
You are Kevin Nash criminal whose mission is to find million dollar cash in several areas. You have limited time to find money and need avoid police cars
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
I'm faster than you in this game)
KEEP CALM AND FK P0L1ce!!!11
thanks for the view inside the car
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 25 reviews with recorded playtime.
What should be in a good game in such a genre as "racing"?P olu-arcade physics, with a twist on the simulator to show everyone that we are a racing game, and not that there. A simple plot in which we are initially a loser (well, or so) and gradually climb the career ladder. A variety of cars so that it wouldn't be too boring. Tuning, and not only external, but also on the hardware.Thoughtful routes, well, damage. Sometimes it's nice to look at a wrecked car for many millions of evergreens. I may have forgotten something, but having this set in the game will already be nice to play. Which of these is implemented in this game? Physics. It is strange, it seems that there is a lock on the simulator, but there is no full-fledged feeling of the "weight" of the car. A variety of cars is present. The models are made qualitatively, I have no complaints. Tuning is also present, though only external. And it is made very clumsily at the moment. The spoiler can not be painted, the steering wheel too. Highways. They are available, but there are not many of them. It would be excusable if they didn't look the way they look. The damage is simple, but there is.
it sucked it doesnt even tell us what to do and mechanics are weird as hell
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 19 | 89% | $3.99 | |
| $1.6K | 19 | 53% | $4.99 | |
| $2.9K | 35 | 60% | $2.99 | |
| $4K | 13 | 62% | $8.99 | |
| $3.7K | 19 | 68% | $9.99 | |
| $662 | 10 | 80% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 59 | 88% | $1.99 | |
| $2.2K | 63 | 78% | $2.99 | |
| $2.2K | 58 | 64% | $1.39 | |
| $2.2K | 158 | 77% | $0.99 | |
| $2.2K | 57 | 42% | $2.99 | |
| $2.2K | 56 | 93% | $1.24 |