
Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 1.43/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8Kreviews | 65% | — | $5.4M |
| $39.99 | 1.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good idea, not so good execution! A DOOM like shooter, with parkour elements, guns out the wazoo, all set in Necromunda! Sounds great, on paper. The reality of the situation is a bit sadder. It's a clunky, unpolished and quite unoptimised mishmash of ideas, with a very shallow implementation, just deep enough that you could say it's there. Enemies and their hitboxes are inconsistent, animations often don't match what you're doing or are completely displaced from your character (half the time you visually strangle air while the enemy gets executed on their own). Most of the ranged enemies have a huge range and know where you are even before they see you. They can shoot through certain solid terrain or tiny holes, but you can't do the same back. It's fair to mention that they also like to spawn in groups of 4-6, really close to you, sometimes even right around the corner, and blast you to hell even before you have time to react. You are prompted and motivated to "explore" the area for hidden loot, but sometimes the enemies keep on coming, not sure if by design or not, so halfway through I gave up on searching for those cashes completely. The weapons you get are pretty cool looking, though some of them are more useful than others. Once I found those 2-3 guns that work decently, I stopped changing weapons. Most of the others couldn't keep up or were too clunky to use. Skills, on the other hand, were fun to use, especially the slow-mo and auto aim. You get a couple of cool parkour moves as well, but are often unable to execute them properly. The map is completely unadjusted for them, essentially you keep getting stuck on little bits and bobs sticking out of walls or uneven ground. And while we're at it, a big peeve of mine were the controls, and the control scheme, it just doesn't make sense or is enjoyable to use. I had a hard time until I changed pretty much every single keybind (apart from WASD). Not sure if I even want to get into the story and audio mixing quality, might as well since we got to this point. Found myself completely disinterested in both the main character and enemies, supporting cast as well. Weak motives, with pretty noninteresting and flat voicelines, all while sounding really quiet at times, as if played in a separate room. The rest of the audio was alright, but it's hard for it to stand out when it's out of balance half the time. There is one thing they did do extremely well, and it was the setting itself, general character, prop style and map design from a visual stand point. It seems that they really understood what Necromunda, the famous hive city, was supposed to look like and feel like. Praiseworthy work, shame it's wrapped up with the rest of the pure, undiluted jank of a game. As a summary, I wouldn't get it unless on a huge discount. There is some fun to be had here, but leave your expectations by the door or you'll be disappointed.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 349.67/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−80% |
| 1.5Kratings |
| 69% |
| — |
| not modelled |
| $39.99 | 300ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun Eurojank, worth a playthrough.
割草战锤敷衍
Игруха огонь! Хз че там всем не нравится??? В своем жанре, очень сильная игра, советую! Тем более, она по скидке, почти всегда.
Me ha gustado bastante, pero se me ha hecho demasiado corto. Bien ambientado y buen sistema de armamento y potenciadores.
Boa estética, boa arquitetura, gráficos bacanas, arte digna de 40K. O jogo é mediano, 7/10 no máximo. Vale a pena jogar se você gosta da estética de 40K e quer passar um fim de semana com um jogo fácil e rápido. Mas só por essas razões mesmo
Симпотно местами и музон норм, но геймдизайн оставляет желать лучшего. Вместо шутера - какой-то платформинг с прыжками, да еще без автосохранений. Стрельба кривая, куча киких-то ненужных RPG механик. Как будто думали сделать свой Borderlands, но вы свой бюджет-то видели? Думал зайдет во второй раз - но не зашла снова... BoltGun в этом плане лучше, только душнее.
ts scratches my autism like you would not believe. makes me a little upset i didn't know about it till just recently.
Surprisingly fun and fairly short doom-like shooter in W40K settings
excelente
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 9.2K | 89% | $19.99 | |
| $5.4M | 4.9K | 83% | $39.99 | |
| $5.4M | 5.5K | 87% | $39.99 | |
| $5.4M | 11K | 92% | $19.99 | |
| $5.5M | 13.6K | 38% | $19.99 | |
| $5.5M | 49.2K | 94% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.7K | 95% | $29.99 | |
| $190 | 2 | 50% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.2M | 14K | 64% | $39.99 | |
| $4.6M | 12.7K | 44% | $19.99 |