
Myth of Empires: Throne is a free seasonal multiplayer warfare sandbox. Explore vast lands inspired by multiple civilizations, tame creatures, forge powerful weapons, and build your guild. Lead cross-server expeditions, conquer territories, and compete with players worldwide for the ultimate throne!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best US #70, worst CN #78 · 2 markets collected
About

Myth of Empires: Throne is free worldwide. No base game purchase required. Step into vast lands inspired by Zhongzhou, Dongzhou, and Xizhou. Begin from nothing in a living world of dynamic day-night cycles and complex ecosystems as you explore, survive, and build your power.
Season mechanics significantly boost resource production and development efficiency, shortening the early progression phase. Unlock over 1,300 crafting recipes and equipment systems as you rapidly build strongholds and prepare for war.
NPCs, horses, and wild beasts can all be trained and raised to become trusted combat and transport companions. Grow your guild through breeding and training as they aid you in exploration, warfare, and long-range expeditions.
Wield over a hundred melee weapons alongside siege engines and defensive structures. Coordinate troop formations and tactical cooperation to experience diverse warfare across sieges, field battles, and fortress defense.
Servers reset periodically so all players begin from the same starting point. Expand your dominion through County Battles, Fortress Battles, and cross-server expeditions while competing for world dominance through alliances, diplomacy, and war.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 61% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 352 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun game. Needs more players
画面不错,上手也简单,系统非常复杂,各种菜单各种充值,到处都是别人的家有时候跑着跑着就莫名其妙死了
新的赛季天赋挺好的,陷阵营狂喜,下个赛季会不会加机动性让虎步爽了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $0 | 2.2K | 63% | Free | |
| — | 0 | — | — | |
| $0 | 9 | 56% | Free | |
| $663.7K | 4.1K | 60% | $6.99 | |
| $588.1K | 991 | 67% | $19.99 |
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Russian, Czech, Japanese, Polish, Thai, Dutch +3 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 352 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
两个月清零一次,你当你是啥游戏?还要充钱洗装备,一个赛季一两千打底,太坑了
Great game lots of content.
'/
игра на первый вид хорошая но потам когда погружаешься всю суть игры наченаешь понимать что игра полнастью за багаюзаная,вот взять например нужен жир зверя где взять с кабана или медведя убил а нет функци разделки а значет жира не будет или разбить тот или иной ящик не возможно рабить
伟大的游戏
yeah it's alright.
geile idee, sehr schlechte umsetzung
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.