
Nadir is a roguelike deck-builder with a twist: the cost to play a card is an enemy reaction you can predict. Craft your own cards to slay powerful demons. Gather resources, expand your city, grow in power and conquer the underworld.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nadir is a dark deck building rogue-like adventure, with its artwork burning of infernal fire and many extraordinary inspirations, the deepest of them coming straight from Dante’s Divine Comedy. The illegitimate child of Slay the Spire and Darkest Dungeon awaits you!
Command an avatar of one of the Deadly Sins in 1v1 fights against powerful demons.
Engage in card battles where each of your cards can be played in two ways, depending on its color: blue or red. Balance between them to your advantage, but be careful, as your every action charges the abilities of the enemy.
Collect red and blue abilities on your journey and combine them into unique double cards, shaping the deck in your own way to prepare for upcoming challenges and survive as long as possible.
Gather resources during expeditions to expand the city of Nadir and unlock new characters, cards, and vendors. Develop your underworld kingdom and increase your chances in future fights until you can beat the boss and unlock new Sins.
Each of the Sins brings their own set of enemies that greatly alter your gamestyle. Learning it and developing a strategy to beat it is the key to building a powerful deck and surviving each fight.
Watch your back as you descend to the depths of Hell. It might feel familiar – from the wonders of the Divine Comedy, to the desaturated aesthetics of Sin City, and the unforgettable design of Hellboy – yet always twisted.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nadir is an okay card game, with an interesting mechanic that forces you to trigger known responses from your opponent as a cost to play your cards. Each of your cards has two sides that can alternatively be played based upon the opponent's available moves. Apparently the company folded before fully completing the game, so the end product is fine, but not one of the better choices out there, particularly not for $20.
写在前面:省流,好评是私心,不推荐玩。 接下来是个人吐槽: 一个肉鸽游戏是怎么做到这么不耐玩的! 埃尔南很酷,前期玩的动力是解锁埃尔南,解锁完角色发现是召唤系,好,更酷了。 因为其他两个角色就各玩了一把,后面我就去玩埃尔南了。所以只能写点没人会看的埃尔南技巧(确实很简单)。 这个角色的特点就是召唤物攻击无视对方的格挡,反击,和易伤层数。所以基本上是以下几步: 1.开局最好能刷出加召唤物格子的红卡 2.选择那个上5层易伤的幽灵,有条件锻造一下(这样每个幽灵一击18血) 3.把会触发易伤下降的攻击卡都拆/烧了(所以反击幽灵也别拿) 以上三步做到就无敌了,没有打不过的怪。 画风....画风确实不错,但是实际战斗画面给人感觉还是挺糙的,支持我玩通的动力只有埃尔南。所以虽然给了好评,但实际上并不推荐各位游玩,游戏体验挺单一的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Polish, Russian, French, Italian, Spanish - Spain, Portuguese - Brazil, Ukrainian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it just lacks stuff. f.e. when you use a card that defeats the opponent the game instantly takes you to the after battle screen where you take your rewards, there's no death animation or anything at all. it's little things like this that make this game feel incomplete. and the most important thing of all. cards there's no variety of cards i get past merchants and one other place that you can edit cards, and i just dont see why i should change my layout lol. i dont know if it starts slow and throws you more stuff later but there are not a lot of choices that you can make or many paths that you can take to create your deck.
I hate writing negative reviews, especially for smaller games, but I think it's outrageous how much potential this game has, and how little the devs decided to do with it. The animations are buggy and don't play sometimes, the progression is confusing, and the game controls poorly and in different ways on controller and keyboard/mouse. I play these types of games...A LOT, and usually I can find something positive to say about any one that I've played, to the point of wondering if I'm too easy to please in that regard. Playing this game just made me realize that there's an incredible standard set, and this doesn't live up to it. I'm willing to overlook lots of stuff, even when it comes to games leaving early access but still being unfinished...the difference is that other devs will still keep a line of communication with players, to show them that they care about delivering an enjoyable experience. I've seen nothing of the sort here, and the most recent newspost was just about a sale the game was having, which feels like a slap in the face. The art style and theming of this game RULES, I was so gutted that the game feels painfully rough that I even gave them a couple years to see if they'd turn it around in some way. No dice. Skip this one, there are lots of other options that will satisfy you.
good fun, some slightly different mechanics, but satisfying to master. I can now reliably beat the game with any charactor now i understand what i'm doing.
