
The hustle doesn’t stop and the run never ends in NBA 2K27. Chase greatness around the clock in MyCAREER, MyTEAM, and MyNBA, and make your hoop dreams a reality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The hustle doesn’t stop and the run never ends in NBA 2K27. Chase greatness around the clock in MyCAREER*, MyTEAM, and MyNBA, and make your hoop dreams a reality.
Put The City on your back and lead the next generation of MyPLAYERs, representing every hooper, fueled by basketball. Let your passion power your unique style on and off the court, team up with friends at the all-new Crew HQ, and dominate the courts at The REC, Park, and beyond.
For the first time in MyCAREER, play through NBA history and compete against legends from five iconic eras, and experience a legacy-defining story in the Modern Era. Create a MyPLAYER that transcends playstyles and rewrite the record book on your way to the Hall of Fame.
Master your skills with new gameplay animations directly translated from real NBA action. Use an array of ProPLAY® features to cook defenders with ankle-breaking crossovers, show off your range with enhanced shooting mechanics, and become a matchup nightmare every time you step on the court.
Collect your favorite NBA and WNBA stars with ease and build a fantasy squad for the ages. Grow your collection and assemble endless lineup combinations. Take control of your MyTEAM and put it to the test in single-player and multiplayer modes, with challenges inspired by NBA performances.
*Internet connection and NBA 2K Account required to redeem and use bonus content. Terms apply.
Play Now, MyNBA, and The W are available offline. All other game modes and features require Internet connection, may require online account registration and may not be available to all users at all times.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.6Kreviews | 51% | #15 | $6.8M |
| $69.99 | 1.2Kratings | 58% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1534 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Avis Personnel Sur Nba2k27 Global ( FR ) [/h1] . Bonjour tout d'abord je tient a préciser que je joue a 2k depuis 2k20 j'ai donc un peu d'expérience de jeu et j'ai actuellement 20 heure de jeu sur 2k27 . Je vais essayer de Listé presque Tout les modes de jeux 1 par 1 pour que vous puissiez vous faire votre propres avis . Je vais Listé les mécaniques de jeux selon des test perso et un manque de connaissance sur toutes les animation et autre malgré une bonne connaissance de jeu Commençons par les bases Je suis un " Hater " de 2k Même si j'adore le Basketball je n'ais pas réellement apprécier leur dernier opus j'avoue que 2k23 , 2k25 et 2k26 sortais un peu du lots sans être extrêmement jouissif non plus , j'avais donc une certaine appréhension par rapport a 2k27 malgré que j'avoue les mécanique de jeu m'ont plutôt attirer , j'ai donc par dépit de manque de joueur sur 2k26 et quand même pas mal d'envie après m'être légèrement renseigner pendant le pré lancement , j'ai donc décider d'acheter et de laisser une chance a 2k pour une dernière fois assez honnêtement . Et a ma grande surprise les mécanique de jeu m'ont agréablement satisfait je ne sais pas quand remonte la dernière fois ou on a peu ressentir une telle sensation de vraiment avoir l'impression de jouer au Basketball , pour une fois Merci 2k pour expliquer plus clairement la sensation de jeu se fait ressentir au niveau de la défense et des mouvements , la défense et plutôt central c'est vous qui la contrôler le fait de devoir plus s'investir dans le défense pour pouvoir suivre c'est plutôt jouissif et agréable a jouer je ne vais pas mentir , les mouvements sont libre les dribble sont multiples et les animation de mouvement sont fluide et sans aucune réel gêne ressentie comme pouvais l'être 2k25 ou autre comme par exemple pour les tir c'est simple les gens qui se plaigne du shoot sur ce 2k n'ont rien compris au base du jeu pour première info le thempo shooting et quelque chose de complétement cassé , le visuel des tir et aussi une indication précieuse , comment dire avec le thempo la seul chose sur la quel vous aurais besoin de vous concentrer pour tirer c'est littéralement regarder le timing de vos doigt , ou d'essayer de ressentir le tir pour être en synchro avec votre shoot enfin bon le jeu et plutôt permissif dans les mouvement les animation sont Fluide et le jeu n'as pas vraiment de latence je précise que j'ai un très gros PC aussi mais bon les shadders n'ont pas mit si longtemps a s'installer comparer a 2k26 ... le prix des builds est assez honnête pour être franc un peu cher mais les vc sont facile a farmer grâce au multiple mode de jeux les badge aussi sont assez sympa a faire les combo qu'on peu en tirer sont franchement très permissif les animation de steal