
Nash Racing is indie racing game, with lot of tracks, cars and tuning systems. Drive fast and be the best driver!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If this would be free to play, it would still be overpriced.
<3
Why would you even want to play this game ?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nash Racing, developed by Tero Lunkka and published by HaDe Games, is an indie racing title that aims to capture the straightforward appeal of classic arcade racers rather than the meticulous realism of full-blown driving simulations. From the outset, the game positions itself as an accessible experience built around simple mechanics, familiar race formats, and a modest but tangible sense of progression. It does not attempt to redefine the genre, instead focusing on delivering a basic racing loop where the joy comes from learning tracks, managing speed through corners, and edging past AI opponents to secure a win. The structure of the game revolves around traditional circuit racing. Players choose from a small selection of cars and compete across a range of tracks against computer-controlled rivals. Races are uncomplicated in format, emphasizing clean laps and consistent driving rather than complex rule sets or event modifiers. Alongside standard races, a time trial mode allows players to focus purely on lap times, encouraging repeated attempts to refine racing lines and braking points. This mode highlights the game’s core strength: repetition-driven improvement, where familiarity with each track gradually translates into better performance. Car selection and customization provide a limited but noticeable layer of personalization. Vehicles can be visually modified through changes to colors and certain cosmetic elements, and basic tuning options allow for small adjustments to handling characteristics. While these systems are not deep enough to satisfy players seeking detailed mechanical simulation, they do add a sense of ownership and experimentation. Tweaking a car to better suit a particular track or personal driving style can make a subtle difference, reinforcing the feeling of progression without overwhelming players with complexity. Visually, Nash Racing presents itself competently for a low-budget indie title. Built with Unreal Engine, the game features glossy car models, clearly defined tracks, and environments that are serviceable rather than spectacular. The emphasis is on functionality and clarity rather than visual spectacle. Multiple camera perspectives, including third-person and cockpit views, allow players to choose their preferred angle, which can significantly affect comfort and performance. While the presentation lacks the polish and dynamism of larger racing franchises, it succeeds in conveying speed and track layout in a readable way. Where the game begins to show its limitations most clearly is in its artificial intelligence and overall polish. AI drivers often behave inconsistently, sometimes offering little resistance and at other times acting unpredictably. This uneven challenge can reduce the satisfaction of victories and diminish the competitive tension that racing games thrive on. Technical roughness, including minor bugs and performance hiccups, further detracts from immersion. These issues do not necessarily make the game unplayable, but they contribute to a sense that the experience feels unfinished or under-refined in places. Sound design and feedback are functional but minimal. Engine noises, collision effects, and ambient sounds serve their purpose but lack variety and impact. The audio does little to heighten excitement during races, which can make longer sessions feel flat. Combined with the absence of a strong progression framework or narrative context, this means that the game relies almost entirely on the intrinsic enjoyment of racing itself to maintain player interest. Despite its shortcomings, Nash Racing has a certain appeal for players who appreciate simplicity and low commitment. Its controls are easy to grasp, the learning curve is gentle, and the time trial mode offers a clear reason to keep improving. For players who enjoy shaving seconds off lap times or who want a no-frills racing experience without the demands of realistic simulations, the game can provide short bursts of entertainment. In the end, Nash Racing stands as a modest indie effort with a clear vision but limited execution. It delivers the essentials of arcade-style racing—cars, tracks, and competition—without expanding far beyond that foundation. While inconsistent AI behavior and technical issues prevent it from standing out in a crowded genre, it remains a playable and occasionally enjoyable option for those curious about small-scale racing games. Approached with measured expectations, it offers a glimpse into indie development ambition, even if it never fully capitalizes on its potential. Rating: 5/10
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tarayıcı oyunları bundan çok daha iyi
"Наша" игра
[quote] [h2] 🚮 ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url][/h2] Shovelware são Jogos feitos rapidamente e sem cuidado, juntando assets/imagens com cola (e as vezes IA), sem testes e sem paixão. Não foram feitos com o objetivo de serem jogados, mas para inflar bundles e enganar jogadores. [/quote] Já não jogo os jogos de [b]Tero Lunka/Valkeala Software[/b]. [list] [*] 💩 jogos de baixíssima qualidade, [*] ⿻ lançar o mesmo jogo dezenas de vezes, mudando apenas alguns assets [*] 🥷 roubar jogos-tutoriais e assets da Unity (Asset flip). [/list] Tão ruim, mas tão ruim, que removi o jogo permanentemente da minha biblioteca.
Отличная игра, которая затянула меня с первых минут! Nash Racing - это настоящий адреналин и скорость. Графика на высоте, машины выглядят просто потрясающе, а детализация трасс поражает воображение. Физика вождения очень реалистичная, чувствуешь себя за рулем настоящего гоночного болида.
Кривые гонки, постоянно застревания в графике, несколько падений под карту, невидимые стены и все прелести этого движка и малого количества времени на создание игры
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.3M | 117.6K | 95% | $14.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $28M | 38.7K | 96% | $24.99 | |
| $7.4M | 39.2K | 92% | $7.49 | |
| $23.3M | 15.8K | 93% | $49.99 |
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| $17.5K | 85 | 92% | $9.99 | |
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| $17.5K | 70 | 47% | $6.99 | |
| $17.5K | 158 | 92% | $4.99 | |
| $17.5K | 80 | 95% | $7.99 | |
| $17.5K | 67 | 99% | $7.99 |