
A uniquely stylised survival-horror adventure game. Explore a dying world, averting enemies, managing your resources, and solving puzzles.
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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This was an interesting late night play, although I will say that the tags are a little misleading, at least for me. If's more psychological horror than anything else using survival horror elements to better convey its message and atmosphere. The game started a little slow, was at its best in the middle and dragged a lot at the end. First, I would like to put here something that helped me a lot, written in another review, so that it stays "on top" : Long story short: final boss fight HOLD ON only (don't take dmg) UNTIL u are max health and def (it will say you can't get any stronger), then PERSIST only. It's not the most obvious thing to do especially if u take dmg/ alternate the two or simply played this in one sitting and are tired by the end. This will make the finale so much better for you. Now, the pros and cons (in my opinion): Pros: - The story is built up very well up until the end, it's vague enough that it's not obvious from the get go, yet with enough specifics that u can piece it together, when u combine it with the symbolism and general atmosphere. - The puzzles and fights are simple, but it feels intentional. Meaning that they are there simply there to help build up certain feelings, rather than trying to actually provide a survival horror experience. They are trying to convey a message in an interactive way and I think they nail that for the most part managing to inspire less intense variants of feelings and experiences common through grief, depression and the grueling path of healing. - The music and art are REALLY GOOD (wish there was more, an epilogue art would be nice) and more importantly, tailored to the story. Together they create the game's personal vibe. Cons: - I think the end drags on too much, I think I understand the reasoning behind it, but it's the only part that falls short for me story wise. It ends up feeling repetitive (again, I get why, healing is a pain in the a*s for the most part), but instead of managing like the rest of the game, through it's design to convey a message/feeling, it ends up being simply annoying from a game perspective. The frequent "headache" stops, the longs walks with not much to see or hear, all before a boss fight that without what I wrote earlier is disproportionality harder than the rest, with the 1st time that I feel the music doesn't fit the feelings and atmosphere it has built up until then, instead breaking that trying to actually provide an rpg boss fight that feels a little forced with 3 stages, the last two of which flopping both in consolidating the story's finale and from a design pov. The ending afterwards is unsatisfying, dragging on more than it should (the too fragmented and long epilogue dialogue, the meh walk through the house that could have been just the long piano playing) without succeeding in properly offering an emotional relief. - If you understand that the fights and puzzles and item interactions are more metaphors than anything else and u are okay with that great (as I have said in pros), but if u actually expect survival horror? it's really not your game. It's simply not designed to provide that for you. At the end, those elements become really same-ish (which serves the story well, though again I would argue it's a lil' too long of a segment). - THE BIGGEST CON BY FAR: in MANY sections it's not clear at all where u can expect an invisible wall or not, where u can't or can walk. It's annoying to say the least and it really does not feel intended, just bad map design. - The music is good, but sound direction at times falls through. Sometimes it's way to quiet and then it becomes way too loud suddenly. Oscillation are expected to create atmosphere, but this is too much. Also the flashing lights are really for nothing here in my opinion, they add nothing aside from a literal headache. THAT BEING SAID: If u keep in mind what i said above and want an interesting and short experience (for me it was worth it as I bought this at a sale ), it's worth it. I will not put it in the same league as undertale, but it provides a lot from that intention. It's a pretty great game considering it seems like the 1st game of a solo dev and with a sale u can get it for close to nothing.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DISCLAIMER: I playtested this game before release. Story I'll start with the story as, whilst I'm a fan of story games, I don't think I quite 'got' the story of Never Forgotten. In my head, the protagonist was searching for redemption or absolution (cemented by the fact that the final fights were against Guilt and Absolution), but I never got the connection between what had happened between Her (presuming the mother in the story) and Them (presuming the sister in the story). There is a good chance I missed some dialog because I clicked through it too fast, but I didn't see where the protagonist really fit into this dynamic. Was She a bad parent? Did They leave because She couldn't accept them as non-binary? As a player, I was searching for a sense of closure, even if that closure is grief, sadness, or acceptance. But I was left feeling like I never truly got the full story. I love the idea that the protagonist