
Explore the island of Nekour and help a cat cult in their attempt to resurrect a great cat god!
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Fun and relaxing game. would really recommend
Cat
The best game I've ever played.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 28 reviews with recorded playtime.
Un juego bastante corto pero desafiante. Un plataformero que recuerda a Woodle Tree Adventures. Los controles son algo dificiles al comienzo hasta que aprendes las distancias de salto y posicionamiento de la camara. Recomiendo usar un mando de juego.
Simple, short and sweet. xD If a bit weird I guess... Mechanics, this is - like the name already says - a parkour game featuring anthropomorphized cats! Well, it's less creepy than the musical at the very least, kinda funny actually, but it's a bit funny/weird how your character moves. Also, I found it easier to move with your character than most 3rd person platformers for some reason. I kinda hate how unforgiving some of those can be... and how it's hard to have some idea of where and how your character will land. You will end up in the water several times in Nekour, don't get me wrong, but at the same time, it's just not that hard to figure things out and get used to it. Story wise, there isn't really much to it. You need to collect keys to open a path for your contact with the great cat God. Plus a whole lot of crystals to get to some of the keys. I didn't collect all crystals... probably got most of them, but was still able to finish it. Missed the last achievement. Recommended!
A very wholesome game, and a pretty fun bite-sized platformer :D
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 6/10[/url]. A classic open-world collectathon with a heavy emphasis on platforming that becomes quite frustrating - you often miss tricky jumps and have to repeat your climb from scratch. Especially annoying is that the reason you miss jumps is because the controls are kind of awkward. Changing directions doesn’t happen immediately so it’s very hard to land precisely on a small platform. However if you’re into precision platforming this might be more your gig. This is very much a traditional collectathon. Your task is to collect four keys and at least 100 (out of 200 gems). There are no enemies, and your only way to die is to fall into the water, which just sends you back to one of the frequent checkpoints scattered around the island. By far the bigger source of frustration is all the climbing and the ease with which you can miss one of the jumps and have to start over from scratch. The storyline is entirely told by the occasional short snippet of fairly humorous dialogue between you and characters you find on the island. I strongly appreciate the brief and light touch used here and a lot of games could really learn how to go light+easy+fun on their storyline like this game does. The graphics are a mixture of retro, minimal, and intentionally ugly (I assume!). I could have done without the intentionally ugly aspect but they are certainly passable and I never had any difficulty telling if I was going to miss a jump or not because of the graphics alone.
Well, this was better than I expected, at least. At first I thought it'd be a cheap itch.io knock off tbh. Anyways, coming from a 3D platformer lover, platforming straight up sucks in this game, I'm just gonna say that now. Like, it can feel downride tedious at times. Let me explain. So basically, after making a jump/double jump, you can cling onto the side of a platform which will either give you an extra jump upwards, or will make you jump away from it after hitting the jump button again. This feels like a 50/50 chance to me, and getting pushed away from the platform makes everything feel downride tedious imo. Also, respawning could definitely be faster I'd say. And you don't need the message "death and rebirth" after every death; just the first death you experience would be fine imo. Other than that though, the game is pretty fun and chill tbh. Can't say I'd play this game again though, we'll see. Was glad I at least tried it though.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $801.2K | 5.6K | 92% | $7.99 | |
| $23K | 104 | 84% | $18.99 | |
| $3.4K | 32 | 97% | $4.99 | |
| $767.9K | 16K | 96% | $2.99 | |
| $31.2K | 439 | 86% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 138 | 91% | $0.71 | |
| $1.2K | 103 | 86% | $0.49 | |
| $1.2K | 69 | 54% | $0.99 | |
| $1.2K | 62 | 61% | $1.49 | |
| $1.2K | 50 | 26% | $0.99 | |
| $1.2K | 58 | 91% | $0.99 |