
Welcome to the Divination Science Defense Training Initiative! We're so glad you've decided to enlist in the fight against the anomalies wreaking havoc on our world, but before you begin, please complete these simple tests so we can ensure you are a proper fit to be a DSDB...
Modeled estimate, not a reported figure. How we estimate →
About
Divination Science would like to welcome you to the Divination Science Defense Training Initiative. Throughout this initiative you will develop many useful skills that you'll need when you're on the field as an official D.S.D.B.
These skills include but are not limited to:
1. Critical Thinking
2. Speed and Agility
8. Resourcefulness
4. Stealth
Our testing initiative has been highly praised all around the globe as the best way to train our planet against ẅ̷͕̠́ç̴͉̯͔͛͌͘z̵̗̳̕͠ ̶̧̢̮̽q̶̜͋̃̂́v̵̯͇̬̾̑͝m̸̯̬̋͛̇d̶̦̦̦͚̈́͛́͠q̶̦͓͕̤͂́̒b̵̝̖̽̓́i̸̩̫̿̿j̵̜̦́̽̉ţ̴̍̍m̵̢̌̅̊ͅ ̶̹́l̵̛̝̓m̷̛̮̟̝̺̈̑͝i̵̦͒̉̒b̸̧̖̖̯̓̎̕p̷̠̜̼̋̈́̆͝. We're so glad you've decided to be apart of this, and we can't wait to get started!
Throughout our tests, you'll have to:
Use items such as rocket launchers and grappling hooks. However please be advised that these item may not be available in certain sanctioned testing areas
Avoid Divination Science Training Bots. Our patented training bots will be present in certain testing areas, and must be avoided, for your own sake. We are not liable for any injury that may occur.
Interact with testing elements such as, Testing Cubes, Testing Keypads, Testing Buttons, and whatever else Management decided to slap the word "testing" in front of.
Before you begin, please note that due to ongoing external issues, our testing chambers may not be in the most pristine state during your sanctioned test time. We apologize for the inconvenience.
Please also note that Divination Science is not responsible for any harm or injury that may occur to test takers as a result of the Divination Science Defense Training Initiative... but of course, you knew that when you signed the contract...
Oh, and one last thing: Don't forget that e̵̻͋̏m̸͙͌̊ ̸͓̽e̶̹̽q̵̮̐ẗ̴̛̲ț̸̍̕ ̸̠̫̌k̷̲̔ç̴̀ź̶̧̧̒m̶̫̕ ̷̝̒́͜b̴̧̈́̈p̶̥͎̂̈́m̶̟̕ ̸̫̽͜e̵̩̐͝ẘ̷̰z̵͕̀̊ṫ̵̝̯l̶̤͗͗ ̴͖͆w̴͚̣̔n̸͙̞͑̈́ ̷͊͜b̷̮̰̉̀p̷̠͗m̸̝͇̾ ̵̲̙̓̌l̴̘̥͑q̴̜̤̑a̵͙̕m̴͈̍ĭ̵̺̇a̵̼̘͂m̵̳̥̄ ̷̱͛b̶͚̃p̷͇̭̒̄i̶͎̪͑b̴̹̳̽̍ ̵̮͛q̶̲̈́ă̷̖̏ ̵̢̒p̴̱̘̽͗c̷̻̎ű̸̥͎i̶͚̅͘v̵͓̔̚q̶̗̳̚͝b̸̖̺̄̆g̴̳̦̒
Copyright © 2026 Logna Blue. All Rights Reserved
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like supporting indie developers, but i didn't really find this game very fun, I didn't finish it because every time I died it would make me restart the whole game, but I kept in mind that this is his first game. I did not enjoy this game.
I watched a short video about this game and i did not know there was gonna be random jump scares literally why? plus it's boring
I use Linux didn't. Work that well but I manage to get a few minutes in and it's pretty good
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has potential, but for now is not worth it and yes im here only because of the crash out but i think its not that bad and i think i probably will change my review when the game will be finished.