et tout pour ceux qui se pose la question sont en soit régler le spam steal n'est plus un aussi gros problème les terrain 5v5 on eu une taille augmenter ce qui rend enfin le gemaplay a minima agréable en 5v5 malgré des potentiel teamate douteux pour tout ce qui et modes de jeux c'est plutôt basique sa n'as pas vraiment changer depuis l'ans dernier mais les petite modification sur le nombre de vc et plutôt symphatique Enfin bon j'espère que cela aura pu vous aider et mon seul conseil pour être honnête sur ce 2k c'est de l'essayer c'est l'un des seul 2k que je pourrais conseiller Et j'ai oublier de rajouter Que les point mis dans les Builds ON REELEMENT de la valeur les attribut compte enfin vraiment on peut vraiment s'amuser a faire des build personnalisé Merci de votre lecture en espérant que sa vous a aider on se retrouver sur le terrain :) ------------------------------------------------------------------------------------------------------------- [h1] Personal Review of NBA 2K27 ( ENG ) (Global) [/h1] . First of all, I’d like to point out that I’ve been playing the 2K series since 2K20, so I have some experience; I currently have 20 hours of playtime in 2K27. . I’ll try to list almost all the game modes one by one so you can form your own opinion. . I’ll outline the game mechanics based on my own testing—acknowledging that, despite having a solid understanding of the game, I’m not familiar with every single animation or detail. Let's start with the basics: I’m a 2K hater. Even though I love basketball, I didn't really enjoy their recent releases—though I admit 2K23, 2K25, and 2K26 stood out a bit, even if they weren't exactly thrilling to play So, I was apprehensive about 2K27, despite the gameplay mechanics actually appealing to me. Driven by a lack of other options and a fair bit of curiosity after doing some research during the pre-launch phase, I decided to buy it and give 2K one last chance. To my great surprise, the gameplay mechanics really satisfied me; I can't remember the last time a game truly captured the feeling of playing actual basketball. For once, thank you, 2K. To explain the feel a bit better: it really comes through in the defense and movement. Defense is central—you’re the one controlling it—and having to put more effort into defending to keep up is actually really satisfying and fun. I won't lie: movement is free, dribbling options are plentiful, and the animations are fluid, without any of the clunkiness found in 2K25 or earlier titles. As for shooting—it's simple: people complaining about the shooting in this 2K just don't understand the game's basics. For starters, "tempo shooting" is completely broken, and the visual cues for shots are incredibly helpful.Over time, the only thing you really need to focus on when shooting is the timing of your fingers—or trying to get a feel for the shot so you're in sync. Anyway, the game is pretty forgiving with movement; animations are fluid, and there isn't really any lag (though I do have a high-end PC). Still, the shaders didn't take nearly as long to install compared to 2K26... The cost of builds is fair—a bit pricey, to be honest—but VC is easy to farm thanks to the various game modes. The badges are fun to work on, too; the combos you can pull off are really flexible. As for steal animations—in case you're wondering—they've been tweaked, so "spam stealing" isn't as big of an issue anymore. The 5v5 courts have been enlarged, making the gameplay actually enjoyable—even with potentially questionable teammates. Regarding game modes, it's pretty basic; nothing has really changed since last year, though the small adjustments to VC payouts are a nice touch. Anyway, I hope this helps. To be honest, my only advice for this 2K is to give it a try—it's one of the few 2K games I'd actually recommend. And I forgot to add that the points you put into builds *really* matter—attributes actually count for something now, so you can reallyhave fun creating custom builds. Thanks for reading; I hope this helped. See you on the court! :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 8.7K | 88% | $23.99 | |
| $6.9M | 5.9K | 74% | $29.99 | |
| $6.9M | 17.4K | 90% | $19.99 | |
| $6.9M | 14.9K | 71% | $19.99 | |
| $6.9M | 15.9K | 93% | $12.99 | |
| $6.8M | 21.5K | 95% | $19.99 |
Related
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #5, worst DE #87 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 | — | — | — | not modelled |
| $69.99 | 0ratings | 0% | #1 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
已经过去一天多了 目前键盘键位上还是没有解决没有投篮、抢板、抢断等的按键更改 也不更新 对键盘党相当不友好 内容方面也还是换皮游戏 区别不大 500多纯纯上当 以后只等打折再说 先把游戏该有的弄出来在发布吧以后
比26强多了,26就是一坨
worst ♥♥♥♥♥♥♥ game ever made
Finalmente atenderam os pedidos da comunidade e Localizaram o jogo em Português Parabéns 2k
paul.
