
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The core of this game is amazing. It has one of the most unique and exciting gameplay loops I have ever played. It is eternally held back by the developers. It's a shame to see fun games ruined by bad devs.
I think I started playing this game around 2020/2021/2022 time. Wish there was a way to see when I first played the games I have in the Steam library. Then I got burned out n left. I’m now fresh back to the game after years away I’d say this is a good game overall. Is it perfect , no. Is it fun ,yes. Is it easy,no. Could it use many improvements ,yes,like all other things in life. For me as someone who never did master the game I’d say the game is 85% peace and tranquility. The other 15% can be sheer panic and chaos. Back when I started the game the veteran players seemed disappointed and felt the developers had given up on the game. So I did have a fair bit of hope the game had been further developed,as it has huge potential. When I came back I was sad to see not much had changed apart from adding the gunpowder mechanics. It does also seem there is a lack of players these days. Less then years ago which isn’t ever nice to see happen to a good game. I will add the players of this game have always been kind and helpful Would I buy this game again today? Yes I would as I still feel this is a very good game for the price . I’m actually thinking of getting some more DLC content for the game
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is boring and disappointing. It claims to be realistic but it's not. NPC with 2 people on board can continue firing its guns which is clearly stupid.
I really want to love this game. The combat is great, the ship models are amazing and the idea of a PvP Server with clans controlling the West Indies is exciting. There is however one major issue - how easy is it to see some NAVAL ACTION. I have played in spurts over the years and it has always been a grind heavy game. Last year they made balls and gunpowder consumables... No longer can you sail into battle at a whim (after buying cannon ofc). Enjoy sailing from port to port to a) get some money in order to get resources to go into battle and b) find out that you cannot find balls/gunpowder on sale in the port you are in (and thus need to sail to another or craft some yourself - goodbye a few more hours). Once you have spent a few hours mindlessly sailing up and down a dead server you will then find out that you have spent so much ammo in a single battle you must go grind again for resources or go to port to restock, god forbid you are a new player and lose your ship! Following the discord NA has made debatable decisions, but to effectively remove the ability to enjoy the most exciting parts of the game (the battles) with ease is the worst decision I have ever seen. After a few hours grinding I uninstall the game. I then find myself reinstalling after craving the battles, to then immediately uninstall as I remember I must spend over an hour gathering resources to simply fight the computer in a simulated battle (nevermind being prepared for PvP). Please NA either - remove/revert the ammo changes or have a quick battle mode (all I want to do is join battles not spend hours of a finite life gathering virtual materials in order to do this). If this was done my review may well be positive.
I am a player with 2902 hours in this game. After nearly ten years of playing, I finally quit this game today!!! A warning to anyone planning to buy this game!!! The official developers have ruined it. Every design choice in the game works against the players. They never care about how players feel. To this day, they do not play their own game. All their testing is done on fully stocked accounts within the test servers. They never take player experience into account! They never take player experience into account! They never take player experience into account! Three times for emphasis.
造一艘一等舰得把亚马逊的树全砍了
从这最近的几次更新来看,策划越是努力更新机制/数值,在线玩家数越低。似乎策划从来没有认真去思考或是试图去理解玩家的需求。
Das neuest Update macht das Spiel unspielbar
Nice game, got me invested for 70 hours in 4 days. Great community and a lot of players that would like to help you out and teach you the game. I wish more players would play. For new players: - Do the tutorials - Do 5 to 10 delivery missions in your basic ship - Start sinking ships in the Nassau area - Find a clan once you rank up to rank 4 or 5 - Start doing activities with the clan Good luck and see you there!
интересная играю.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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