
Nebulock is a short bullet-hell game with intense gameplay, where the player must destroy bosses made of blocks, collect resources and upgrade his spaceship.
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About
Nebulock is a short bullet-hell game with intense gameplay.
Get in your spaceship and fight a variety of different bosses.
Go through many levels defeating bosses made up of blocks. Destroy their armor, cannons and break the core!
Each successive boss gets more powerful, its blocks are stronger, and its projectiles do more damage. But the higher the risk, the greater the reward.
Destroyed blocks drop resources that you can spend to upgrade your ship.
If you can't defeat the boss, you can go back to previous levels, stock up on resources and return to the battle with renewed vigor.
Twin-stick shooter controls
30 levels with bosses
80+ ship upgrades
3 difficulty modes
Mouse and keyboard is preferred, but gamepad is supported.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love this game, wish it was longer. Hope there is a 2ND game.
gameplay is amazing
Good game, worth every penny, a few hours of tense but not too tense good gameplay. Nice difficulty, can be pushed with hard and permadeath modes. I enjoyed it a lot.
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Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Consider this a "mixed" review, the gameplay is fun and satisfying, but holy ♥♥♥♥ this game's balance is all over the place, fights go from easy to impossible, guard 1 at hard for example: The boss shoots in a spiral pattern, so one thinks "I have to go in the gaps" right? Well ♥♥♥♥ you, cause the boss has 4 other smaller weapons and will shoot in the gaps whenever he feels like it so you'll just drop like a fly. But Guard 2, ♥♥♥♥♥♥♥♥♥ guard 2 is actually hilarious: this boss uses mortars, so the area of impact gets highlighted on the ground, now, this boss also charges at you, and it will do so after shooting the mortars, this leaves you with a choice: Die because of the mortars or get splatted on his windshield like a fly on the highway. Even if you're maxed out for how far the game allows you to, both bosses kill you in 3 hits (if you're lucky, guard 2 can actually kill you with 2). I wouldn't call this game incremental, in an incremental game you die until you can upgrade enough to survive, here you can upgrade until you get stuck on a boss and keep dying to him. Every new enemy you defeat drops you a white "shard" that is used to get upgrades, problem is there's so many branches that you can easily make an unwise choice and get basically softlocked All of this pisses me off because the gameplay is very very fun, but unfortunately the game is very poorly balanced. EDIT: I finally managed to beat Guard 2, to do that I had to turn off the screen shake, which for some damn reason it's on by default in a bullet hell game
Разраб решил, что сделать достижение, которое невозможно получить, нормой. Сплошной дисбаланс
вопше прикольная игра правда проблема в том что 1 прохождение занимает 1-1.5ч и из за этого игру можно спокойно вернуть после 1 прохождения так что я бы на месте разрабочтиков сделал по больше боссов и контента в игре чтоб до 2-3 часов донягивало и игру нельзя было вернуть пройдя её
nice game! not gonna torture myself with permadeath mode tho
Short and very sweet, Nebulock shares many similarities with the young(ish) genre of short incrementals, which is also why it caught my eye. It feels kind of like a cousin to the genre, although it is definitely NOT an incremental game. Despite this, the game has more than enough merit on its own though, and it occupies a similar enough space to short incrementals that I would encourage anyone who is into them (or at least, the more active ones) to give this game a try. Nebulock truly subscribes to the ideal of "Here for a good time, not a long time" and man is it a good time. As is evident by the trailer and description, Nebulock is a bullet hell game, and one that isn't exactly afraid to pull its punches either. Especially early on, when you lack many of the later defensive upgrades. You can expect a real (if still pretty brief overall) challenge on the harder difficulties. If you are fighting bosses on the same tier of upgrades that you have, you generally are only able to take 1~4 hits at most before you unlock any of the regeneration upgrades later in the game, and the bullet patterns can be pretty tight. While the bullet hell gameplay is the foundation that Nebulock is built on, its main claim to fame actually comes in the form of its destructible enemy system. Every enemy you fight is ultimately made up of many individual blocks that combine to take the shape of an enemy. Each of these blocks has its own health, and potentially also houses a weapon too. These blocks must also have a direct connection back down the chain that leads to the core of the enemy, and if this connection is severed then all unconnected blocks die out regardless of their remaining health. This leads to some interesting design where enemies have weakpoints that you can shoot to destroy large chunks at once, or for the player to be able to make decisions on trying to destroy weapons to make the fight easier, or to focus on the core to try and end the fight faster. That sounds great, but unfortunately, the execution on either of those two ideas wasn't exactly perfect, and so it doesn't really work out every time. Regardless of that, the enemy design is often still pretty creative, and it is still quite fun and satisfying to see your enemies start to shrink over time as you slowly wear them down. The game is divided into 5 different sections, and in each section