This game is pice of dogsh*t. On my pc where i play dmc 5 in 30 fps and cs2 on 30/60 fps, this game lags so much, it's inposible to play. developer didn't put a single thought into this game other then "i will make portal, but creepy and evil". This game is just bad, no thought went to: room design, textures, models (most of them not made by him and you can see that) story AND optimazation. you can softlock yourself by just puting nececery cube out of map. Enemy design is just stollen from DanyDev (probably Carlson). I think this game was made in just a week becouse it's so bad it should not be even a dream of ANY game developer. It's bad, developer is unsufferable idiot and i hate everything about it and him. Trailer for this game suck, everything suck.
i was playing the game normally until i got to that cards puzzle, that chamber is horrible, since you have to guess what symbol you have to make and there are NO tips to help, what is even worse is the next room i had to see the trailer of the game to put the answer, and don't even get started with that maze room you have to complete the maze, get the map, go to the certain points in the maze, remember those numbers and complete the maze again but room 10 made me ragequit because i got softlocked in the bottom of the broken elevator and the grapler gun wouldn't do nothing. But this is just my opinion about the game. this game could be so good and relaxing if the puzzles wasn't so hard
For a guy who blew up criticizing Banban you unfortunate did not take any of that criticism to heart or even understand the design principles that the game it is inspired from was designed under. The puzzles using the main reoccurring elements never try to use them in unique ways or to create interesting and challenging puzzles. Most of the challenge of the puzzles were from instructions being unclear, or the gameplay being flawed. Take one puzzle late in the game where a platforms falls off making it seemingly impossible to return the way you came with both items (you can only pick up 1 item at a time). The solution is that the platform that fell isn't even needed to cross the gap as you can jump onto the other one. That is not always obvious and didn't feel clever at all. Then we have puzzles of a completely different style which have nothing to do with traditional reoccurring elements and they are somehow less balanced. One puzzle requires you to use a decoder to get a code to open a door. It shows two methods one for letters and one for numbers and there is a visible piece to decode that you are likely to see on the wall next to the exit door. That one is for an easter egg or secret message. The actual code is placed above the entrance door and I likely could have missed it. That just doesn't make sense. This is only the problems with the puzzles. The story doesn't feel fleshed out in the game at all (probably secret lore), and the game has a really bad tutorial at the start with the grappling hook where it fails to tell you that you can only interact with vents. That on top of all the hypocrisy made this not at all a fun experience to play. I hope Logna Blue can improve upon this in this game or the next so maybe I will feel like it would be worth one dollar. Until then I'm taking my money back with sadness. I was really hoping for this game to be better than people said.
it's a fun little game. from a guy that found most of the puzzles easy I have only these words to say: the final strafe jumping puzzle was horrendous, probably one of the worst puzzles in any game I have ever seen; the broken retry system and no save system doesn't help. the other puzzles like the card and poster puzzles were really nice though. If I were to change anything about the poster puzzle it would be to only allow 4 numbers to be inputted into the keypad and if you input a code that is smaller than 4 numbers, it tells you that the code is too short. Most players (including me) input "345" first, thinking it is the end of the puzzle. with the change that I've written above players would find out that they need 4 numbers instead to finish the puzzle, leading them to have to try to understand the posters in a completely different way which is what I adore about the puzzle. It forces you to go back to previous clues and interpret them in a different light to find the solution.
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its a good game! nice concept but uh kinda unoriginal and unoptimized.. i liked it tho
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.4K | 82 | 70% | $2.99 | |
| $1.4K | 25 | 92% | $2.99 | |
| $289 | 4 | 50% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 109 | 94% | $0.99 | |
| $1.2K | 130 | 78% | $0.49 | |
| $1.2K | 89 | 52% | $0.49 | |
| $1.2K | 86 | 88% | $0.99 | |
| $1.2K | 117 | 91% | $0.99 | |
| $1.2K | 94 | 86% | $0.99 |