is trying to achieve this sense of peace by mending a piece of themselves through this journey. They have to face the ugly, selfish parts of themselves in order to progress and even succumb to the inky rot of guilt that had infested their mind in order to eventually cast it aside. Their constant mention of 'I can't give in' drives that home, but I'm not really sure what they are searching for absolution or redemption from. Like I said, it's probably a me problem rather than a story problem, and I wouldn't want an expositional dump in the game. There just didn't seem like there were many hooks in the story to make me understand what was going on outside of the main factors (Her passing, Them leaving, Her not being very nice to Them revealed at the end). It just seems a little obtuse at times. You clearly have a very powerful story to tell here, but from the perspective of someone who doesn't already know this story, it's hard to unpick the nuances that might mean a lot to you but not to the average player. Gameplay The nicest thing I can really say about the gameplay overall is that it doesn't get in the way of the overall game. With pixel body horror art and thrashing music like this, you don't want to have anything get in the way of you seeing the next creepy boss fight or hearing the next theme for them. The game at its core is a very basic adventure game with light puzzle mechanics and an inventory system that is so unremarkable I've already forgotten what it looks like. That's not a bad thing though - people remember a bad inventory system, but they rarely remember anything better than 'normal', and the button inputs for combining items are quick so you'll never find yourself on that screen for too long. There are several weird and wonderful items in the game that you can pick up, like bags of blood that heal you and weird syringes that increase your maximum health or your base attack. However, it's never explained that these effects are temporary, and something should be said for people like myself who want to 'level up' in the game only to find that after a little while all the effects have worn off and I'm back to a little squishy bag of wet pixels in the next boss fight. Graphics There is no doubt that the graphical style is what will sell this game. There is no other game that looks like Never Forgotten, and that's something you should lean into. The initial graphics are super simple, but then you're hit in the face with the detailed monster models and mind-bending flesh landscapes. I think the battle menus were a little too simplistic in contrast to the hyper-detailed monsters, but it's by no means a game-changer. My only regret is not seeing more of the world, more landscapes, and more of the monsters during battle, etc. Combat Combat is a twist on active combat systems reminiscent of Undertale, and if you've played one of those styles of games before, you'll feel at home in Never Forgotten. Chances are you'll die a fair few times in various boss fights, figuring out the best way to hold your controller to maximize button efficiency to dodge all the incoming attacks. Some of the drawbacks I found were that there was no clear explanation of the combat economy. I tried my best in one boss fight to avoid all damage, all the time chipping away 1hp from their health bar at a time, only to accidentally get hit and have my attack power increased to 2, so I could essentially double my attack power from that turn on. The mechanics of combat are explained fairly well, but intrinsically as players, we want to avoid damage in combat, so including a 'hidden' mechanic where damage actually makes you stronger was not only discovered in the much later stages of the game but seemingly completely missed through the first 3/4 of my playthrough. A simple pause and dialog box to explain this mechanic would have helped me juggle some truly frustrating boss fights through the first sections of the game. Music I'm thoroughly impressed with the soundtrack on Never Forgotten, and my only criticism is that we don't hear any of it for at least 20-30% of the game. It feels criminal to hide away musical talent from Alex De Anda and Cody Hodge when the tracks are explosive, energetic, and well-produced. They breathe life into some of the boss fights that otherwise would be a bit of a slog. I'm selfishly hoping that Cody allows streamers/content creators to use this music copyright-free as it's amazing. The OST for Never Forgotten is to indie games what the OST to Metal Gear Rising Revengeance was to the MGS series or the Doom 2016 OST was to the Doom franchise. Over the top, in your face, and exactly what you want in that section of the game. Overall Never Forgotten is one of those indie games that you'll always remember. In the case of Never Forgotten, you'll always remember the graphics, and you'll probably remember how bombastic the OST was. My worry is that the story might be so closely linked to the creator that it's only decipherable to them, leaving the rest of us in awe of the graphics, impressed with the music, and frankly a bit lost on the story. For their first game, Cody Hodge has put their heart, soul, and more than a bit of their own personal trauma and pain into Never Forgotten, which makes the game special. I'm certain that in time we'll see other monochromatic adventure games like this and point and go, "Look, it's a Never Forgotten-like."