you fight about 5 normal enemies and then a "guardian" who acts as the section's main boss. After you beat the guardian you unlock the next section of the game, which introduces a new type of block to fight and unlocks a new kind of currency to buy more powerful upgrades with. Each section of the game also follows a general theme when it comes to the enemy design and upgrades you get. For example, the defining feature of the blue blocks/enemies of section 2 is that they have much more health than the red blocks. This doesn't sound very special on its on, but it leads to the enemies now having armor in the form of chunks of blue blocks, which are then connected by weakpoints made out of a handful of red blocks, leading to you being able to shoot the weakpoints to avoid having to grind through the tough blue armor. The section 2 enemies also use different weapons to attack, preferring to use a combination of bombs and ramming compared to the more basic bullet attacks from section 1. Finally, the signature upgrades bought with the blue currency are the bouncing bullet upgrades (to help reach further into the gaps of the armor to hit weakpoints), explosive bullet upgrades (general damage and also for weakpoints), missile upgrades (likewise also primarily used for weakpoints), and drones (general DPS and provides more angles to hit weakpoints) Each section also has its own music, which helps build onto the theming they were going for with each section, and I found all the tracks to be both pleasant to listen to, and appropriate for the section. Lastly we have the upgrade tree, which alongside the graphics of the game is where it is most related to the short incremental genre. It is pretty small and compact overall, owing to the short nature of the game in general, but I think that in this case it works in the game's favor. For the majority of the game, you actually have quite a few options as to what you spend your currency on, and it offers a nice balance between offensive, defensive, and economy upgrades. Beyond the number of options you have at your disposal, and perhaps just as important, it offers you great variety when it comes to the different ways to increase your power. Offensively, you have straight damage, damage multipliers, attack speed, more bullets per attack, and then later on more indirect things like explosion damage and drones. There is a little less variety when it comes to the defensive upgrades, but you also don't need as much variety there either, and there is still a very reasonable amount. To add onto the choice you have in the upgrade tree, most upgrade paths have a "core" upgrade at the end of them. These upgrades tend to be more powerful on average, either offering a bigger stat increase compared to a standard upgrade, acting as a way to get even more of certain premium stats like movespeed, or having a powerful and unique effect in general. You get a core every time you beat a boss for the first time, and you will [b] not [/b] have enough of them to max out every core upgrade until the endgame. This means that you have to pick and choose which ones you want, and much like an incremental game, there is no "un-buying" any upgrade. Depending on your choices, you could have an easier or harder time with some parts of the game. This is most noticeable early on, as you are able to correct past mistakes later once you kill more bosses. However, actually getting to that point could be a little difficult if you skimp out on some of the defensive core upgrades. The movement speed core upgrade in particular is one that I really would advise not skipping out on. I don't think that missing the defensive upgrades would make any boss impossible, but on the whole the defensive ones are more impactful compared to the offensive ones, and some of those early game bosses are pretty hard to begin with. Really the only sad part is that there isn't more of the game. You will pretty reasonably be able to complete it on the hard difficulty in under 2 hours, and even faster in the subsequent times. There is some added challenge with the permadeath difficulty, but that gives you a large resource multiplier to reduce the grinding, and as long as you play it safe it really isn't too bad either. I have already played through the entire game 4 times, + a few failed permadeath runs, and while it is certainly a replayable game to be sure, once you know the tricks the game just goes by really fast. I think that there is still much to be explored with the current gameplay mechanics, and that the game still has a lot of potential for a good sequel or even DLC. Frankly, they could probably reuse the entire skilltree and just make new enemies and it would still be good. I really have to stress again that for how short the game is, it is REALLY fun to play. If you think you will like it, definitely pick it up. Even if you don't like it, you will probably be able to beat it before 2 hours and refund it if you want . . . You will probably like it though.
A review from my friend Pretty Good Game with good music. I finished the game in Hard mode in less than 3h even tho I dont have any experience in bullet hell. hard enough to feel challenged, but not too much at a point I'm saying : ♥♥♥♥♥♥♥♥ F*** THIS GAME So yea I would recommend for the price -BadderNight
No real point in buying the game on here, there's a Roblox version that's free, and it says that it has full permission from the dev, so unless that's not true you may as well just play the free version on roblox. It's literally one to one with the steam version, and apparently will have even more than the steam version soon.
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