
Neuroshima Hex is a post-apocalyptic tactical game from the designers of Neuroshima, the board game. It is all about strategy and tactics on one hexagonal battlefield. The game offers many different units, technologies and special abilities that can be used for an effective strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Neuroshima Hex is a tactical turn-based strategy game based on a bestselling board game set in a unique universe that has gained recognition among players worldwide. Now, for the first time, it's available on PC in a full digital edition – featuring single-player, local multiplayer, and online PvP modes.
Take command of one of the factions and face off against rival armies – including the legendary Moloch, a network of automated machines that have rebelled against humanity. Every match is a fast-paced, intense battle of tactics, planning, and anticipating your opponent's moves.
Step into the role of a faction leader and lead your units to victory. The reason for the fight? The classics: water, fuel, weapons, survival – everything that’s precious in a world engulfed by rust, dust, and toxins.
The game’s mechanics revolve around strategically placing unit and module tiles on a hexagonal board. Choose, combine, deploy, and activate – every decision matters. It’s a fast-paced yet mentally demanding turn-based game where good planning is key.
At launch, you’ll have access to 10 diverse armies, each with its own playstyle, strengths, weaknesses, and unique mechanics. Every faction offers a different tactical approach – from brute force to precision counters and mechanical traps.
Base game armies include: Moloch, Hegemony, Borgo, Outpost, Steel Police, Smart, Vegas, New York, Beasts, and Mississippi.
Additionally, we’ve added 3 more armies as DLC: Neojungle, Sharrash, Uranopolis.
Over time, we plan to add more expansions known from the board game version.
Whether you're playing for relaxation or in competitive mode – there's something here for everyone.
The game includes:
Advanced solo mode with AI
Story-driven campaign
Local multiplayer on one computer
Online PvP battles
That makes Neuroshima Hex perfect for both casual home play and intense online combat.
The game is available in 17 languages, including Polish, English, German, French, Japanese, Korean, and Chinese – making it accessible to players around the world.
A must-have title for:
fans of board games and turn-based strategies
players who value deep tactics and asymmetric factions
fans of the Neuroshima universe – now also on PC!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра невероятно низкого качества, почти во всем хуже мобильного аналога. техническое состояние оставляет желать лучшего, визуальный стиль и дизайн решения неприятные и непродуманные, интерфейс ужасно тупой и неудобный (почему кнопка завершения хода такая маленькая, и лежит в куче с другими, а не где-нибудь отдельно? нахрена мне сворачивать панельки тултипов и горячие клавиши? можно придираться до бесконечности). у меня не получилось даже пройти туториал из за странного глюка с отменой ходов, игра просто не позволяет поставить следующий тайл и продвинуться вперёд. в режиме приключений абсолютно невыносимая мешанина странных звуков, диалогов без субтитров с бешеным количеством эффектов обработки, что даже разобрать невозможно. и музыки абсолютно разных непонятных сортов, постоянно играющая во всю громкость одновременно с диалогами это просто больно. и судя по всему в ближайшее время никто не поспешит исправлять эти косяки, потому что разработчики заняты новой игрой. на данном этапе покупка себя не оправдывает, запросил рефанд. обидно, потому что мобильная версия получилась намного удачнее - вот прям эталон, там мало к чему можно придраться, особенно после того как поиграл в эту непонятную альфу. что мешало повторить точь в точь? почему-то цифры на тайликах не поворачиваются "ногами вниз", невозможно ориентироваться. в мобильной версии я такой проблемы точно не помню, значит там эти цифры всё таки вертелись. почему такой разброс? кодовая база у вас вероятнее всего одна и та же. кое где куски и анимации вставлены прямо без изменений. как можно было так криво сделать? ещё то ли только у меня странная проблема со шрифтами, либо разработчики действительно зачем-то поменяли крутые стильные шрифты на надписях "Battle" или "Initiative Phase _" на какую то невнятную совершенно неподходящую по стилистике дрянь. ещё и на HQ тайле у меня почему то шрифт без обводки, просто жёлтый - вообще невозможно понять, сколько осталось здоровья, особенно если играешь за такую же жёлтую гегемонию. плохо, плохо... очень разочаровался. пойду дальше играть в мобильную версию. если уже и захочу поиграть с компа, подрублю телефон через scrcpy
