
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
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About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very greedy money grab.
Returned to the game after 7-8 years. I am sad to see such low numbers of online players. Of course there are areas to improve but generally it is a unique game. Cons: - economy system does not work properly, especially with low player numbers (supply and demand / liquidity) - quite hard grind and early game wall, further escalated by the economy model (which is affected by low player numbers) - quite pricey premium ships (somehow I can understand it, also I am willing to support the developers for their work) Pros: - great and helpful community, that holds together - most realistic combat, that is in a separate league of its own - detailed ship and fleet outfitting, upgrades, etc - huge map, the whole Caribeean region in detail (lacks a bit region diversity / detail though) - authentic age of sail world - game depth: trade, production and crafting, combat, diplomacy, pirating, etc... - beautiful ship models, that you simply cannot find in other games (not cartoonish BS like in other games) - choice between PVP and PVE, even on the PVP server you can be safe from doom ganking - realistic physics modeling overall, thus steady / slower gameplay with logical mechanics (penetration, sinking, repairs, consumable and material usage, etc) - no fantasy skills, magic, etc. In overall, the game offers much more than one would think. I can only reccomend it to Age of Sail enthusiasts. One will just ignore the minor problems and sail for hours and hours....
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Naval Action is an open world massively multiplayer online naval combat, trade, and sailing simulator. The gameplay is amazing. No other game comes close to the level of detail and depth that Naval Action has put into is combat and sailing. There is a long and winding road to get to self sufficiency, crafting levels take a long time to gather and sometimes you have to treat this game like a job just to gather basic resources. The one other bad thing I can say about this game is that the Developers truly no longer care. I have heard that they ban people for criticism on the official game discord and forum website. Only purchase this game or access to the Peace Server if you actually love in-depth and realistic naval combat, or are a fan of historical ship models. You can find plenty of famous ships in this game, modeled damn near exactly to the original.
Overall this game has content and a lot of it, every clan in every nation is different and the entire game is run by the community. If you get frustrated or dislike the game it's because there is no indication or instruction and that's where you need to ask for help or advice in-game and find a clan. All you have to do is some missions for a few hours then lvl up and get a brig with some guns and ammo for like 25k, just precheck how much you spend to avoid mistakes. A little over a year ago is when i got this game for free and it was terrible especially the community and economy, however now it's relatively simple. For most of the info in the game you'll have to use na map netlify. Some minor tips for starting after you rank up a bit to crew a brig is to buy about 1k gunpowder and 300 ball along with the highest poundage long guns on your ship.
dev team have made the game self destruct
first thing you do when you join is try to do a quest finding that the quest system is made by some intern in high school or something. will waste an hour trying to just find your location on map and quest location then when you mark it no way to figure out how to get there. completely retarded whoever made this game has no common sense to gameplay. game literally looks like its made in notepad.
Аминь,похоронено! не тратте свое время!!
game has gone to cr*p. I did not have so much trouble last wipe. Before it was set sail, move goods, attack ships, level up. Now its, buy cannons, buy powder charges per cannon ball you buy. Oh and you better not buy a better ship before you level up after spending hours moving cargo, youre not high enough rank to use it. Oh but youre not high enough rank to put it back in auction house, oh you have to buy our dlc if you want to dock it to go back to the starter ship. Literally spent 30k on a ship to have it soft locked and not able to continue playing the game unless I sell it for 1100, what a joke. no wonder there are only 100-200 people on at a time. This game is screwed. Also, I got this game when it was free to play, now its $20 for it, DO NOT BUY THIS GAME. I think the devs are intentionally trying to kill off the player base and the game.
Naval Action is an incredible sailing experience that captures the beauty and challenge of life at sea. The open world is vast and immersive, but what truly makes the game shine is its realistic simulation of sailing and naval combat. Every maneuver with the sails feels authentic, and battles are intense, tactical, and deeply satisfying. A must-play for anyone who loves ships, strategy, and the open ocean.
Jeu avec un énorme potentiel mais mal géré. Par ailleurs les joueurs ayant participés a la béta et s'etant classés dans les 15 premiers non toujours pas eux leur récompenses ( santissima) dommage beaucoup de promesses trés peu de concret et de respect pour les joueurs...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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