
Feeling overwhelmed? Hi, I’m Molly. I help people sort their space, organize their belongings, and bring calm back into their lives. Let’s take it one object at a time and make everything feel neat again. Tell me your story. I’m here to listen.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best UK #68, worst AU #87 · 2 markets collected
About
Play as Molly, a successful startup founder who helps people organize their lives by organizing their spaces.
In Neat!, you visit clients overwhelmed by chaos, clutter, and emotional weight. Your job is simple. Help them feel calm again. Organize, sort, and place objects with care. Get to know the people who live among them. Turn disorder into neat, comforting spaces, one object at a time.
Begin in a grandmother's garden, where Molly's tidying service takes its first steps. Help put a neighborhood library back together after a quiet chamber music evening somehow became a rock concert. Bring order to a VTuber's streaming room before her first live show.
Some spaces hold a little more mystery. A living room its owner swears is haunted. A room belonging to someone who has everything he needs, without ever stepping outside.
Others are part of everyday life. A single mom's kitchen. A Japanese konbini on the night shift. And one last space, the most personal of all, waiting for you to discover it.
Every client has a different reason for needing a hand. As you sort through their belongings, discover the personal stories told through the things they keep.
Organize 8 hand-crafted locations, each with its own client and story
Sort and place a wide variety of unique, interactive objects
Discover the lives behind the clutter through everyday belongings
Bring care and order to gardens, homes, workspaces, and more
Relax with a chill, carefully curated soundtrack
Steam Deck-verified and well-tested player experience

Because sometimes, cleaning a room is the first step toward healing.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cute game, adorable art style.
Neat! turns the everyday act of tidying a room into a gentle puzzle experience centered on observation, organization, and the stories hidden among ordinary possessions. Developed by Korova Games and published by Rogue Duck Interactive and Gamersky Games, it follows Molly, a successful startup founder who spends her time helping other people bring order back to their cluttered surroundings. The premise is intentionally uncomplicated, but the game gives organizing a personal dimension by connecting every environment to the life of the person who occupies it. Gameplay primarily involves exploring messy spaces, picking up objects, understanding where they belong, and gradually transforming chaotic rooms into organized environments. The satisfaction comes from the contrast between how a location looks when Molly arrives and how orderly it becomes after everything has found an appropriate place. It is a deliberately calm process without the pressure normally associated with action games or demanding management simulations. Instead, players are encouraged to inspect their surroundings carefully and work through each area at whatever pace feels comfortable. What keeps the organizing mechanic interesting is the handcrafted nature of the locations. There are eight main environments, and each introduces a different situation rather than simply presenting another generic room filled with randomly positioned clutter. Molly's work begins with her grandmother's garden before expanding into more unusual assignments. Players may restore a library after a chaotic musical incident, prepare a VTuber's streaming room before an important debut, organize the kitchen of a busy single mother, or deal with a convenience store during a late-night shift. Other scenarios become increasingly quirky, including a supposedly haunted living room and the strange home of someone equipped to avoid leaving the house entirely. These environments also function as small pieces of environmental storytelling. Objects provide clues about their owners, allowing players to learn about personalities, routines, relationships, and circumstances while cleaning. A seemingly insignificant possession can become meaningful once its proper location or connection to another object becomes apparent. This prevents the experience from feeling like nothing more than dragging icons into predetermined spaces. Completing a room becomes a quiet way of understanding the person behind the clutter. The 2D isometric presentation works particularly well for this concept. Rooms have enough visual personality to make exploration enjoyable while keeping individual objects readable and interactive. The colorful, cozy aesthetic reinforces the game's relaxed identity, and the point-and-click controls are appropriately straightforward. A soothing soundtrack accompanies the process without demanding attention, helping create the kind of atmosphere where spending several minutes arranging a small corner of a room can feel pleasantly absorbing rather than tedious. Neat! is not designed around complex progression systems or difficult mechanical challenges, and that distinction is important. Players searching for elaborate management mechanics, intense puzzles, or a huge sandbox may find the scope fairly modest. With eight handcrafted locations, the emphasis is clearly on individually designed scenarios instead of endless procedural content. The fundamental interaction of sorting and placing objects can also become repetitive if organizing itself does not appeal to you. Its simplicity is one of its greatest strengths for cozy-game enthusiasts, but it may simultaneously be its biggest limitation for players wanting something mechanically demanding. The narrative elements help compensate for that simplicity. Molly's encounters gradually give the experience a sense of progression beyond merely completing another room. The locations represent different people with different circumstances, while the final portion of the journey becomes more personal to Molly herself. The storytelling remains closely integrated with the environments instead of constantly interrupting the organizing process, allowing players to absorb much of the characterization naturally through what they discover. Steam Deck compatibility is another advantage. Neat! is Steam Deck Verified, meaning it is officially considered suitable for Valve's handheld without requiring players to depend on extensive manual configuration. Its modest visual demands, simple interactions, and session-friendly structure make it especially appropriate for portable play. Organizing a portion of a location during a short handheld session feels just as natural as sitting down to complete an entire scenario. Overall, Neat! understands the oddly compelling satisfaction of taking something disorderly and gradually making it feel complete. Its strongest qualities are its charming handcrafted environments, environmental storytelling, relaxing presentation, and the way personal details are woven into otherwise straightforward sorting puzzles. The limited scope and repetitive nature of its central mechanic will not appeal equally to everyone, but the game is clearly focused on players who enjoy cozy experiences where patience and observation matter more than reflexes. For that audience, it offers a pleasantly intimate interpretation of the organizing genre that gives meaning to the objects being placed rather than treating them as simple puzzle pieces. Rating: 8/10
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 222 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lovely new addition in the world of cozy games. Completed in one afternoon, I was hooked. Made me cry from the homely, nostalgic feel.
Отличная, медитативная игра! Если вам в свое время понравилась "Unpacking", то эта не должна разочаровать. Милая графика, приятная музыка, много отсылок. Коротковата, полное прохождение, со всеми отчивками (все из которых, кроме 2, я получила просто в процессе геймплея) у меня заняло 2,5 часа. На один вечер - отличное решение. Местами очень даже забавная и трогательная. Есть небольшие проблемы с перспективной, и, иногда, сложно поставить предмет на то место, которое хочется, но если постараться, то все выйдет. Комнаты правда маленькие и много предметов, но я бы в минус это не записывала, мне так наоборот интересней - на вкус и цвет! [spoiler]Батхерт в отзывах по поводу Гарри Поттера это вообще что-то с чем-то...[/spoiler]
This is a great game if you enjoy organising! The levels aren't too prescriptive so you can organise things how you want, there's also no time limits making it the perfect cosy game. Completed in 4 hours. Hoping there will be more levels in time.
其实挺好玩的,虽然有的东西放不整齐很难受,但是可以凑活忍受,关键是元素也太重复了,每个房间东西都一样,流程太短了,感觉刚玩到兴头上就没了,不知道后续还会不会更新,要是能更新的再多点就好了
I mean, I wish there was a "in the middle" option when rating. The game has potential, and the last two levels really have something going for them. But over all, it gets a bit too simple. The controls are a bit finicky as well. And it feels lazy that they use the same items in almost every level. But over all, a chill 3 hours of tidying. I guess I just expected a bit more.
Very fun and relaxing. It's a short game but well worth the buy!
This is a really nice and relaxing game. A lot like the Unpacking game, so if you liked that you will enjoy this game.
Un petit jeu de rangement très chouette et relaxant. La musique est très agréable aussi !
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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