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Turkish, Czech, Japanese, Korean +4 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Neuroshima Hex is a faithful and thoughtfully executed digital adaptation of a critically respected tactical board game, translating its dense strategic core into an accessible yet uncompromising video game format. Developed by Baked Games and published by Playway S.A. alongside Baked Games, the Steam version preserves the essence of the original tabletop experience while smoothing out its logistical friction. What emerges is a highly cerebral, turn-based strategy game that prioritizes foresight, positioning, and tactical restraint over spectacle or rapid-fire decision making. The foundation of Neuroshima Hex lies in its hexagonal battlefield, where players command asymmetric armies in a post-apocalyptic world defined by scarcity and brutal efficiency. Each match revolves around tile placement: units, action tiles, and support modules are drawn from a faction-specific deck and placed onto the shared hex grid. Every tile has a distinct role, whether it’s a melee unit exerting zone pressure, a ranged attacker threatening from afar, or a module that enhances surrounding allies. The goal is deceptively simple—destroy the opposing headquarters—but achieving that goal demands careful sequencing, spatial awareness, and the ability to anticipate how the board will evolve several turns ahead. What makes the game especially compelling is how much weight each placement carries. The battlefield fills gradually, and poor positioning early on can create vulnerabilities that are difficult or impossible to undo later. Combat itself is not directly controlled; instead, battles resolve automatically once specific conditions are met, meaning the true “gameplay” happens entirely during placement and planning. This design places Neuroshima Hex firmly in the realm of pure tactical thinking, where success depends on understanding interactions, timing attacks, and managing limited options rather than reacting quickly or executing complex commands. The digital version excels in handling the complexity of these systems. By automating combat resolution, damage calculation, and rule enforcement, it allows players to focus entirely on strategy without worrying about bookkeeping or misapplied rules. The interface clearly communicates unit ranges, attack directions, and modifiers, making it easier to evaluate the board state at a glance. This clarity is especially valuable for newcomers, as the physical board game can be intimidating due to the density of information packed into each tile. Solo play is a major strength of the Steam adaptation. Robust AI opponents provide a meaningful challenge, capable of exploiting mistakes and applying pressure rather than simply reacting passively. Matches against the AI feel deliberate and tense, often unfolding like a prolonged chess match where incremental advantages slowly accumulate. While higher difficulty levels may occasionally result in longer AI turn calculations, the overall experience remains engaging and rewarding for players who enjoy methodical, thoughtful play. Visually, Neuroshima Hex adopts a restrained, utilitarian presentation that serves its mechanics well. The post-apocalyptic theme is conveyed through gritty artwork and faction designs, but the game avoids unnecessary animation or visual noise that could obscure important information. Tiles are cleanly rendered, icons are readable, and the hex grid remains easy to interpret even as the battlefield grows crowded. This functional aesthetic reinforces the game’s focus on clarity and decision making rather than spectacle. Thematically, the game’s bleak, war-torn setting enhances immersion without overwhelming the player with lore. Each faction feels distinct in philosophy and playstyle, contributing to the sense that you are commanding forces shaped by survival rather than ideology or heroism. This subtle world-building complements the mechanics, grounding abstract strategy in a cohesive atmosphere that adds tension to every match. That said, Neuroshima Hex is unapologetically demanding. Its learning curve can be steep, particularly for players unfamiliar with board game adaptations or abstract strategy titles. While tutorials introduce the basics, mastery requires repeated play and a willingness to learn from losses. Additionally, the digital version focuses primarily on one-on-one matches, meaning players looking for larger multiplayer chaos or experimental modes may find the scope narrower than expected. Ultimately, Neuroshima Hex succeeds because it respects its audience. It does not simplify its systems to chase accessibility, nor does it dilute its tactical depth for spectacle. Instead, it offers a distilled strategy experience where every turn matters and every mistake lingers. For fans of board games, turn-based tactics, and intellectually demanding strategy titles, it stands as an excellent example of how a tabletop classic can be translated into a digital format without losing its soul. Rating: 6/10
kiedy kolejna armia Death Breath? co do reszty uwag w innych komentarzach, czy sa prowadzone prace nad zmianami bledow w grze?
Recently purchased the boardgame, and as the digital version wasn't expensive, I bought that too. So far, so good. Everything works as it should, although I've yet to try multiplayer (edit update: multiplayer works fine). Quick and easy with just the right amount of depth, and immersion for a asymmetrical battle.
Są błedy niestety, ale na bez rybiu i rak ryba. Jeśli twórca w końcu doda większość armii to będzie bajka.
10年前在手机上玩了很久,非常喜欢这款桌游 但是就PC端这版中文来看,除了中文太烂很多机制看不懂意外,UI操作过于老旧反人类玩起来非常难受,还有恶性bug“金融大鳄”双方同时购买同一个单位的时候就会卡死闪退 必须开另一把吧这局去掉才行 玩起来很难受
A very clever game as long as you completely ignore the campaign and play the tutorial.
super gra
这简体中文翻译真是一坨狗屎啊,实在不行我给你翻译吧
机翻中文,本来想给差评,算了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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