and uncovering the secrets of this strange dimension. While the concept promises tension and strategic decision-making, execution issues in gameplay, visuals, and progression hinder the overall experience. The gameplay centers on exploring randomly generated dungeons, combating a variety of enemies, and upgrading gear to improve survivability. Players collect weapons, shields, and consumable items either through combat or by purchasing them in shops scattered throughout the levels. One of the game’s interesting features is the ability to tame certain enemies to aid in battle, adding a strategic layer that encourages experimentation with different combat setups. However, despite this potential, the game’s combat mechanics are often criticized for being sluggish and unresponsive. Character movement and attack animations lack fluidity, causing encounters to feel repetitive and occasionally frustrating rather than engaging. This undermines the tactical depth that the roguelike genre typically relies upon. Visually, NeverEnd adopts a 3D pixel art style, aiming to balance retro charm with modern design, but the result is mixed. Dungeon environments tend to be repetitive, with rooms often lacking distinctive features, which diminishes the sense of discovery and exploration. Character models and animations are simple, bordering on rudimentary, and do little to enhance immersion. The audio design similarly falls short: the soundtrack is minimal and looped, with sound effects that fail to convey the tension or impact of combat. Combined, the visuals and audio contribute to a monotonous atmosphere that fails to capitalize on the potential creepiness or excitement of exploring an unknown, perilous dimension. Progression and gameplay balance are additional areas where the game struggles. Acquiring better equipment and building a more effective combat strategy can feel grind-heavy and unrewarding, and the difficulty curve is uneven, with sudden spikes that can frustrate players. The absence of a compelling overarching narrative or character development means that player motivation largely relies on the mechanical challenge itself, which may not be enough to sustain interest over longer sessions. For a roguelike, where exploration and discovery are key, NeverEnd often fails to provide a strong incentive to continue beyond immediate gameplay loops. In conclusion, NeverEnd offers a roguelike dungeon crawling experience with an intriguing premise but falls short in execution. While the idea of navigating endless dungeons, taming enemies, and surviving against increasingly dangerous foes has potential, the game is hindered by clunky combat, repetitive visuals, and lackluster progression. It may appeal to players seeking a budget-friendly, straightforward roguelike challenge, but those looking for a polished, immersive, and strategically satisfying experience are likely to find it lacking. Despite its shortcomings, NeverEnd demonstrates flashes of creativity and ambition that hint at what could have been a more engaging and memorable dungeon crawler. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🕹️ 《NeverEnd》简评: 这款游戏是一款由 Duck 开发、Sometimes You 发行的独立动作冒险游戏。玩家在一个没有阳光的异世界中醒来,面对四面八方涌来的敌人,需要学习如何自保。 优点: 挑战性高:游戏强调生存与战斗技巧,适合喜欢高难度挑战的玩家。 价格亲民:游戏售价低廉,适合预算有限的玩家尝试。 缺点: 玩法深度有限:尽管游戏设定有趣,但核心玩法较为简单,可能缺乏长期吸引力。 技术问题:部分玩家反映游戏存在控制不灵敏、成就无法解锁等问题,影响了游戏体验。 视觉风格简陋:采用像素风格的图形,画面表现力有限,可能不符合部分玩家的审美。 总体而言,《NeverEnd》是一款适合喜欢高难度挑战和复古风格的玩家的游戏,价格亲民,适合在碎片时间游玩。然而,其在玩法深度和技术稳定性方面还有提升空间。 ⭐⭐(2/5)
asd
we need chinese, we need chinese, we need chinese. 我们需要中文,无中文可玩。鼓励性好评。入库的点除了质量外都有,1内推荐入库。 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
I don't even like binding of isaac, and this is just that but worse. The only way to play appears to be run away, turn around, melee swing, run away before you get hit again.
если на деньги плевать то бери
не очень
Yes.
aee
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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