
This is a text-based adventure puzzle game, where you must struggle to survive in a world filled with ghosts and urban legends. While collecting clues, you'll uncover the truth behind the world and find the way out. The game features a wealth of levels, unconventional rules, and a touch of horror.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩法基本上1:1模仿的文字密室逃脱,但是并不好玩。 密室逃脱可以只用文字作为载体,但是本作的游玩体验和道具组合方式全靠作者脑洞,基本上不看攻略都是随便乱打,看攻略又失去了玩游戏的乐趣。可能喜欢文字怪谈类的探索游戏的会喜欢本作吧,随便点点穷举试试即可。 如果想好好动动脑子,那玩这个还不如玩文字密室逃脱。
挺有创意的游戏形式,但规则怪谈的题材本身不适合做游戏,不好玩。
挺好玩的,抛开官方提供的剧情,游戏的架构和可自创关卡非常优秀,而且作为文字类的表现方式,在一些氛围的渲染上做到位了。虽然比不上3D版可实体交互的规则怪谈,但胜在操作方便,可自定义。
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Hours played at review time, across 52 reviews with recorded playtime.
The game concept is interesting, there is a lot of content and levels. It is just poorly designed, giving either too much information at once, confusing at times (maybe because the original language apparently is not english, and the translation feels weird?), or not enough to reach certain endings. If there is a change to the way the clues are given, and sometimes to the clues themselves, then the game will be more fun to play. When I began playing it I was quite excited, but got pretty bored after trying several times same level to have a different outcome (I got only 4 out of the 7 endings on this one) and not succeeding. Then I played some of the others which are way longer, getting even less endings. After a while I was not interested anymore in reading new clues and just wanted to fully open up the paths to see what could be done or not. Some things I think could be changed: - Give an introduction to each level. When the level begins you have no idea of what is going on or what you are supposed to do. An introduction to the main story might create the attention and interest in going further to solve puzzles and reaching different endings. - Place only a few clues per time. When getting a paper that is added to the notebook sometimes there are 3 or 4 different clues. I feel it is too much, and it gives a sense of feeling lost on what to do first and how. - Add more info on the tutorial. Some things are intuitive, but others are not, like the red marks around some places (which I still don't understand how do they work). I recommend the game because the idea is good, and I can see the effort of the creator. It just needs improvements on the development. Or maybe I just don't have enough patience to read long texts.
游戏形式还算不错,但是游戏的主体部分存在一些诟病。比如明明是规则怪谈,实际上是让你做密室逃脱。 如果你放弃官方提供的内容,打开社区中心的创意工坊,可能会找到不少符合自己口味的小故事吧。
可玩性非常高的一款游戏,玩法类似我以前玩过的水箱跟黑石,比较赖于创意工坊。可惜的是玩的人比较少,没啥人写关卡。
好游戏不一定需要精致逼真的画面
好玩
我认为怪谈爱好者应该人手一个此游戏,好玩捏
确实好玩,胆子小的建议和朋友一起玩,而且创意工坊也有很多好的(神金)作品
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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