
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The main PVP/RVR part of the game is so one sided and broken the dev doesn`t care cause he`s one of them, one nation rules this game due to help of the dev that over looks their cheating and how stacked they are and how other nations lack the resource to compete with them. This one nation is slowly killing the game for the rest of us. the only way to save it would also kill it and that would be a wipe for everyone.
jeu de sombre fdp
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
had potential and stuff, instead ruined by greed
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Looks and feels good, but too complicated for beginning without being a free, there's Free to Play alternatives that aren't much worse. Why would anyone give you cargo to deliver when you just random guy in the world without reputation? Makes no sense, also navigation is inaccesible
lol... lmao even
A unique game of its kind, unlike other casual ship games that don't take into account the wind, the ship's weight, the type of sail and its position on the ship, the rolling of waves on the hull... this one does. Yes the early game grind is absolutely stupid for new players and I would say that some DLCs are mandatory if you really want to play the game, which I was "okay" with when the game was Free to play. Those DLCs should be included in the game if you have to pay to play. But that's not the worst part, the "devs" have a "me vs the players" mentality, he does not take feedback well and that's when they accept feedback, because you could get banned for it. After years of the player base giving feedback and begging for some change, they sometimes revert it because the players are not gratefull enough and they release "update" no one asked for changing the core gameplay for the worst.
macht wirklich spaß bisher! am besten mit Freunden spielen!
Once upon a time, this game was incredibly fun with a community of folks that were great to hang out with. However, over the last few years, the game has been beaten like a dead horse, reverted to an early alpha state, wiped completely erasing years of player's work and reminded by the LEAD DEV that "...this is my game, you must accept my gameplay conventions to play here". Nearly 4500 hours into this game, and not a second more until a competent, psychologically-sound development team takes over.
was a great game about four years ago when it came to combat and trading. i didn't play it for a long time and came back to find that they practically killed the combat portion of the game when they make you have to buy your ammo and black powder. If you want a laid back trading game you can play while you read or take a nap, then this is for you. If you're looking for age of sail naval combat, look elsewhere.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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