
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Im gonna be honest. The developer makes some questionable changed every now and then. But the game is fun. The combat is unmatched and feels smooth and i would be lying if i said i wasnt having lots of fun.
oui
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
哪有游戏先叫新手花6个小时去挂机刷级别而不是接触核心内容的?
制作人自己玩吗?
I personally think that this game is a pure masterpiece. I love the graphics and the gameplay of it. Its just so marveleous!!! Big thanks to developers who made this game. That was the game I was searching for a long time...
I have to echoe the majority of the player community given the predominantly negative reviews associated with this game (you can read all the other reviews to get more perspective on the rot that has enveloped this game) In short, the developers are incompetent and lack any clear vision for the game. I have over 4,000 hours on this game and in that time I have seen firsthand the near constant, chaotic and outrageously bad development decisions that have led to an abandonment of the game by many Naval action player clans and their core veteran players. The game also has very serious problems in attracting and retaining new players given its prohibitively bad game ecosystem and lack of sound development direction. Previously, they were trying to make ends meet by selling exorbitantly priced DLCs, while the base game was Free-to-Play. However, a steady stream of DLC income was always been conditional on the game being conducive to new players and enjoyable for veterans alike. Obviously, this objective looked like it has failed, principally due to a long unbroken litany of bad decisions taken by the developers over the years which have led to an exodus of the majority of players and an inability to attract and retain new players. Naval Action Steam Charts do not lie :- https://steamcharts.com/app/311310 The game has a pattern of brief uptick in player numbers during every introduction of new patches, but that always ends in the predictable exodus of players a few months later once those hopes for a good patch is dashed. Sadly the developers have shown over the years that they are incapable and unwilling to address the problem. Rather, they make things worse by doubling down on poor development decisions. mostly out of vanity, arrogance, excessive self-praise and outright stupidity. Their latest gambit of abandoning the Free-to-Play/Paid DLC model to replace the game with a fully Pay-to-Play-At-The-Entry model is indicative of the desperate state that the game finds itself to keep itself financially afloat with only an daily average of barely 300 players online........a laughably pathetic number for a game that calls itself an MMO. My recommendation as someone with over 4,000 hours on this game is to not waste your money and time on Naval Action. By all accounts, it is a dead game with no clear development direction.
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сетевой кал как он есть, был бы синг я бы заценил мб, а с поехавшими задротами нет смысла гамать тут
I personally used to play this game a while back and was still newer, around the time the older devs were around. I enjoyed the game and liked the attention to detail on things. Today I get back into the game and I see I have nothing in my port. Now I get people are whining about it but every game has to have a wipe at some point, everybody should understand that. Almost every game I play does wipes, especially if its a progression game similar to naval action. I think the new devs have helped keep the game operational, I had to wrap my head around the new ammo system, but all in all I still thoroughly enjoy the game. If anybody like the age of sail and is up to the challenge you will have fun. At the beginning it may be confusing but the amount of videos out there to help you should suffice, along with the player-base being welcoming to newer players. Finally, this game has its cons, but a lot of pros as well, yes I'm sure the devs are working on it, but this game really needs more people to help iot thrive again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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