
Survive in the deep void of the galaxy against thousands of invaders! Nebula is a challenging bullet hell, twin stick shooter where you have to face endless waves of space enemies. Additional map resources and space drones can provide you a support but be wary, they can as well become a deadly trap.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great little rogue lite, simple, clean graphics and sound effects. Really like that the achievements guide weapon progression!
Fun little vampire survivors like game
the game has a playability breaking glitch, after a while when higher level in a game and many enemies, the enemy ships start to jump around player like 'push/pulled' randomly, mostly right in the way of the player, so it's nearly impossible to avoid collisions when in less infested area, and totally impossible when closer to the main 'big flock' of enemies to pick on them.. it's unnerving, when after so much time and effort involved to get stronger and fasder one gets destroyed by some 'physics' glitch devs totally ignore..
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The auto-aim system is the worst I've seen in a game so far. I've seen the reason for the way it works is due to turret rotation speed, but I digress, it is 10 times worse than just positioning yourself so that the closest enemy is always within a good degree of your turrets. The way it works now, you are basically locked in moving in a certain direction because the auto-aim targets the closest enemy relative to where your LOS of your turret is, so if you try to move away from a large pack and enemies spawn in that direction and block you off, you're screwed. The developer should either change the auto-aim to a traditional "closest target" style or implement various options so people can choose what they find works best, but as far as I've seen so far from other players, the vast majority do not like the auto-aim. As for now, I find the game out of my tolerance to play, but if the aforementioned feature were added I would give it another shot as it seemed enjoyable when I wasn't getting screwed my the aiming.
It's fun for a short while. What I don't like: Enemies are always spawning all around you, so your main focus is on evading, flying away from where you want to loot. To succesfully end a run I had to choose the same 4 passives, like more damage, penetrating, reloading speed. I also don't like that a run ends when you collected the given ammount of upgrade currency, it just forces you to grind and gives no satisfaction like: This run I made a lot of currency! Later maps require you to grind skills, because the enemies just take too many hits and there are lots of them. I really enjoy VS-clones, this one just ins't for me.
I very rarely take the time to unlock every achievement in a game these days, but something about this one really got ahold of me! The weapon variety, the graphical style with chunky pixels work brilliantly for the Survivor genre. If you're looking for a space-themed Vampire Survivors type of game, this is a great one!
i mean if you dont mind game breaking bugs that will just kill you, especially on the last level and you dont mind a game were stratagy is badicly,., get lasers shild knockback lifesteal andd you go and loop around the hord, then sure. it can be fun for a bit. but i kinda want my 70 cents back cuz if i pay fpor a game, even a tiny it, it better work and not have bugs that make enemeies teleport all over and on top of you killing you for no reson.. also i cant get all the achivements ever because literly the first one your suppost to get is bugged for me like cmon. i know this game is cheep but as a game dev that made a game, this just hurts lol. excuse my spelling but its just not worth correcting for this game. TLDR: Can it be fun? sure But game breaking bugs and super repetitivness are the deal breaker for me, and ive tried to do everything on this game lol
+1 有成就 没中文 《星云》(Nebula) 我们周遭的星系中布满了入侵者,如今正是将它们肃清的时刻!在《星云》(Nebula)中,你将选择一名英雄(飞船),收集太空垃圾提升等级,同时尽可能多地获取 “齿轮”(游戏货币)—— 以便在机库中强化你的角色 / 武器属性。即便遭遇失败也无需气馁,多尝试不同的 Build(build,指 “搭配组合”),总能找到最适合自己的战斗方式。卷土重来时你会变得更强,让那些太空流氓看看,谁才是这片星域的 “治安官”! 核心玩法 选择你的英雄(飞船) 从 9 艘太空飞船中任选其一,每艘飞船都拥有专属加成与独特的主武器。 解锁全新内容 解锁更强大的新武器与新英雄(飞船),不断扩充你的舰队规模与武器库。游戏内设有 4 艘隐藏飞船及 8 种强化版武器,助你顺利推进太空冒险。 消耗齿轮进行强化 前往机库,进一步升级你的装备,提升战斗实力。 完成任务,存活到底 拾取新武器与增益道具(power-ups)增强自身;激活资源枢纽(resource hubs)可获取新的增益效果(buffs)与更多齿轮。 尽情享受游戏! 游戏支持鼠标 / 键盘与手柄操作,可切换全屏或窗口模式游玩。
I'd call this a little goofy. Let me explain why. You start with beginner maps which are sort of a tutorial mode. You'll learn what to prioritize whenever new equipment becomes available to choose from, and it seems that whatever you don't pick will never show up again (I'm not 100% certain, but it seems to be that way). If that's true, then every new equipment offer is a last chance to get whatever items are shown, and some good items, or even great items, might make more sense to pass up in favor of must-have items that insure being able to survive. After a few maps in the difficulty ramps up a little, and which ship is used can make a big difference because some of them have really poor firepower as the first weapon. Okay but why did I say it's goofy? Well after having acquired several upgraded weapons, the ship doesn't really bullet-hell as much as it makes these wildly random and weird kill-patterns. I can't really tell where it's safe to fly to half the time, which makes it fun, because I have to stay on my toes. I think I bought this on sale, and it's nice for some time-frittering.
This game, even at 4 bucks is worth it, let alone at 1,59 EUR that its on sale for right now. Its a kindasorta basic bullethell rogueliteish survival shooter, but, thankfully, not based on time, but on reaching a number of "gears" to pick up per level. There is a decent variation of different crafts each with their own buff focus (+1 pierce on every x level kinda thing) and similiarly a decent amount of turrets to get. Plus things blow up and get frantic and you get to feel smart about dodging and surviving and, well, this is really all I want from a quick round of arcadey fun to play. Full and easy recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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