
You are Jillian Cleary: an ex-spy on the run, framed for treason and hunted by your former agency. You must move in secret, survive off the grid, and find a way to clear your name. Old friends and new allies will lend their support; but with the eyes of the world upon you, who can you trust?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even though you may doubt it by its look, this game is actually brilliant. Yeah, it does look like it was made in a map editor from a bootleg minecraft-like game you find on google play. However, the gameplay is really fun and entertaining. The game has a lot of gameplay mechanics to offer, a variety of levels with some nice maps and a pretty decent story. I admit that at some point the gameplay gets kinda repetitive. Just go somewhere, pick up something, or do this and that and try to stay silent while doing it (or not, it's completely your choice). But with the changing maps, different strategies you have to apply or think of yourself, and gradually increasing difficulty, I still found it really entertaining. There are also a handful of little side quests and things to encounter that brighten up your gameplay if you try to scoop around a bit and not only focus on the main part of the game.
This game is crap.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deus Ex without shooting, RPG elements, world building, intrigue, multiple ways to solve problems, reactive storytelling, decent AI, player agency, environmental variety or enemy variety. Put more simply, it's a bad stealth game with a bad story.
I’ll cut this game some slack because I picked it up during a 90% off sale. At that price, I can't really complain. If I had paid full price, though, I'd probably be feeling very differently. To me, it looks and plays more like a free indie game you'd find on itch.io than a premium release. The animations are stiff, the sound effects are extremely basic, and the gameplay leaves a lot to be desired. The enemy AI is very basic too. It's about as bare-bones as a stealth game can get. I came to this game more than 10 years after its release, but I'd had it on my wishlist ever since reading an article back in 2015 that praised it as an incredible immersive sim. As a fan of Deus Ex and the Thief series, I'd always wondered what made it so special. When I finally saw it on sale, I decided to give it a try. I honestly don't understand why it received so much praise. Maybe it was simply a product of its time. In any case, I played enough to never want to touch it again.
ciuperci
Neon Struct, developed and published by Minor Key Games, is a compact first-person stealth experience that deliberately echoes the immersive sims of the late ’90s and early 2000s. Instead of chasing cinematic spectacle or high-budget worldbuilding, it focuses on clean mechanics, player agency, and a subdued atmosphere of paranoia. You play as Jillian Cleary, an intelligence operative who finds herself framed, disavowed, and hunted by the very organization she once served. The game wastes no time establishing its central tension: Jillian must maneuver through a world thick with surveillance and political machinations, relying entirely on stealth and resourcefulness rather than brute force. This premise becomes the backbone for a journey built on infiltration, evasion, and careful planning. The game’s approach to stealth is refreshingly pure. Neon Struct rejects firefights entirely—there are no guns, no lethal takedowns, no fallback option if you’re spotted. Your power lies in staying unseen, controlling line of sight, listening for patrol routes, and manipulating the environment to create safe opportunities. A simple “visibility indicator” communicates how well hidden you are, echoing mechanics from early Thief titles. Level layouts encourage experimentation: nearly every mission offers ventilation shafts, alternate entrances, high routes, low routes, hackable consoles, and lighting systems you can shut down to carve out temporary pockets of safety. The tools at your disposal—scramblers, cloaking devices, noise dampeners, and temporary ability boosters—act as creative modifiers that let you shape your approach to each scenario. This focus on improvisational stealth gives the gameplay real texture, rewarding patience while still leaving room for clever improvisation when things go wrong. Visually, Neon Struct embraces minimalism. Environments are built from blocky shapes, clean lines, and soft neon glows that give the world a stark, almost abstract quality. This isn’t meant to impress through graphical fidelity; rather, the stripped-down aesthetic supports clarity and mood. Enemies stand out clearly in their environments, light and shadow readability is excellent, and the color palette leans into a cool, surveillance-state melancholy that fits the narrative’s themes. The low-poly art direction gives the game an identity that feels both nostalgic and modern—evoking older stealth titles while still offering a sense of sleek futurism. Combined with a subdued electronic soundtrack, the visual direction helps maintain a steady sense of tension without overwhelming the senses. The narrative is lean but effective. Jillian’s story unfolds through mission briefings, intercepted communications, environmental details, and the occasional conversation with allies. It is not a story told through elaborate cutscenes; instead, it unfolds through implication, leaving players to connect threads on their own. Themes of government overreach, loss of privacy, and institutional betrayal permeate the world. Minor Key Games keeps the plot grounded and personal, showing Jillian as someone forced to continue operating with professionalism even as everything stabilizing in her life collapses around her. The writing is understated, deliberately avoiding melodrama, but the overall mood—paranoid, lonely, reflective—comes through clearly. Neon Struct’s strengths also highlight its limitations. It is a short game, often completed in just a few hours, and while its levels are designed for multiple infiltration paths, the replayability comes more from the joy of optimizing routes than from meaningful structural differences. The minimalist graphics, while atmospheric, may feel too sparse for players accustomed to highly detailed environments. The AI, though functional, sometimes behaves predictably or inconsistently—issues that stand out more in a game where stealth precision is everything. And with no post-campaign modes or extensive progression systems, players wanting a deep, long-form immersive sim may feel the experience ends just as it begins to engage fully. Even so, Neon Struct succeeds because it knows exactly what it wants to be. It doesn’t chase trends or try to compete with large-budget stealth games. Instead, it offers an intentionally focused homage to classic infiltration gameplay—quiet tension, clever navigation, and the satisfying rhythm of slipping through a hostile environment without being seen. For players who miss the purity of older stealth titles, or who enjoy tightly constructed indie experiments with strong mechanical identities, Neon Struct delivers something rare: a stealth game that feels genuinely stealth-first, built with clarity and confidence. As a whole, Neon Struct stands out as an atmospheric, tightly crafted stealth experience wrapped in a minimalist cyber-surveillance narrative. It’s short, modest, and unpretentious, but also thoughtful, deliberate, and quietly absorbing. For players who value methodical infiltration over action-heavy hybrids, it remains an underrated gem in the indie stealth landscape. Rating: 7/10
A dark world, with mystery. Gameplay is exploration and (easy) puzzles. Very simple programming: a 3D world, but with graphics from the early 2000s. Cons: Not very much there for the money, but I felt it was worth the price. Pros: Didn't crash. Easy controls.
Cool game with an interesting story, although it can get rather slow when going for S ranks.
Minimalist stealth game in a fictional surveillance state from the guy that did Eldritch, that Cthulhu stealth roguelite. The trees here are actually electronic! Gets compared to Deus Ex but it’s more because of the theme and in-between non-hostile zones. The game play is closer to Thief. You never get a weapon…mind the the light gage and knock out fools as required.
Sympa mais ca manque d'un petit truc je trouve, l'exploration et l'univers sont très sympa a découvrir ceci dit [emoji nerd qui lève le doigt]
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Players by region
Where this game's players are, estimated from review languages.
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