
A dungeon in danger ! Build, manage, and defend your tower in the satirical heroic fantasy universe of Dungeon of Naheulbeuk. From a shaky establishment to an infamous lair!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.43/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.6Kreviews | 71% | — | $1.4M |
| $29.99 | 257ratings | 52% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
100% Completed in less than 20h. Fun and not really difficult. Just anough challenge to carry on to the end. Some very minor interface issues, no game breaker. 8/10
Le jeu est drôle et plaisant, on retrouve bien l'univers. La campagne est sympa. Je passe du bon temps sur ce jeu :)
That's a qualified "Recommendation" if I'm honest. It's not a fantastic example of the genre. There aren't many room types to create, and the game basically looks after itself. Each level of the tower is basically just a repeat of the previous, with a different layout. If each level had a 'problem', like the demon on Level 5, then I could see it being more fun. I finished it in around ten hours - and I don't feel like there's a lot of replayability. It's a diverting and pleasant casual 'cozy dungeon' game, but you don't have the opportunity to get attached to minions or even follow their 'career', and you can't (easily) track resources vs consumption... not that it really seems to matter. I enjoyed what there was, until I felt like I ran out of 'stuff' to do, and just started repeating things on a higher tower level. I'd give it a solid six out of ten just for general amusement, but only if it's on sale. I got this for around $12, and I'd consider that to be a bit much for what you get.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 78/day in the week to Jul 15 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 60ratings |
| 76% |
| — |
| not modelled |
| $24.99 | 34ratings | 76% | — | not modelled |
| $24.99 | — | 90% | — | not modelled |
| $10.49−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
top moumoute
This is simply a truly good game. Very good music, graphics and gameplay. Funny story with full voice acting. Nothing amazing - I doubt you will launch it just for the visuals or keep playing the soundtrack on repeat - but it all fits, and most importantly it is enjoyable and relaxing like games used to be before the era of microtransactions and FOMO. A very rare experience nowadays. It's not very long, you can probably finish it in 20 hours, and there is very little replayability¹ unless you really like decorating dungeons. However, it feels full of content. Just not the "let's artificially lengthen the gameplay" content you are probably used to. Personally, I felt good when I completed the game, even though it wasn't much of a challenge. I'd love to play more but not at the cost of watering the content down or introducing gambling mechanics. There are a few bugs, some potentially game-breaking, but with auto-saves those shouldn't be a problem (I had to reload a save once, losing a few minutes of my progress, but it only happened when I did something unintended). I loved all of the QoL features like moving existing rooms without rebuilding them (even if that was seldom useful due to the difficulty in finding a different spot fitting the room perfectly). I felt like the developers cared about making the game as enjoyable as possible. I just wish filtering minions was better - the game has nice filters, but deselecting and reselecting them each time feels a bit tedious. There are some mechanics I didn't really understand the point of and I simply chose to ignore them. Thankfully the game lets you do that, you don't have to min-max everything to win. ¹ Actually, I'm writing this review several weeks after completing the game and I'm starting to feel the urge to play it again, so who knows - maybe it is replayable once every few months.
cool
best
Ich mag den Humor
Fun story and gameplay all around
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1M | 935 | 87% | $14.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.7K | 94% | $39.99 | |
| $1.4M | 7.2K | 55% | $7.49 | |
| $1.4M | 3.8K | 94% | $15.99 | |
| $1.4M | 2.8K | 89% | $24.99 | |
| $1.4M | 2K | 85% | $27.99 | |
| $1.4M | 2.2K | 96% | $17.99 |