
"Myths and Legends" is our next-gen semi-idle, trading real time strategy, that takes the player 2500 years back in time, but with a sense of humor. The game combines elements of exploration, combat, trade and diplomacy on procedurally generated islands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Myths and Legends" is our next-gen semi-idle, trading real time strategy, that takes the player 2500 years back in time, but with a sense of humor.
The game combines elements of exploration, combat, trade and diplomacy.
The world in which our story takes place is the period before 500 BCE.
The locations in which the game takes place are procedurally generated so that each game is different.
The basic version of the game includes 3 ancient Greek factions and Persians.
Each faction has unique units and statistics for many units and its own huge beasts that can be bred.
The game is the next big step in the development of our engine. The lighting in the game changes as the day and night progress. Trade ships and new arrivals arrive on the player's island, and units can be sent to raid enemy lands.
The player will not only have the opportunity to discover and manage islands, but also conduct diplomacy, trade and war with the outside world and factions.
The islands themselves and their biomes will also be diverse.
Other factions such as the Thracians, Phoenicians. Altants ( why not to add something more ancient than 500 BCE - it's just a game ) and several others will be available to players as separate DLCs.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Where to begin... The game is nicely done with decent music, but Only 4 units can be in each location. Selecting multiple units allows you to select and move up to 4 units. There's a way around this. If you're fighting in a location, you can move another 4 to the adjacent square, and then your soldiers will engage the enemy on the march. The game revolves around exploring subsequent squares; maps are generated differently, but the center is often very similar. This is where you mainly expand your city. All units level up, which is a plus. There are places to train or bless them. Overall, a good game for one or two evenings. No more.
An excellent strategy with elements of trade and diplomacy. This game "steals" my time. The advantages include: - excellent trading system; - there is a combat system; - magnificent level design; - the game is understandable on an intuitive level. I found the following disadvantages (you can say shortcomings): - few fractions; - to finalize the city development system. The game boldly pulls by 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Portuguese - Brazil, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Step by step...to victory or defeat? dude, this looks good, but not enough content... [u] add more [/u]
I'm not a fan of strategies, but I decided to take this game at a discount and I didn't regret this purchase. I repeat, the gameplay is new to me, but I really liked the system of developing my world inside the game, there is also a combat and trading system, I really want to see many more other factions (there are not so many of them now) and I want to see something similar to the development of the city, so that even more buildings can be built which is somehow developing my island. I also want to see multiplayer, at least not against other people, but a cooperative with my friends. Otherwise, considering that the game has just been released and will continue to develop, I give it 8/10. Great sound, hints, game design, a little bit of graphics was missing, but of course it's stupid to judge for that
Video to learn how the game works: https://www.youtube.com/watch?v=BY5L0tsmgPU Gameplay loop: - The game is a mission base game, win mission to go to the next mission. After winning a mission, you get buffs for your next mission but there is also a sandbox mode if you prefer (custom game). - While you are learning the game put the environment on relaxing before starting a mission. - Start by building all the basic buildings (ore mine, residential area, forge, training hall) - Train battle units and explore the map and kill the enemies (conquer the map). - While your soldiers are exploring the map, look at level objectives (parchemin) and do the actions need to do the objectives. Most useful function: The left mouse button allows you to select a building or units. Keep it pressed for selection rectangle for multiple units. CTRL + Number allows you to save selection of a unit, building and army. Use the Number afterwards to select it again. Escape or "P" key opens the settings menu during gameplay and pauses the game. Use mouse scroll to zoom in and out. You can use "WASD" keys or mouse to move around. Icons on top during gameplay: - Show the resources you have. - Monster hand to go where the enemies are. - Throne Hall and Training hall icons to go directly there. - Parchemin in the right to see the objectives to win the mission. Positives: Very good little RTS with a lot of content and progression. A lot of advanced buildings to build, like the forum where you can train very strong special units (gods), very fun to see the special effects of their attacks. Negatives: A bit hard to know which buildings you built and to locate them, unless you have a good memory. But you can make it easier by buildings always in a specific way. Even if the map (island) is small, I think a mini-map will help. If they could make it easier to know which buildings we have and make it easier to locate them, it will make the game perfect. Neutral: Navigation in the menu is not standard but once you know how it works, it is fine.
That's a fascinating story, Too bad there is no connection to the historical component :(
Finally, good enoigh strategy. Don't like any other like HOI4
not a bad time-killer.
A great mix of strategy, trade, and humor! 🎯 The atmosphere of antiquity is felt at every turn, and procedurally generated maps make every game unique. Combat, diplomacy, and trade are all balanced, so there's always something to do. The game captivates from the very first minutes!
A game along the lines of some strategy games. The training is easy, informative. No bugs, hangs were noticed. The story is interesting, the possibility of wagering for interesting characters. I recommend this game for learning!
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Players by region
Where this game's players are, estimated from review languages.
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