
Mystic Pillars is an original blend of intriguing puzzles and an immersive storyline set in Ancient India, providing you with a unique gameplay experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a major crossover between Indian cinema and interactive entertainment, Mystic Pillars x Kantara update marks a significant expansion to the game. The new free update introduces a narrative collaboration inspired by the cinematic universe of Indian movie Kantara by Hombale Films - blending folklore, spirituality, and logic-based gameplay into a culturally rooted gaming experience.
The expansion includes:
Newly designed thematic puzzles for the Kantara village
Animated cinematic cutscenes capturing the mystic forest tone with Kannada Voice Overs
Environmental restoration of Kantara village where solving puzzles visually heals the land

Play as a mysterious traveller whose journey across the world lands you in the kingdom of Zampi. Resolve the drought plaguing the once-prosperous kingdom of Zampi by solving puzzles and destroying the magical pillars blocking the water.

Over the course of your journey, you meet other characters and slowly uncover what exactly happened that led to the downfall of Zampi. The animated cutscenes in the game add to the storyline and keep you wanting for more. Puzzles become more interesting and challenging to solve with different configurations as you proceed further in the game.

A game based in the southern part of Ancient India.
100 simple and unique logical puzzles.
An engrossing mystery surrounding the past, unveils the truth as you press forward on your journey.
Highly stylized, beautiful hand drawn artwork.
Animated cutscenes.
Partial Controller Support.

Other Features:
- Inspired by the board game Mancala / Ali Guli Mane
- Supported in 20+ languages - English, French, Italian, German, Spanish, Russian, Chinese (Simplified & Traditional), Japanese, Korean, Portuguese EU, Polish, Turkish, Portuguese BR, Hindi, Kannada, Telugu, Tamil, Arabic, Catalan, Hebrew
- Voice over in English and Kannada (the local language in Bangalore, India)
- Official Showcase as part of Unite India 2018 event
- Official Selection: Indie Megabooth GDC Showcase 2020
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 87reviews | 85% | — | $7.3K |
| $12.99 | 815ratings | 59% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is wonderful. Good art, engaging story, and extremely satisfying puzzles. Some levels have slight difficulty spikes, but nothing that can't be overcome. I really enjoyed what I have played so far.
This game tries to mix an in-depth story with a puzzle game. Unfortunately, it fails because it's pretty obvious who you are talking to when they start telling the story making the supposed reveal lame. Next time, blackout their body. The puzzles are fun but don't get harder as you progress. There are a few challenging levels sprinkled in, and the 80s levels are some of the easiest. They add new puzzle mechanics, but not enough, and they aren't compelling. If you really enjoy puzzle games, I'd give it a shot. Otherwise, pass.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +9 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an interesting little puzzle game that I cannot wholeheartedly recommend, but neither can I in good conscience give it a thumbs-down. I'm settling on giving it a thumbs-up, because I mostly had fun and it made my brain work, but be aware that it really has issues. Essentially your job is to manipulated gem/coins from pillar to pillar, attempting to create the right number of gems on each pillar. The catch of course is that your number of moves is limited, and you can only move your gems the number of pillars away as there are gems (in other words if you have three gems on a pillar, you can move all of them three pillars away, or two of them two pillars away and then with the remaining gem move it one pillar away; it becomes clearer in actual gameplay). The art is minimal and the cut-scenes are equally lowest common denominator, high-school art-class style illustrations, and the music is humdrum, so it's not exactly a feast for the senses. The gameplay is largely fun and intuitive, and even a lot of the difficult puzzles will eventually be solved as you have a “eureka” moment that makes you feel like a genius. But. BUT. There are utterly random difficulty spikes where you'll solve three problems in a row like a boss, and then be stumped by an absolutely horrendously convoluted puzzle.....followed by another two or three decent ones. In addition to the unexpected difficulty spikes, there's the sheer repetition of gameplay....there's 100 levels and while some are more or less complicated (and there is a wrinkle in gameplay about half-way through where some pillars have one-way arrows meaning you can only move gems in one direction from them) there's really no change in the basics of the puzzles. That's a lot of sameness with no real variety (and you may even think, as I did, that hey, if I break it up into six or seven levels per day in my downtime then it won't feel as samey/eye-gougingly repetitive......guess, what, it STILL does....very much so!) So, while I am ultimately recommending this game, be aware that it has several aspects (bland, barely competent artwork, random difficulty spikes, horribly repetitive gameplay) which are less than positive, and proceed accordingly.
Has some fun and challenging puzzles and relaxing music
Неплохая головоломка. Позиционирование её как "сюжетно-ориентированной" несколько странно - вся эта ориентированность заключается в том, что параллельно с решением задачек игроку рассказывают некую историю. Паззловая механика свежая, часто освежающая, но иногда вынуждающая брутфорсить. Графика и музыка приятные, но ничего выдающегося.
+1 有中文 有成就 神秘石柱 X 坎塔拉 《神秘石柱 X 坎塔拉》现已正式推出! 作为印度电影与互动娱乐领域的重磅联动,Hombale 影业、Holy Cow 工作室与 Astra 工作室联合推出此次合作内容 “神秘石柱 X 坎塔拉”,本次为完全免费更新,带来一段以《坎塔拉》世界观为背景的全新章节。《坎塔拉》是印度热门爆款电影系列,灵感源自南印度民间传说与神话故事。 本次联动扩展将玩家带入全新场景坎塔拉村,旅者将在此对抗一股侵蚀森林与村民的黑暗诅咒。剧情融合《坎塔拉》第一部中的地域民俗传说与精神守护主题,进一步加深互动玩法与电影叙事的联结。 每个谜题都相当于一道具有象征意义的反咒术,逐步破除黑暗印记,为村庄与环境恢复平衡。 本次扩展内容包含: 为坎塔拉村全新设计的主题谜题 展现神秘森林风貌的动画电影式过场,配有卡纳达语配音 解谜过程会实时以视觉效果治愈、复苏大地 这款扎根地域文化的独立游戏与极具文化影响力的影视 IP 相结合,彰显了印度电影与游戏 IP 日益深化的融合趋势。 本次更新还延续了对印度传统游戏体系的数字化传承,例如阿里古里玛内(Ali Guli Mane),并通过现代平台将其呈现给全球玩家。凭借鲜明的叙事特色与文化真实性,该扩展进一步巩固了卡纳塔克邦在各类娱乐形式中的创意影响力。
Para quem gosta de puzzles para passar o tempo é ótimo
The artstyle of this game is especially worth studying for artists that want to portray characters of southwest asian descent. Its not just about "make character brown". Very well done! And an interesting take on puzzle games I've not seen before. If you're a fan of puzzle games it might not be hard, but certainly worth playing, especially to support indie Indian devs.
This is, by far, one of the most elegant, culturally unique puzzle games I have played in years. I picked this up on sale for a mere $2 and just couldn't believe the value I got out of that $2. Highly recommended to anyone who likes puzzles and experiencing a story that wouldn't come from any American or European gaming company!
只能说很无聊,每一关都是差不多的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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