
Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 1.43/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8Kreviews | 65% | — | $5.4M |
| $39.99 | 1.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its like so dumb its jarring and shocking
You have to be retarded to call this game generic. First of, It encourages agression in a way only few shooters, like modern doom, do, rewarding you with an increased chance to dodge enemy attacks while performing evasiv maneuvers, and health, for quickly retaliating after taking damage. To survive you will always have to be moving and you will always have to be killing. Secondly, it is very much a metastreunum game, that means, living for Brozu... i mean, credits. It means a crazy amount of upgrades that will see you turn into a cybernetic god before long, The stroy might not be the kind of enlightened masterpiece that EYE DC was but it's warhammer. What kind of story do you expect? My legs are OK.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 349.67/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−80% |
| 1.5Kratings |
| 69% |
| — |
| not modelled |
| $39.99 | 300ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately, cool setting and fine gameplay is ruined by many, many issues starting from unbalanced scenarios, through lack of checkpoints to weapons jamming. Not recommended unless you're a Necromunda fan, then it won't matter anyway.
Gosh i really wish this game was good. It has the perfect formula for a wonderful action movement shooter And yet the movement feels so janky, the grappler keeps griefing me and it makes me like glitch into a wall and stuff. The movement feels awkward also cuz i feel like i get stuck in climb animation when i don't want to and then i just sorta flow when i do wanna climb. Then maybe this is me but there's something with either colour scheme or spawn points - i really don't know but so many times i was like " where is this enemy that's shooting me " and i took so much dmg actually finding them. I can only ever effectively see the enemies when they are highlighted cuz if not for that, the amount of visual mess that's happening in my face when i'm fighting with all the smoke, explosions, blue " shield crack " visuals , it's just so distracting. The melee " glory kills " take waaay too long and take me out of it Couple of times i also just sorta fell to my death cuz all the sliding and jumping and evading during combat .... The guns - the customisation feels good, i like the guns and the aiming and fighting, it's alright - that's why i wish the other mechanics were better cuz omg it would be so much fun cuz again - the guns and the combat is like the best part of this game.
ЗАТЯНУЛО, НА ЦЕЛЫЕ СУТКИ, С МОМЕНТА ЗАПУСКА. ДАЖЕ ИМПЕРАТОР НЕ ЗАЩИТИЛ. ЛЮБИТЕЛЯМ ШУТЕРОВ ЗАЙДЕТ! ВЕРДИКТ: 18 ПРИМАРХОВ ИЗ 21 (ХОТЯ ЗАЯДЛЫЕ ФАНАТЫ ВАХИ ПОСТАВЯТ МЕНЬШЕ, НЕ СПРАШИВАЙТЕ ПОЧЕМУ)
Very janky and floaty movement, boring combat, awful visuals, at least a dozen bugs before I could even finish the tutorial, a ton of cosmetic DLCs for some reason (greed)... This game really isnt worth it, even if you're a huge fan of warhammer. ...The dog is also pretty much useless.
Necromunda: Hired Gun, developed by Streum On Studio and published by Focus Entertainment, is a brutal and adrenaline-fueled first-person shooter set in the Warhammer 40,000 universe. It transports players into the violent, industrial sprawl of the Necromunda underhive—a city so vast and corrupt that life is cheap, and mercenaries thrive in the chaos. You play as a hardened bounty hunter, a gun-for-hire with a cybernetic arsenal and a loyal cyber-mastiff companion, taking contracts to hunt down criminals, mutants, and traitors across the decaying remains of this dystopian metropolis. The game’s world captures the essence of Warhammer’s grim darkness with remarkable fidelity. Every steel corridor, neon-lit alley, and towering mechanical structure bleeds atmosphere, immersing players in a setting that feels both monstrous and alive. The opening hours of Necromunda: Hired Gun immediately showcase its greatest strength: speed and ferocity. The game’s movement system allows for wall-running, grappling, sliding, and double-jumping, encouraging constant motion in combat. The player is never meant to stand still—momentum is survival. Enemies swarm from all directions, and every encounter feels like a chaotic ballet of bullets, explosions, and blood. The grappling hook in particular becomes an extension of the player’s body, allowing you to zip between ledges, swing over chasms, and pounce on unsuspecting foes. Combined with the wide array of weapons—plasma rifles, bolters, autoguns, and exotic blades—the result is a gameplay loop that rewards aggressive improvisation. The pace evokes old-school shooters like Doom and Quake, but with a modern layer of customization and cinematic flair. The cyber-mastiff companion adds a layer of tactical depth and personality that distinguishes the game from other fast shooters. Your canine ally can be upgraded, commanded to attack, and even used to scout ahead. Watching your dog leap onto enemies and tear them apart in a flurry of sparks and gore is one of the game’s most satisfying spectacles. It also helps ground the player emotionally; amidst all the mechanical carnage, this creature is a small but loyal presence in a world that otherwise feels devoid of warmth. Between missions, you return to the hub known as Martyr’s End, where you can accept new contracts, upgrade augmentations, and modify weapons. This hub area, while small, acts as a brief respite from the chaos, a place to tinker and prepare for the next explosive mission. The visuals and art direction in Necromunda: Hired Gun are impressive in their ambition. The underhive is a feast of industrial design—massive smokestacks, catwalks suspended over bottomless pits, and decayed machinery that seems to stretch endlessly into darkness. The use of color and lighting captures the sense of decay and neon excess that defines the Warhammer 40K aesthetic. Despite the technical constraints, the world feels dense and believable, its spaces filled with environmental storytelling. The soundtrack complements this perfectly, combining heavy electronic beats and industrial tones that push the energy forward. Every firefight becomes a pulse-pounding spectacle of chaos and noise, driven by a relentless rhythm that mirrors the player’s heartbeat. However, for all its visual and mechanical ambition, the game’s weaknesses are difficult to ignore. The story is underdeveloped, serving mainly as a backdrop for the action rather than a compelling narrative thread. The plot revolves around revenge, betrayal, and survival, but its characters are thinly written, and the dialogue lacks the gravitas one might expect from a world as rich as Necromunda. While lore fans will appreciate the references and atmosphere, newcomers may struggle to find emotional engagement beyond the immediate thrill of combat. The pacing also suffers from uneven mission design—while some levels are thrilling and tightly structured, others drag on with repetitive objectives or lack the same intensity. Technical performance was a recurring issue at launch, with reports of inconsistent AI, crashes, and stuttering. While patches have improved stability over time, certain design inconsistencies remain. Enemy behavior can be erratic, with foes sometimes standing still or charging headlong into fire, and the hit detection occasionally feels off during hectic battles. The platforming, while satisfying in motion, can also become clumsy in confined spaces, with the grappling hook failing to latch or wall-runs that end abruptly. These flaws, while not dealbreakers, contribute to an overall sense that the game’s ambition occasionally exceeds its polish. Despite these shortcomings, Necromunda: Hired Gun succeeds where it matters most—it is exhilarating to play. When the movement, shooting, and soundtrack all synchronize, the result is a sensory overload of pure action. The gunfights are intense, the weapons feel powerful, and the sense of scale in the environments gives the game an epic quality. Even as the story fades into the background, the experience of diving headfirst into battle, sliding under gunfire, and tearing through hordes of enemies with your cyber-dog at your side remains consistently rewarding. The upgrade systems, while not revolutionary, give enough room for experimentation to keep the combat loop fresh throughout the campaign. Necromunda: Hired Gun is not a flawless experience, but it captures something rare: a sense of raw, unrestrained energy that few shooters manage to sustain. It is a game that thrives on chaos and spectacle, embracing its rough edges to deliver an unapologetically fast and violent adventure. Fans of the Warhammer 40K universe will find plenty to appreciate in its worldbuilding and tone, while those looking for a pure adrenaline rush will revel in its kinetic gunplay. It may stumble narratively and technically, but when it’s firing on all cylinders, it’s a thrilling, blood-soaked ride through one of the most distinctive sci-fi settings in gaming. Rating: 6/10
По мне игра проходняк, игровой дизайн локаций и противников плох их игра аж выделяет . мувмент и анимации резкии из за чего иногда не понимаешь что вообще происходишь , в анимациях добивания первые несколько часов вообще ничего не понятно. визуал локаций интересен но играется в них плохо .Выбор оружий для игры нормальный но из-за сеттинга он слабо различим по визуалу также как и враги. Инвентарь лута отвратителен . Так что игру врятли могу кому нибудь посоветовать кроме фанатов вахи и то чтоб посмотреть только на визуал подульев имперских городов, игра просто корява 5\10
this game is pretty much the definition of mid good gameplay decent soundtrack kinda bad story and acting very short about 6 hours for just main story
This is a hard review to make because I don't recommend this game for the majority of gamers, but there's some legitimate fun to be had if you don't mind a game that has a couple foundational weaknesses. I will say that the game is an indie game, so I think it's fair it gets a more lenient opinion, but I won't deny there's some pretty underwhelming aspects. That being said, it's like the game tries to take inspiration from Titanfall movement, Doom combat, and maybe Bioshock here and there, the problem being that it does all these okay at best. For instance, the movement doesn't feel grounded at all, just floaty, the glory kills and combat feel quite lackluster and are seriously held back by the mediocre animations, especially when they don't even line up with your character 95% of the time, though, the powers can be cool. The level design can be interesting, I had fun looking around and exploring but sometimes it feels they added verticality for the sake of adding verticality because there's only about 5 hidden chests and miscellaneous pickups here and there in each area yet so many places you can go; it just feels like wasted potential. The loot system also feels underwhelming. I've also experienced a couple of crashes throughout the game. Now, I will say that the graphics look very good, the gunplay is good enough, the voice acting is pretty good (unfortunately it often gets held back by juvenile writing though), and the upgrade system for your character and your dog is interesting and something worth working towards. Speaking of the mastiff, I wish they would've just made him simply follow you at all times because it feels rather gimmicky with its current implementation. Overall, I wouldn't say it's a [i]terrible[/i] game keeping in mind it's indie. Honestly, what I feel really brings down the game more than anything is the animation work, they just look and feel... not right and they ultimately makes the game feel cheaper and robs it of that brutal oomph it so sorely needs. I'd only recommend it if it were on sale because it's definitely not worth $40, maybe $15 - $20 max. That, and you don't mind a game that's a bit rough around the edges like most indie games, you love Warhammer, and/or you just want to turn your brain off and and kill.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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