
Neurodeck is a psychological deckbuilding card game to challenge your fears. Build your deck & capacities by answering personality tests, visiting rooms or meditating. Face your phobia and defeat them through the power of life-inspired cards.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(Clarification: I didn't receive the game for free from the devs, but as a Christmas gift from a friend.) The game is a nice deckbuilder game and doesn't cost much so I definitely recommend giving it a go. The artistic choices and the story also add something unique to the game, although the story isn't very deep. I enjoyed the game. These small bugs are not a problem for the core gameplay experience, I just wanted to bring the devs' attention to these details. The game was still very enjoyable despite these minor problems. (I'm just too tired to bring out all the positives, which there are plenty of, at the moment.) - Add more explanations on what different effects do. Sometimes they were there, sometimes they weren't and just left me confused. - Sometimes when I can choose something (like while meditating), one option stays colored as if my cursor is on it even if it's not. It pulls my attention away from the game. - Agoraphobia feat on steam didn't say what it meant, unlike all the other phobias that were done correctly. - Bottom left "predicted sanity value after this turn" changes when I play a healing card even if my sanity is full and thus the card actually has no effect. - When swapping traits, gives error that trait is already chosen. - When I already had all 4 cards "for future gameplays" unlocked, I could still choose it for no benefit. Please remove. - I won with Lei on Anger, then with Lei on Joy, and then I was told "You finished a run with JUPITER on emotion sadness"
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
LOVE THIS GAME , 1st played when it was in Beta phase. I whish they would update to another version
还行
As roguelike deckbuilders go, this is fine. It might be a good introduction to the genre, even, given that the gameplay is so shallow. My main complaint is that the mechanics have no connection to the theme. Instead of HP, you have Sanity. Instead of inflicting poison, you induce Anxiety. The art and animations are fantastic, but the game itself is just a reskinned version of the most generic roguelike possible. This all would be well and good, except it also has a tendency to just lock up for no reason, and that's really irritating! That flips my recommendation to negative.
Too many features from the start. Even though it seems to target experienced StS players, there are new rules, plus you get a Trait (equivalent to a relic in StS) before the first battle, and your starting deck even contains an Item (equivalent to a Power in StS). I feel like the creators don’t fully understand what made StS enjoyable on a deeper level. If they did, they wouldn’t have designed the game like this. The dual cost system of stamina and actions doesn’t seem to add anything meaningful to the gameplay either. I love roguelikes, especially card-based ones, but I just couldn’t bring myself to keep playing this. The parameter for HP is inconsistently referred to as Health, HP, Sanity, ♡, or even a brain icon. This creates unnecessary confusion and makes the game harder to enjoy. 最初から要素が多すぎる。 StS経験者を対象にしているのだろうとはいえ、新しいルールがあるのに加えてさらに最初の戦闘前にTrait(レリックに相当)の取得があり、初期デッキにアイテム(パワーに相当)まである。おそらく制作者は、StSの何が面白いかを深いレベルで理解していないと思う。理解していたらこういうレベルデザインにはならない。 スタミナとアクションのダブルコスト制もゲーム性に活かせているようには思えない。 私はローグ、中でもカードローグが好きだが、これは続ける気が起きなかった。 パラメータ名もヘルスなのかHPなのかSanityなのか♡なのかよくわからず、無駄にプレイ負荷がかかる。
不好玩
Not so good
Графически выглядит чудесно, но гемплейно наскучивает очень быстро из-за однообразия достижения 5/10
Enjoyable deck builder
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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