
A girl who never wakes up. She has been fighting monsters in her dreams... "NeverAwake" is a nightmarish twin-stick shooter with a unique worldview and original game rules.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 176reviews | 97% | — | $73.6K |
| $24.99 | 106ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
シューティングほぼ未経験の自分でも最後までクリアできました。 ツインスティックシューターの操作が気持ちいい。 SteamDeckとの相性も抜群。 とにかく作りが丁寧でビジュアルと手触り感が抜群に良かったです。 おすすめです!
I saw this once in an all bosses video and the music and visuals were striking enough I had to pirate it immediately; the gameplay was good enough I knew I had to buy it as soon as I could.
非常好玩的射擊遊戲~ 可愛的畫風和不同類型的boss~誠心大推
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
| $24.99 |
| 44ratings |
| 94% |
| — |
| not modelled |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great arcade-styled shooter that feels like the kind of stuff I played as a kid A+
Never Awake is a short game with a great story and great visuals that gave me R-type vibes.
一周クリアしてずっと積んでましたが新作FLASHBACKが出たのでアチーブメントコンプまで遊びました。 特に非の付け所もなく面白かったので新作FLASHBACKもおすすめです。 シューティングが好きなのでストレスもなくとても快適で面白く好きなゲームです。 今後このゲームがレトロ化しても永久に遊べるタイトルだと思います。
This game is okay, just not my cup of tea. Here are some devnotes I took as i played. Bottom line: it feels good and seems to have good unlocks. It is an emotional story that may captivate young audiences. Ctrlr or KBM? - Both but some UI elements require Ctrlr Keybinds? + No, it uses perset button Layouts. they are good enough Issues and Resolutions + Button layout selection UI is confusing or doesnt work as intended. i couldnt tell what key did what because of the way it is displayed. Pros + Nice audio in the menus + Simple 2D movement (2.5D graphics) + Toggle setting for auto aim + Cool ""360deg alpha strike"" type move with RTrigger + Some projectiles destructible some not + The level select screen is an interesting 3D model that the camera zooms around to select (changes visibly and satisfying after beating each 'world') + Level recap screen + Forces positioning with continuous enemy fire + Shield prevents frustrating instant deaths + Sad story that clearly means a lot to the developer Cons + Auto fire + No settings in the gameplay menu, main menu only. + Levels loop and get harder instead of having a linear progression Notes + Pie chart type meter for enemy health (only appears when targeted) + You can spend currency to retry with more health and dmg (2nd time is free) + Some enemies only take damage at weakpoint + Some enemies stop firing when they get hit + Incentivises/forces you to get close instead of fighting at range + Some enemies force you into defense (like firing a an airstrike that makes you shoot down the incoming missiles instead of doing damage at that time) + Upgrades installed like Hollow Knight with an increasable cap + Enemies behave differently based on proximity
Great shmup/twin stick shooter. It's quite easy compared to the difficulty of a normal shmup. It's a pretty fun game. There are 8 level sets with about 10 levels in each one, and each level has an additional challenge like beat the level on cycle 1, defeat elite enemies, points, etc. Nice graphics and gameplay. You can choose your loadout and get periodically get upgrades to your secondary weapons and additional charms/upgraded charms. I finished 100% of all the challenges in about 10 hours.
一個のステージが2分も有れば終わる、コンパクトな2Dシューティング。 ひとつクリアしたら都度ステージセレクトへ戻ってくるという構成のため、連続して最後まで遊ぶための [b]時間 [/b]、 [b]記憶力 [/b]、 [b]集中力 [/b]、そして [b]気合 [/b]が([u]それほどは[/u])必要ないという安心設計。 進行に合わせて随時解放されていく、豊富なカスタマイズ機能が特徴的。 ステージに合わせた装備構成を考えるという多少の戦略性もある。 全体的な難易度は程々ですが、たまに難しい場面も混ざっており、適度な苦戦を味わえる。 とはいえ何度か繰り返し、装備の見直しも行うことで、概ねのユーザーがクリアできる範疇ではあるかな? ただ、終盤だけ難易度曲線がちょっと急というか、急に数段階を飛ばしたくらいに難しかったような気がします。 ただ、リトライ時に「OVERSOUL」と呼ばれる項目を選択できまして、 こちらが初心者救済の強化モードとなっており、これを使っておけば基本的には問題なくクリアできる程度にまで難易度を下げられます。 ワンプレイが短い事などから、ジャンルに不慣れな人も勇気を出して手に取ってみて良いのかもしれないです。 良い意味で如何にもなインディーゲームと言った感じで、コンパクトさ故の手軽に楽しめる良作でした。
ABルートクリア時のレビューです かなり質の良い360°STGでした。最初は難易度ぬるいな…?と思っていたがそんなことはなかった。 本番はアルバム写真集めが解放されてから。クリア条件にボスの完全撃破、1ループ前に100%達成などが設定される。条件を満たすためにはステージごとに適したアクセサリーやウェポンを選択しないとクリアが難しい。かといって決して理不尽な難易度ではなく、コツを掴めばちゃんと誰でもクリアできる絶妙な難易度をしている。 ゲームのビジュアルもまさに悪夢といったような気色悪さがあって好きです。 主人公が日常生活の中で感じていた恐怖やストレスがボスとして登場するが、その表現方法が秀逸でした。 世界観、ゲームシステム、サウンド、グラフィック、総じて完成度の高いシューティングゲームです。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $93.1K | 82 | 78% | $44.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $396.2K | 1.3K | 91% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $73.7K | 499 | 88% | $6.99 | |
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| $73.6K | 1.2K | 90% | $3.99 | |
| $73.7K | 217 | 45% | $10.99 | |
| $73.6K | 275 | 78% | $9.99 | |
| $73.6K | 170 | 82% | $24.99 |