Unlike some of the negative reviews are claiming, I've seen improvement from the last 3 years like smoothness of player collisions on a good screen and general on-court movement. Summary: Learn new system for badges and their tokens before spending any VC (play the W for a free badge token test environment). The badge "token" unlock system will drive you crazy without some research. Nothing worse than finding out your badges/stats can't receive enough tokens to use all of your possible Gold/Hall of Fame badges you want to run late game at the same time. Your potential 99 setup decides how many tokens per category you can earn (I heard cap breakers won't give you more possible tokens) I'd recommend a "test" player with little/no VC first (or better yet, dive into 'The W' where you start at 85, don't spend VC while earning it, and can actually remove and reallocate attribute points). I think it's great that I can get a shooting token from knocking down triples and use those tokens to open of post fades too. The City/storyline are cringeworthy trash. Yes, you can bring a female to the City, but it's height/weight/span are male config (so it's just a skin, not a WNBA player) I'm in 'The W' to test/learn the token system (and enjoy the W for the lack of microtransactions), so that's all I can speak to. Changes to The W from '26 that stand out: Camera angle is straight on from the base line instead of an isometric angle. Quarters max dropped down from 12 to 10 minutes (normally My Career still has 12) The W MP's attributes aren't linked (as in you can have 25 in mid range and 99 in 3's) and can be lowered/swapped around at any time outside of a game. The only limit is your current max overall progression and height/weight/span. That means, you can ditch outside shooting to boost your boards/steals for GOAT challenges or just to F around.
卡死,不是游戏卡死,而是电脑着整个卡死,无法使用鼠标键盘无法打开任务管理器那种,几天了也没解决,有点搞笑
Look, if youre buying 2K(or any sports game) and expecting the online experience to be any different than last year, youre just plain stupid. its a sports game that youre still gonna pour 100+ on VC and play rec all day. And as to be expected with ANY new release these days, there will be bugs and server issues that will likely be patched in a few weeks. Though in my almost 3hrs, I havent experienced a single issue with servers, or a single bug/glitch. but tbf I've mostly been grinding FIre & Concrete story mode. Fire & Concrete is pretty solid so far, Definitely the best story 2K has put out in a LONG time. The characters all seem a little more relatable and realistic and everything overall feels a lot more cinematic. AND THE VOICE ACTING ISNT AWFUL(but why is MPs voice so deep in HS xD) I play 1080p, Ultra graphics 60fps, and the graphics are SIGNIFICANTLY better. Even on low settings it still looks better than last year on ultra imo. The gameplay also seems a lot smoother, even at 60 frames it feels more like 75+ The game is definitely better optimized, Last year, it was at a playable state, but ran my temps way hotter than it should, However this game at the same settings keeps my rig about 10-15 degrees cooler, still warmer than I'd like but i just like to baby my temps lmao. With all of this tho, I dont think its worth 70 bucks. but i think that applies to ALL sports games like Madden and 2K. But if its on sale, get it for sure.
I love the game. I do not like however how the myCareer you have to be attached to this other player and it is always you two no matter what conversation is being had. Its really annoying actually and there should be an option to turn it completely off. Other than that I really like the game itself and i like how the difficulty has seemed to increase as well. I can just tear up 2k26 on hall of fame and drop 60 a night and break every single record known to man but that is most definitely not the case here. That was a nice surprise. The Casual corner is rather useless I think because of how easy it is. I dont htink that eases you into anything. That does not teach you how to really play. That should definitely change. Other than that, nothing else to complain about just yet other than the lack of being able to play with people on console. Great game!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.