
"Myths and Legends" is our next-gen semi-idle, trading real time strategy, that takes the player 2500 years back in time, but with a sense of humor. The game combines elements of exploration, combat, trade and diplomacy on procedurally generated islands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Myths and Legends" is our next-gen semi-idle, trading real time strategy, that takes the player 2500 years back in time, but with a sense of humor.
The game combines elements of exploration, combat, trade and diplomacy.
The world in which our story takes place is the period before 500 BCE.
The locations in which the game takes place are procedurally generated so that each game is different.
The basic version of the game includes 3 ancient Greek factions and Persians.
Each faction has unique units and statistics for many units and its own huge beasts that can be bred.
The game is the next big step in the development of our engine. The lighting in the game changes as the day and night progress. Trade ships and new arrivals arrive on the player's island, and units can be sent to raid enemy lands.
The player will not only have the opportunity to discover and manage islands, but also conduct diplomacy, trade and war with the outside world and factions.
The islands themselves and their biomes will also be diverse.
Other factions such as the Thracians, Phoenicians. Altants ( why not to add something more ancient than 500 BCE - it's just a game ) and several others will be available to players as separate DLCs.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gfllia location looks best -_-
this fight will be legendary (с)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Portuguese - Brazil, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $29.6K | 103 | 47% | $14.99 | |
| $29.6K | 169 | 92% | $6.99 | |
| $29.6K | 324 | 99% | $3.99 | |
| $29.7K | 278 | 84% | $4.99 | |
| $29.6K | 118 | 86% | $14.99 | |
| $29.6K | 99 | 86% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.9K | 45 | 96% | $12.99 | |
| — | 0 | — | — | |
| $1.6K | 33 | 76% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |