
Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 1.43/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8Kreviews | 65% | — | $5.4M |
| $39.99 | 1.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a Eurojank 40K game, it's much better than Space Hulk: Deathwing; but by a medium margin, same Devs, Same Dev Style. It is fun if you like Fast Paced Arena Shooters, the jankiness primarily includes low budget cutscenes, weird feeling (sometimes) gameplay mechanics, and weird UI decisions. Not a bad game but not a great game either, get it on sale.
Not worth the price unless it is around 5-10 euros, too much yank for a fast paced shooter and not enough loot for it to be a looter shooter. Story was somewhat interesting, and the world based on the place was damn neat to look at, though the hub where you are and how to get bounties were a letdown for myself, i would have thought it was bigger place and not a small "pub", also you'll just get a new mission on the board every time, not interacting with the people around that much and there aren't any choices, but the building up your character and your hound was somewhat decent.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 5.5K | 87% | $39.99 | |
| $5.4M | 9.2K | 89% | $19.99 | |
| $5.4M | 3.2K | 84% | $24.99 | |
| $5.4M | 4.9K | 83% | $39.99 | |
| $5.5M | 13.6K | 38% | $19.99 | |
| $5.5M | 49.2K | 94% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.7K | 95% | $29.99 | |
| $190 | 2 | 50% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.2M | 14K | 64% | $39.99 | |
| $4.6M | 12.7K | 44% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 349.67/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−80% |
| 1.5Kratings |
| 69% |
| — |
| not modelled |
| $39.99 | 300ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
From the studio Streum On Studio which is basically known only for the bizarre E.Y.E: Divine Cybermancy and the underwhelming Space Hulk: Deathwing, comes another mediocre entry in the Warhammer universe. While Necromunda itself is a distinct niche of the franchise, it also carries over many of the studio’s familiar issues.
This game has the best 40k settings ever, the levels look and feel great. Necromunda is one of the many underexplored settings of 40k, which is so much more then astartes mashing their heads together. The game feels like a AAA game in a lot of places. This attention to detail was likely made possible by reusing levels for the side missons. Which I thought would bother me but I feel is fine after playing. The story is not the fate of the glaxy but one of many tales in an empire of a million worlds, which I liked. The gunplay feels great and there are a lot of upgrades and cybernetics to play around with. I come back to the beatiful level desigsn with some of the most atmospheric settings I have seen for the 20 years I´m in the hobby.
I would recommend this game if its on sale. Fast paced combat and cool aesthetic, but its story isn't the most engaging.
It's pretty good. This studio's talent for creating staggering, subterranean, super-structure-scale environments in E.Y.E. translates well here. Some reviewers complain that it doesn't do a good enough job representing the Necromunda setting, but as someone who never played the tabletop game, I think it feels cool and right. The missions are pretty fun, but I was ready for the game to be over by the time I reached the final stretch of campaign missions. The enemy roster is varied, but the gangs all feel pretty much the same. I never really sensed any uniqueness between the factions. The stories in most games bore me, so I usually skip cutscenes—and this one seemed pretty forgettable. The guns feel good. It seems like there's really only one way to play this game: max out your bionics, burn through all your ammo and special moves during each firefight, and just go full ambush mode. You dart around, dodge the hail of bullets, and pounce on enemies using the grappling hook and bullet-time feature. That’s the way to play. There isn’t really an alternative. It's fun—but I dunno, maybe they could have developed more viable builds. I guess you could argue that builds are defined by your weapon choices, but I feel like most people will end up carrying an arsenal that covers all the bases: close-range, long-range, explosive, silenced. Weapon options are pretty diverse, so I should give the game credit there. Grab it on sale and play through the first few campaign missions. After a few, you'll know whether it's worth more of your time.
这家制作组更适合做机械角色而非肉人,太生硬了,但不得不说这套动作套在终结者上比较合适,可惜这是巢都。
Хорошая игра класса B, звёзд с неба не хватает, но пафос вахи на месте, приятное движение, неплохая стрельба. раза с 3тьего, но прошёл. в целом - доволен.
Another Streum On Banger! cavernous levels, fast movement, faster guns, great meta progression
has potential the world looks great the story felt eh from where i got too and gun play leaves a lot to be desired with i could give a neutral rating cause its not a bad game but not a good game ether
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.