
Don't even try it. You won't succeed. You will never get the last achievement. I really like buttons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eu gosto de alguns clicker, seja para diversão ou para conquistas, mas esse é de longe um dos mais chatinhos ou até o mais chato que já joguei, você só tem que clicar no botão, nada acontece, nada magico ou engraçado, nada especial, vc só clica e tanto faz, n tem sistema de upgrade ou algo do tipo, é só clicar no botão até fazer 100%. Conquistas bem meme te obrigando a ficar horas com o jogo aberto e usar o autoclicker, eu só não vou marcar q n recomendo, pq com certeza tem gente que vai gostar unicamente pelas conquistas com autoclicker, mas tenha ciência que vc não está jogando algo...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
easy cheevos if you use an autoclicker
Estava quase de graça e valeu a curiosidade kkkkk
Un rompecabiezas para todos quien tenga transtorno obsesivo para con los achievements! Consigue-lo ya...
Well...that was a lie... Not much in the form of gameplay I'm afriad. I put on an auto clicker and just left it idling. I don't play games like this. I destroy them.
Low effort clicker/achievement game even by this genre's standards, painfully boring to go through it all and not in an enjoyable grind way
96 Achievements in 10 minutes. the longest ones (next 3-4) involve you keeping the "game" open for 5 hours.
You Will Never Get This Achievement isn't really a proper game, it's just a lazy 2D browser/Flash-tier "number incrementer" game where the object of the game is to increase the in-game currency by clicking, and sometimes buying things that increase the rate at which your currency/score goes up. It's an incredibly shallow game loop, to the point you might as well just run a program that does "i=i+1; print i" and watch the numbers go up automatically, and just watch it. You'd get the exact same outcome. If this sounds completely mindless, you're not wrong. But there's more. I have a real problem with this game (actually I have a problem with most games on Steam, but that's because most games on Steam aren't very good, thanks Steam Direct). This game exists for one sole reason... Steam achievements. If this was on any other platform, it would be utterly valueless, because the game doesn't function without SteamWorks. It's bad even for a clicker, lacking meaningful incrementer upgrade curves and all the stuff amateur developers dump onto them to try make people think they're real games. The developer here didn't even bother with that. The only purpose of the game is for Steam achievements, and that's a real problem (sure, some people love achievements, but achievements are a secondary aspect of gameplay, and not the sole purpose!)... so this has absolutely no value as a game. Rant over, let's get into the stock set of reasons why if this even was a proper game, it wouldn't be good enough. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic low quality vector art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals. The game features simple 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. Achievements aside, for all intents and purposes "You Will Never Get This Achievement" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. The game contains stock assets, but the "developer" here hasn't credited the people who actually did the work for the game. In some cases, like FreeSounds assets from the creator, xserra, this breaches the attribution license agreement the developer signed for the use of those assets. Claiming credit for the work of others as well as breaching software and content licenses is highly unethical. Gamers should be made aware when a developer behaves unethically and breaches license/copyright agreements, as buying games from unethical developers puts the gamers money at risk. You Will Never Get This Achievement is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and (as outlined above), this is impossible to recommend. Because this is worse than the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam.
I did in fact get the achievements and it was easy to do I recommend you all try get it too
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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