Such a beautiful looking game with fun mechanics that was sadly abandoned and released in an unfinished, buggy state. [u]Absolutely [b]NOT[/b] worth $20 [/u] Is it worth $3 and an hour of your time? Yes, but you'll be left wanting more from a game that was never finished. The studio was closed down so your money would be going into the ether. But.... Is it worth $5 and an hour of your time? No. Go play other games that respect your investment to learn, play, and ultimately have fun. +Outstanding visual designs +Creepy and interesting atmosphere +Interesting mechanic diving down deeper in hell to fight stronger enemies, greater loot, and more +Really great improvement/alternative to the StS path working your way through obstacles towards a final boss. You descend down rings of hell and have the option to engage with everything provided to you on that ring. Even an escape so you can return to base with your loot and buy upgrades or meta profession for your next run. +The deeper you descend the more options you'll get including tougher enemies, more loot, and rewards +Card crafting +Each card is a dual-card +Lots of interplay between cards played and enemy responses +/-Enemies will not attack you unless you trigger a response via numerous game mechanics +/- Extremely jarring UI at first +/- Very interesting background and UI movements. However it's designed in a way that you're going to feel like you're constantly spinning which will cause a bit of motion sickness. I was able to mitigate this by focusing heavily on the cards and not looking at the background or the UI and character elements that moved with the background animations -Bugs. Bugs that straight up ruins your gameplay. For example you can get a damage immunity status, good for negating one attack regardless of the dmg amount. Certain abilities completely ignore that immunity even though they shouldn't. There are other similar bugs such as playing a card activating or triggering an enemy response that it shouldn't have based on the game's own rules. -Actual gameplay is rough and can be hard to follow unless you're paying very strict attention to how the mechanics [i]should[/i] have played out. You'll often think you made a mistake, but it was either a bug or not properly conveyed via the UI due to bugs, misrepresented interactions, or inability to see other elements of the UI because it overlaps or blocks itself. -Very, very, very unbalanced. There's an obvious skeleton for the [b]vast[/b] amount of mechanical interplay to be exploited for your gameplay runs, but sadly it seems the game never got to that point of balancing the game's own complexities or your ability to properly take advantage of it. It leaves you feeling mechanically encumbered to the point of feeling like you're pushed up against a wall with one hand tied behind your back. -You're limited to 3 cards despite massive interplay and the amount of options you have. Based on the game's dual-card mechanic (red/blue & tokens) 3 can provide 6 or more options, but those opportunities are far and few. 4 or 5 cards would expand enough room for build and tactic diversity -- let alone an actual opportunity to play them. -All of the enemies are very pixelated and difficult to look at. As if their designs were made at 800x600 resolution and blown up 300%. Disappointing considering the interesting art style and character designs. This is particularly jarring when your character looks HD by direct comparison.
A hellbound deck builder with a killer art style, a gloomy soundtrack and a few fun twists to the genre - like collecting the shriveled heads of iconic historical figures. A little rough around the edges, and certainly not the longest or deepest experience, but worth a look for fans of macabre card games.
I really wanted to like this game. I love the concept and the art style drew me in at first! But gameplay wise? It just feels... Stale? Got bored after a couple runs. :/
https://youtu.be/MlpdYm484U4 Custom Card Creation offers some level of uniqueness, but ever action moves at such a slow pace that it's a sluggish time at best.
unbalanced card and mechanic, the games is simply unfinished. maybe I'll abuse this state to get All Achievement later, but for now, I see no fun in playing it. I saw a lot of potential so I buy it since day 1, it's a shame.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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