
Experience the epic journey of Nuna and Fox as they search for the source of an eternal blizzard that threatens the survival of everything they have ever known.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played for a class in college. The game is very informational and the story is great. Platforming mechanics could use a little brush up.
Simples, porém bem divertido! Esperando a continuação!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Danish, Dutch, Finnish +4 more
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
все очень хорошо, но очень не понравилось что нужно плакать в конце
Love this game! A pretty fun way to learn new cultures, stories and lessons
I think the main problem this game has is just an aesthetic problem. Like it's certainly interesting and captivating at certain parts, but Never Alone ironically never grabs my attention for long enough too care. Do I think this was an interesting take on a foreign culture implementation in a game? Ya, but interest is left at the door when it comes to nearly everything else about it. Perhaps it's my bitter heart when it comes to any game with co-op play or maybe it's the way the game kinda shoves the culture importance down your throat when you're just going thru it. Either way, the game constantly feels like it shifts gears from being fun, feeling important, and boredom. The main focus of the games puzzles is using each characters special skills to continue the path forward so the girl can reach her goal, often through various forms of platforming. The fox really isn't given proper purpose however, and is just kinda magical with no explanation. Not a problem with it's gameplay side, but it certainly is confusing as a story plot point. Hopefully this is addressed in the DLC, but for now it's narrative writing that honestly doesn't make sense. Aside from that, you visit a few different areas throughout the game, and face several different obstacles that will often require you to use the two characters one after another. It's fairly slow when playing through this game in single player mode, but it's probably meant more for co-op play. Regardless of the slower pacing, the main game takes roughly 2 hours to beat, and while most games tend to feel short given the length, for this one it felt right. By all means, I don't think this game is bad, but it's fairly flawed in what it wanted to do. Not a lot of colorful or interesting backgrounds, very little challenge, forgetful soundtrack, and a mediocre story to tie it all together. It's not even the cultural parts that get me annoyed with it, but rather all the aesthetic choices in the game that just makes it unappealing. Like where is the color in any of this? With simple white shades and backgrounds you can do a lot with color simply being on screen every once in a while. On top of that every NPC in this game is super ugly looking, and doesn't really match what the two titular characters style is. Add that all together with an open road journey the game takes us across as a mildly challenging puzzle platformer with a nonsensical journey, and it really makes you wonder why you did play this game to began with. Honestly what I think this all accumulates to is that Never Alone: Kisima Ingitchuna just played it too safe with it's style and representation of the culture it set out to cover. Too many odd design choices, too much out of the place journey stops, and mostly just mildly decent puzzle platformer action. If you could play this game co-op, I think you'll have a better time, as for me though? I just had a time with it.
This game was really cute! The puzzles were mostly just challenging enough, and it was fun for date night.
Don't recommend this. On PlayStation amazing. On pc abysmally bad and bugged. I keep falling through the floor. The game keeps activating coop every 3 to 15 seconds. Doesn't give the full menu so I have to press the windows key and go back to the game for the full menu. Not worth the annoying bugs.
Edukacyjna gra przygodowa (platformówka oraz zagadki), osadzona w kulturze Inupiatów, rdzennych mieszkańców mroźnej Alaski. Oprócz samej gry, która jest dość prosta w swoich mechanikach, największą przyjemność sprawia oglądanie, odblokowywanych w trakcie rozgrywki, świadectw kulturowych będących krótkimi klipami dokumentalnymi poświęconymi konkretnym tematom z życia, kultury, historii oraz wierzeń tego ludu. Życzyłbym sobie więcej takich gier, które otwierałyby szerszej publice różne, często mało znane, kręgi kulturowe ze wszystkich zakątków Ziemi.
Very annoying that the achievements don't work.
I am a 40 year old father, probably one of the oldest people playing this game. I am a single father for my son who is now 10 years old. My son recently started playing Never Alone. In less than a week, he has already played more than 20 hours. It was terrible for me, because it was already hard enough for me to spend time with my son. because he was always with his friends or watching YouTube videos. So I decided to create a Steam account to play with my son. I started playing but it was my first time playing a video game since the 90s so I was pretty lost. I asked my son for help and we spent several hours together playing this game. I liked it as it was the best time I have had with my son since my wife died. Playing video games reminded me that there is fun in everything and it brought me and my son closer again and now we actually spend time together outside of the house.
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Where this game's players are, estimated from review languages.
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