
Grid management roguelike tower defense that emphasizes mechanics and features dazzling visual effects. Don't overthink it, just stack and play! Enhancement modules boost your attributes, affix modules change the mechanics, and more... all within the grid. Time to create a new and improved build!
Modeled estimate, not a reported figure. How we estimate →
About
Wave after wave of mobs is coming to crush your defenses! Choose from a variety of modules with different effects such as weapons, enhancements, and affixes from the shop and deploy them on the battlefield to eliminate all mobs. Each module has a specific effective range, so you must carefully manage their placement to maximize their efficiency!
Game Features
★ Carefully planned grid management and thoughtfully designed roguelike mechanics
★ 66 completely unique modules: 8 types of weapons, 18 traits, 28 attributes... more exciting content in development
★ The talent tree system is here! Get ready to take off!
★ Moderate game length: approximately 1 hour to complete a single run (with automatic save feature)
★ Comprehensive explanations of game mechanics included
★ Compete with players worldwide, climb the Steam leaderboard, and showcase your incredible builds!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 for the aesthetic - I absolutely love it. However, the core gameplay loop is quite mediocre and seems to be far more shallow than it looks. To be honest, I am kinda bored of it already. I don't know how to change my strategy to do better short of just grinding to level up and get better stats through the skill tree because of the limited placement of each module. There comes a point where I can't fit any more around my current weapon(s) no matter how many I move around. I have sold some upgrades and tried builds that are purely one thing hoping to find a combination that is more powerful than the others but nothing that is immediately striking other than some combination of neon fever, battery and coil. I hate it boils down to luck that every 5 levels, another weapon MIGHT become available. Since some weapons have low utility early on and desperately NEED another weapon. And the grind seems to be happening slower than I like. It's not glacial and I do like that they added a fast forward button so at least this game doesn't move at the pace of molasses. But this feature and it's beautiful aesthetics are not really enough to keep me around/interested.
Fun, great way to zone out and relax.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More of a demo than a full game. Not worth $4. Game play, upgrades, and skill tree (the entire game) is 'meh'.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $315.9K | 3.1K | 85% | $4.99 | |
| $135.4K | 1K | 85% | $4.99 | |
| $185.6K | 387 | 91% | $8.99 | |
| $6.4K | 21 | 90% | $11.99 | |
| $9.4K | 26 | 96% | $11.99 | |
| $4.3K | 14 | 93% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7K | 50 | 88% | $9.99 | |
| $9.7K | 150 | 86% | $3.99 | |
| $9.7K | 82 | 74% | $4.99 | |
| $9.7K | 55 | 56% | $5.99 | |
| $9.7K | 78 | 86% | $6.99 | |
| $9.7K | 78 | 54% | $6.99 |