
Nemo Dungeon is a rogue-like game which you can control skillful characters with 4 unique skills. Kill your enemies, dodge their bullets, and gather various items which make you stronger.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun shooter dodger game that's easy to pick up and play. I enjoy
Was more fun than I thought it was going to be going in. Rating: 10/10
Nemo Dungeon - это инновационная и невероятно захватывающая инди-игра, которая сочетает в себе «ползание по подземельям» и геймплей с пулями и адом. Для этого не ведется никакой истории, но в игре есть 3 уникальных героя, за которых вы можете играть, но вы начинаете как первый герой по умолчанию, и по ходу игры вы в конечном итоге получите возможность разблокировать двух других.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seems like a good game but found the analytics is enabled with no option to turn it off so no
This is a small, cute game at a fair price point that offers a nice little dopamine hit. This is a good game to introduce children into dungeon crawlers. The Steam achievements are rather easy to obtain, as well; completionists rejoice!
Neat little game. It doesnt set out to do anything particularly new or interesting, but what is on display is fairly well tuned and enjoyable. Id be tempted to give it a negative if it didnt feel like it had a fair amount of passion put into it, although that wont save it from me still giving my criticism. There are a lot of missing "features" from the experience of the game. The gameplay itself is fine, but in its execution it currently feels like a cheap mobile game. There are three big holes in my eyes. 1. There is no "progression" to the game aside from your own sense of fulfillment. There are 3 characters and 4 difficulties, but the game does not permanently track any victories you get, despite giving you stars at the end of a run (as far as I could tell). Simply putting a star or something like that on a completed character/difficulty in the select screen would be enough to elevate this game from hollow feeling to substantive despite not really changing anything. Achievements tied to winning would be a nice touch too, although way less important. 2. An "inventory" would be nice for tracking the numerous small upgrades you pick up through out a run. The stats on screen help somewhat but there are plenty of upgrades not tracked this way. Its sort of enough to just remember what you have, but since this game incentivizes you to play quickly, sometimes its easy to forget what you already have in the heat of the moment. Being able to pause and verify that I already have enough health regen would make gameplay much more decision based and less willy nilly. 3. There should be an almanac of sorts that could give you info on what the upgrades do, how much they cost, and maybe their rarity. You unlock a lot of items fairly quickly but there is no indication of how you did it or if there are any you are missing. Having a page which displays this info would be nice, though not immensely so. In the game itself this would matter little, as it does tell you what each item does when you are picking it up, but just being able to see what the game has to offer is a nice little addition which would make it seem a bit more fleshed out. While I obviously dont think these missing features make Nemo Dungeon a bad game, their inclusion would make it feel more like a complete video game, and not just some college students final project, which for all I know, it is.
cube ma´ke hard (emoji)
Feels more like a learning project than a polished game but is actually quite fun and will keep you occupied for a couple hours
Meh...
It's alright. I wouldn't value it at £3.99. I'd feel comfortable recommending this game if it was £0.99, maybe £1.99
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.7M | 89.9K | 95% | $14.99 | |
| $6.4M | 62.9K | 95% | $4.99 | |
| $2.4M | 10.8K | 96% | $9.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.7M | 4.3K | 93% | $9.99 | |
| $1.1M | 3.4K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5K | 59 | 86% | $4.99 | |
| $5.5K | 151 | 79% | $1.69 | |
| $5.5K | 252 | 84% | $1.35 | |
| $5.5K | 68 | 76% | $4.99 | |
| $5.5K | 89 | 83% | $2.99 | |
| $5.5K | 119 | 99% | $2.99 |