
Feel the thrill of the chase and the rush of escape behind the wheels of the world’s hottest high-performance cars in Need for Speed™ Hot Pursuit Remastered– a heart-pumping, socially competitive racing experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 14 → 7.67/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 13.6Kreviews | 81% | — | $1.3M |
| $39.99 | 19Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RIP Need For Speed. You will be missed.
还可以
моя самая любимая часть нфс после prostreet, но продавать игру 2010 года за $30 это пиздос. а ну еще игра в нативном разрешении очень мыльная так что надо запускать в x2 от разрешения монитора на скидках отлично
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 30 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Polish, Russian, Traditional Chinese*languages with full audio support
| $39.99 |
| 3.2Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为什么史低!EA我操你妈逼!EA我操你妈逼!EA我操你妈逼!EA我操你妈逼!EA我操你妈逼! 好了好了不搞了,十多年前的老游戏,如今被稍微增强了画面端上来了 手感很爽,oka什么东西valley(记不清)的两个雷霆大环可以给你飘爽了 美中不足就是画面略显过时,若只街车,还有神秘撞毁动画
i grew to hate EA gamers because of too many updates,too many loginis, and too little actual playing! i spend mor time trying to get into the game then actually playing it! horrible!
Recommend
[h1]Наносекунда задержки и 60 кадров для полного счастья в 2020-х[/h1] Оригинальная Hot Pursuit 2010 года от Criterion была истинным шедевром аркадных гонок. Ремастер же оставляет крайне смешанные чувства: разработчики сохранили отличную базовую формулу, но абсолютно забили на техническую адаптацию под современный ПК-гейминг. Что всё ещё работает отлично: Сочная картинка: Визуально ремастер подтянули приятно. Обновлённые модели машин, сочное освещение, детализированные пейзажи окружения и красивые эффекты погоды смотрятся здорово. Физика и азарт гонок: Сам чистый геймплей всё так же великолепен. Дрифт на безумных скоростях, жесткие тараны, полицейские гаджеты и шикарное чувство трассы никуда не делись. Это всё ещё драйвовая и адреналиновая гонка в своём ядре. Технический провал: Лок на 60 FPS и нулевая плавность: Главный преступник здесь — вшитый лимит в 60 кадров в секунду. В динамичной аркадной гонке, где всё решают доли секунды, такое ограничение ощущается как издевательство. Картинка дергается, плавность на мониторах с высокой частотой обновления отсутствует начисто. Ужасная оптимизация: Для игры десятилетней давности с косметическим ремонтом проект умудряется выдавать непонятные статтеры и просадки кадровой частоты на ровном месте. Оптимизация оставляет желать лучшего, а настройки графики практически ни на что не влияют. Вердикт: Need for Speed™ Hot Pursuit Remastered — это отличная аркада, упакованная в ленивый ремастер с отвратительной технической частью. Если вы готовы терпеть железобетонный лок кадровой частоты и микрофризы ради ностальгии — взять по скидке можно. В противном случае лучше включить оригинал.
GREAT GAME!!!
Plays great on Steamdeck OLED!
The hitboxes still piss me off
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.6K | 77% | $19.99 | |
| $1.3M | 3K | 97% | $9.99 | |
| $1.3M | 10.6K | 96% | $4.99 | |
| $1.2M | 3.9K | 84% | $5.19 | |
| $1.3M | 1.6K | 90% | $39.99 | |
| $1.2M | 18.8K | 76% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 28.1K | 77% | $4.99 | |
| — | 0 | — | — | |
| $0 |
| 0 |
| — |
| $59.99 |
| — | 0 | — | — |
| — | 0 | — | — |
| — | 0 | — | — |