
Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 1.43/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8Kreviews | 65% | — | $5.4M |
| $39.99 | 1.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A bit of decent shooting with a couple of unique(ish) levels, but I can't recommend the complete package. As a boomer shooter enjoyer who likes fast paced shooters, the core gameplay is decent enough, but it's the rest of the game that brings it down. Classic story of a 6/10 game trying to fit in Steam's yes/no recommend review system. It takes place in the underhive, I get it, but man I got tired of seeing the same environments constantly. The looting system feels slapped on and not very fleshed out with a confusing inventory system. Played through on the normal difficulty and some of those early levels before you get many upgrades are brutally difficult and if you don't get very proficient in your advanced movement and abilities, you're probably gonna have a bad time throughout. A basic story that is very forgettable. I'm a 40K fan, but having a bland shooter with a Warhammer coat of paint wasn't doing it for me. I only played 1 side mission and the game only took about 7 hours to complete, though there are plenty of (admittedly not very interesting) side missions if you do happen to want more out of this. Though you can pet the dog :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 349.67/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−80% |
| 1.5Kratings |
| 69% |
| — |
| not modelled |
| $39.99 | 300ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a Eurojank 40K game, it's much better than Space Hulk: Deathwing; but by a medium margin, same Devs, Same Dev Style. It is fun if you like Fast Paced Arena Shooters, the jankiness primarily includes low budget cutscenes, weird feeling (sometimes) gameplay mechanics, and weird UI decisions. Not a bad game but not a great game either, get it on sale.
So close but so far. It should have cooked for a lil bit more before release. Its not bad its just meh. Meh Enemies, meh gunplay, meh storyline. The shining diamond are the settings/levels, a beautiful background to a meh shooter.
like a ps3 game, and not in a good way
Cool WH40k DOOM-like game
I would recommend this game if its on sale. Fast paced combat and cool aesthetic, but its story isn't the most engaging.
This game has the best 40k settings ever, the levels look and feel great. Necromunda is one of the many underexplored settings of 40k, which is so much more then astartes mashing their heads together. The game feels like a AAA game in a lot of places. This attention to detail was likely made possible by reusing levels for the side missons. Which I thought would bother me but I feel is fine after playing. The story is not the fate of the glaxy but one of many tales in an empire of a million worlds, which I liked. The gunplay feels great and there are a lot of upgrades and cybernetics to play around with. I come back to the beatiful level desigsn with some of the most atmospheric settings I have seen for the 20 years I´m in the hobby.
It's pretty good. This studio's talent for creating staggering, subterranean, super-structure-scale environments in E.Y.E. translates well here. Some reviewers complain that it doesn't do a good enough job representing the Necromunda setting, but as someone who never played the tabletop game, I think it feels cool and right. The missions are pretty fun, but I was ready for the game to be over by the time I reached the final stretch of campaign missions. The enemy roster is varied, but the gangs all feel pretty much the same. I never really sensed any uniqueness between the factions. The stories in most games bore me, so I usually skip cutscenes—and this one seemed pretty forgettable. The guns feel good. It seems like there's really only one way to play this game: max out your bionics, burn through all your ammo and special moves during each firefight, and just go full ambush mode. You dart around, dodge the hail of bullets, and pounce on enemies using the grappling hook and bullet-time feature. That’s the way to play. There isn’t really an alternative. It's fun—but I dunno, maybe they could have developed more viable builds. I guess you could argue that builds are defined by your weapon choices, but I feel like most people will end up carrying an arsenal that covers all the bases: close-range, long-range, explosive, silenced. Weapon options are pretty diverse, so I should give the game credit there. Grab it on sale and play through the first few campaign missions. After a few, you'll know whether it's worth more of your time.
这家制作组更适合做机械角色而非肉人,太生硬了,但不得不说这套动作套在终结者上比较合适,可惜这是巢都。
From someone who plays Necromunda board game I thought they depicted Hive cities and the gangs very well, the game is chaotic and I loved seeing theAutomata "Ambot. I wish we got more gangs in DLC like the Ash waste nomads. I think the mixed reviews are coming from people who don't play many video games. It does not represent the tabletop so do not going in expecting the same thing. Overall, enjoyed my time and if you are a fan of Warhammer/Necromunda and I say buy on sale and enjoy!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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