a enjoyable and artistic journey through a land of flesh, a short but tight experience of unique visuals and a surprisingly enjoyable combat system, similar to games like oneshot in puzzles, everhood in combat and omori in storytelling. would recommend for a short fun game. only wished this game was longer, and am curious to see what games the developer might make in the future
What a beautiful, intricately woven experience! The Story is masterfully told and will leave a strong impression on those who play it. I really like the way the game gives the player some moments of silence so that they can ponder over what has been happening and i think that it works perfectly. There are characters in the game but while there isn't any voice acting, the many bits of text do a really good job at conveying the entire narrative and character progression. The Setting of the fleshy world is really well crafted. While the game is very linear, the amount of detail in areas you go though is just impressive. Some of my favourite parts of the game are where you can sit on a bench and just take in the vistas off in the distance that sparked so much wonder for me and immersed me even more into this world. Visually, the game is just stunning. Performance was perfect throughout and I didn't encounter any bugs or glitches. The Art Direction was just eye candy to me. I love how the game was able to show gory and horrifying scenes with the simplistic art style and basic colour pallet. The enemy models for this game are really well designed and are horrifying in the best way possible. I think tonally this was a fantastic fit for the game. Sound and Audio were superb with the soundtrack being diverse yet so cohesive with one another to create unforgettable moments and the audio was simplistic yet really effective at trying to convey what was going on. In terms of Gameplay, i think that it was a perfect fit for this game. I really like the many puzzles that this game has to offer due to how well designed they are. I also like the inventory system that the game has with the crafting of items feeling basic but works really well with the gameplay. Fights are done in an Undertale/Everhood fashion and I think that this game nails that style of combat. I also really like how in terms of pacing, the combat matches the pace of the events of the game with the ending being this epic showdown that is just so intense. Overall, Never Forgotten is a brilliant debut from Cody Hodge and I can't wait for what is to come from this developer!
I am so mad that this game isn't getting the attention it deserves, everything about this game screams "my developer REALLY cared about this game". The music, the combat, the story is all incredible and I would highly recommend it to anyone who is curious to play it. I have been following the games development for over a year and my only gripe with the game is that the developer didn't advertise it that much. Which maybe that wasn't the end goal of the game but its actually so good. This is a gem that everyone should play at least once.
"Never Forgotten" is a short monochrome horror action-adventure by a single dev with straightforward puzzles and evasion based combat encounters. It has a great atmosphere and nightmarish worldbuilding and enemydesign: You traverse a fleshy and withering pitch-black limbo; a psychological manifestation of an elusive familydrama. It is quite a personal bit and it takes it's time so it has slow pacing sometimes, but it is nevertheless a great and earnest title!
The game is reasonably short, the puzzles such as they are, bar one notable exception, are pretty simple; and the combat while interesting, especially in the latter half of the game, is not especially challenging. But goodness me, the narrative themes, visuals, and atmosphere are deeply interesting, dark, and challenging. To be perfectly honest this game feels far too personal and too real (especially given the dedication at the end) to critique in the usual manner. I feel like I have just rifled through someones journal during a particularly difficult period of their life and have been left in a very contemplative mood. I hope the dev got the catharsis it seems they were looking for out of this project.
Loved this game, the soundtrack is fantastic and the writing is just as good. Gameplay is fun and engaging with some genuinely great puzzles. The art style feels really unique and adds to the sometimes uncomfortable themes that the protagonist wrestles with. Full playthrough took me about 4 hours.
Loved my time with this game! Its got that nice Rpg maker feel to it and creepy atmosphere.
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