
Nash Racing 2 is minor indie racing game which contains 3 gamemodes: Race, Timetrial and Open World cruising. Lot of cars and over 10 tracks. One of steam cheapest race games
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ist echt Kacke
Виграл товар в кейсе King блогера Не покупайте у него кейсы там всегда выпадает такой шлак Игра только с хорошой графикой Все остальное дерьмовые
It all begins with the menu, its pretty overloaded. The Map (Gas Station) dosnt even work. The handling is the most difficult ive encounterd even the npc start crashing at the start. you can even cheat a bit if you hold the forward button while loading a map (make your car further to the start line). Graphics are ok but mostly its over reflected. Some races (city 1 in particular) dosnt show how to drive and you can litteraly drive off the map into void... SOUNDS ARE AWEFUL! you can hear tons of motor sounds even if there is no one at your location its like a constant motor sound. it could have so much potential as a racing game but it sucks so hard.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like Big Rigs: Over the Road Racing, just with a slightly better graphics and made in 2017
Its like your driving on ice.. ive played some bad racing games. Well this one tops it off. omg horrible.Did a 6 year old code this overnight?With his mom?
没中文 没成就 ### 《纳什赛车2:肌肉车》 #### 简介与特色 来体验《纳什赛车2:肌肉车》——《纳什赛车》的续作! 游戏包含简易的调校系统,玩家可以给汽车喷漆,还能选择不同的轮毂和轮胎。 游戏的首个版本有7辆美式风格的肌肉车,以及大量赛道。 游戏中有新型和经典的美式风格V8动力强劲汽车,这些车操控起来颇具难度。 一些赛道的路面是湿的,所以这些赛道非常滑。 游戏包含三种游戏模式: 1. **计时赛**:与时间赛跑。目标是在限定时间内通过赛道。此模式包含8条赛道。 2. **竞速赛**:在6条不同的赛道上与实力较弱的对手比赛。首个版本中的对手处于简单难度级别。在未来的更新中会加入技术更娴熟、更难对付的对手。有些人工智能对手是新手水平,有些则是实力更强的对手。 3. **开放世界模式**:在开放世界赛道中,你可以在不同的赛道或开放世界地图上自由行驶,或者尝试寻找隐藏在开放世界某处的供氧系统。当完成一个关卡后,玩家会回到车库。这个游戏模式纯粹是为了娱乐,供玩家测试车辆以及在开放世界中驾驶。首个版本中有3个开放世界区域。 - 目前总共有17条赛道。 - 部分支持游戏手柄操作。
не подерживает руль
BEST HRA nakupujte to
Nash Racing 2: Muscle cars, developed by Tero Lunkka and Valkeala Software and published by Tero Lunkka, is an indie racing title that aims to deliver a straightforward, no-frills driving experience centered around classic American muscle cars. On the surface, it presents a familiar arcade-style formula—select a vehicle, choose a mode, and race across a selection of tracks—but it quickly becomes clear that the game is operating within a very limited scope. While there is an attempt to offer variety through multiple modes and environments, the overall experience feels constrained by a lack of refinement and depth. The structure of the game includes several modes such as traditional circuit races, time trials, and a more open-ended free driving option. In theory, this mix should provide a decent range of activities, but in practice, the differences between modes are fairly minimal. The open driving feature, which could have added a sense of freedom and exploration, feels largely empty and underdeveloped, offering little in the way of meaningful interaction or discovery. Meanwhile, the race tracks themselves are simple and repetitive, lacking the complexity or memorable design that typically defines engaging racing experiences. Although there are multiple tracks and a handful of cars to choose from, the sense of progression is weak, and the game does little to encourage long-term engagement. Driving mechanics are a central issue, as they fail to capture the weight and responsiveness expected from muscle car-focused gameplay. Instead of delivering a satisfying sense of control, the handling often feels inconsistent, with vehicles reacting in ways that can seem unpredictable rather than skill-based. This becomes especially noticeable on surfaces meant to introduce challenge, such as wet roads, where the lack of precise physics turns what could have been a strategic element into a source of frustration. Rather than enhancing the driving experience, these mechanics highlight the game’s lack of polish and make it difficult to develop a consistent feel for how vehicles behave. Customization options are present but extremely basic, offering only minor visual changes like paint color and wheel selection. These additions do little to impact gameplay or provide a sense of ownership over the vehicles. There is no meaningful upgrade system or performance tuning, which removes a key layer of depth commonly found in racing games. As a result, players are left with a static experience where experimentation and progression feel limited, reducing the incentive to continue playing beyond a few sessions. From a technical and presentation standpoint, the game reflects its low-budget origins. Visuals are functional but lack detail, with environments and car models appearing simplistic and often unfinished. The overall aesthetic lacks cohesion, making it difficult to feel immersed in the racing experience. Sound design does little to compensate, as engine noises and effects fail to convey the power or excitement associated with muscle cars. Combined with occasional technical inconsistencies, the presentation contributes to an overall sense that the game is incomplete. What ultimately defines Nash Racing 2: Muscle cars is not what it attempts, but how little of that ambition is realized. There is a visible effort to include multiple features and modes, suggesting an intention to create a varied racing experience, but these elements rarely come together in a satisfying way. The lack of polish, combined with shallow mechanics and limited content depth, results in a game that struggles to maintain interest even in the short term. In the end, Nash Racing 2: Muscle cars is a difficult title to recommend. While it may hold some curiosity value for players interested in obscure indie racing projects, it falls short in delivering the core elements that make the genre enjoyable. The experience is hindered by weak driving mechanics, minimal progression, and an overall lack of refinement, leaving it feeling more like an early prototype than a fully realized game. Rating: 4/10
Das Spiel macht eigentlich fun. Jedoch nur für diesen Preis, denn würde es 2 Euro oder so kosten, hätte ich es mir nicht geholt. Es ist so ein Spiel, dass man kauf, wenn man nur noch ein Euro übrig hat.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $30.2M | 36.2K | 83% | $24.99 | |
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| $9.8M | 21.8K | 90% | $19.99 | |
| $6.7M | 14.2K | 92% | $19.99 |
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