
NET.CRAWL is a grid-building roguelike about a White Rabbit trapped in an unfriendly cyberspace. Dive deep into a bizarre digital world where levels are built with the nodes you drafted. Short runs, satisfying combos, dozens of unique bosses, and a ton of replayability.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
NET.CRAWL is a deck-building puzzle roguelike played on a hexagonal grid. Moving into a hex(node) activates it and triggers its effect.
Blue nodes give you Data. Yellow nodes - Credits.
Green nodes are your personal toolbox, with effects ranging from basic defense to creative rule bending.
Red nodes are hostile. They will cause you all sorts of trouble.
And then there are the purple ones. The Cores. Mini-bosses, each with its own unique ability or victory condition. They are very powerful, almost game-breaking. You won't be able to defeat them without a tailored strategy.

Nodes of all types are mixed together to create levels with endless opportunities for combos and synergies. Each level is dynamically assembled from two grids (blue and green) that you draft as part of between-level progression.
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a fun game, but there are some parts that are seriously unpleasant.
I did not make it past the 2nd tutorial, the game is already punishing and hard. If you want to sell the game, maybe save the 💩 for alter in the game. What I can say is that I had the most fun when I reFUNded the game.
I love how the game takes such simple core concepts of gaining data to overwhelm the core while reducing trace on your character as much as possible until you can safely escape is then convoluted in so many interesting ways.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was enjoying the game until the third tutorial. A boss named Linda appears with her glorious 32 data point health *at the start* of a run, when you haven't even gotten a chance to bootstrap your build (or your board). You could get lucky with some rare OP upgrades at the start, but at this point it would be debatable whether it's you who's playing the game or the game playing you. For a generic run, most data sources at this stage are worth 2 points with a minority worth 3 (with no express tiles in sight). *Even if you're extremely extremely lucky with your draws and play recklessly with the sole purpose of defeating the boss*, you'd need 32/(3+3+3) => 4 turns (excluding the firewall) to defeat the boss. Even if you get this far, the corruption will start spawning at this point and will kill you. Sadly, it feels like the developers have fallen into the trap of balancing the game from a 20,000ft view using telemetry data instead of applying simple reasoning and maths.
Good game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $108.6K | 271 | 87% | $12.99 | |
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| $0 | 0 | — | $0.99 | |
| $0 | 104 | 94% | Free | |
| — | 0 | — | — |
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| $13.2K | 77 | 62% | $12.99 | |
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