
Play your way through the different maps generated with every playthrough, constantly on the move away from the calamity of light, the Shine Raid, to your left and on your final battle with the Fallen Angel Alma. There's no turning back, once this thrilling one-way adventure begins!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forget about saving the king, forget about saving the townsfolk, a true hero is one who saves the day!
Once you begin Mystery Chronicle: One Way Heroics, there is no turning back.
Mystery Chronicle overhauls the gameplay and graphics of the highly acclaimed indie title One Way Heroics. As well as adding in some well-loved characters from other IPs such as Danganronpa and Shiren the Wanderer.
Play your way through the different maps generated with every playthrough, constantly on the move away from the calamity of light, the Shine Raid, to your left and on to your final battle with the Fallen Angel, Alma. There's no turning back, once this thrilling one-way adventure begins!

Filled with over 20 different classes
Epic battles together with the comrades you meet, and the chance to unravel the mysteries of these worlds.
Dungeon Crawling Goes Above Ground
Leave dinky dungeons behind to explore an infinite number of procedurally generated worlds, each with their own terrain, traps and treasure.
Forced-scroll Roguelike RPG
The Shine Raid consumes everything in its path and moves with every action you take! Do you risk taking a detour for loot, or do you play it safe and put more distance between yourself and annihilation?
Brimming with Class and Characters
With over 20 classes to choose from, no two adventures will ever be the same! A quirky cast of NPC allies will always be there to keep you company—so long as you take care to keep them alive.
Social Skills
Share the worlds you unlock with friends, then post your successes (and failures) on Twitter. Thanks to daily Campaign Worlds you’ll never run out of new ground to cover!
English and Japanese Interface, Subtitles and Full Audio!
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−90% | 413reviews | 61% | — | $8.7K |
| $14.99 | 925ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot of the reviews mention invisible traps, unfortunately for this game's review score, while they've since updated it with patches to fix that, the top reviews haven't reflected that change. So I just wanted to post this one review to let people know you can set traps to visible in the options menu, or play with invisible traps if you like the thrill. Now for an actual review, if you've played the original One Way Heroics, this is more of the same. If you haven't, well, this is a spin on a traditional roguelike. Just like the original, there's a simplistic hunger system(energy, but you can't die from not eating, just severely weakened at 0 energy), weight/inventory management, and of course tile-based turn based combat. The spin is the same, the player is forced to move east as the screen is slowly consumed from the west. I'll mostly compare this to the original OWH. I think there's a lot more variety in this game compared to the original, for better or worse. Player classes feel like they have a bit more variety now, for better or worse. The noncombat classes I feel are worse off in combat compared to the original, but their support abilities do feel stronger. There's a pretty large number of classes now compared to the original, I especially liked the Samurai class for their unique skill that became stronger every time it was used. On the continued topic of variety, for better or worse, I feel like this game is much harder, partially due to the increased enemy variety. There's a lot more threatening enemy types you can potentially encounter early on, and a lot of interesting boss type monsters that weren't in the original. A notable change, golems and dragon monsters are 2x2 tiles in this game, compared to the 1x1 monsters in the original, which lets you manouever around the environment when dealing with these enemy types in different ways compared to the original. Even more on the topic of variety, there's quite a few different NPC companions compared to the original. Some of them do feel quite weak to me, and some quite strong. Compared to the original though, I do feel like there's less charm to these NPCs, and they do feel less unique. On the flipside, I do believe they are generally easier to recruit in this game. EVEN MORE on the variety, there's a lot of new items and even equipment classes. I was especially happy to see the Fist type weapons in this game, something sadly lacking in the original. More on the gameplay, there's an odd Versus mode in this game that I've only tried minimally, it seems to be an odd asynchronous 1v1 adventure where you occasionally fight a copy of your opponent. There's an issue with the UI removing the analog clock in the original game, the boss and miniboss squad still spawn at certain times, but with the removal of the analog clock there's no indicator on when they arrive, which means you have less ability to carefully plan against these encounters. The music was nice, but unfortunately there's a relatively small number of tracks in this compared to the original - but that's to be expected since the original OWH just uses hundreds of freeware tracks, this game has unique BGM. And on the continued topic of audio, though I forgot to mention it at the companion section, but this game has voiced lines for a lot of the companion dialogues. Visual wise, it definitely looks a lot more polished here, both in sprite art and portrait art. Though I do have an issue with the screen layout, it feels a bit crunched for space vertically in comparison to the original. Speaking of screen layouts, the UI in this isn't optimal, it's definitely showing as a PC port of a console game, and lacking in customization options for certain buttons. While you may see some comments about it being 30FPS and how that may seem strange for a turn based game, it definitely feel a bit sluggish in responsiveness of controls, especially when compared to the original OWH. This game likes to go on sale fairly often these days, I would definitely recommend people to pick this up and give it a shot.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Compared to the original One Way Heroics, it's better in some ways, but worse in a lot more. I don't know that I'd recommend it over OWH+, given how extremely frustrating the parts that are worse are, but if you think you can live with them, it's definitely worth the 99 cents on sale. Things I liked: [list] [*]More classes (like, a lot more, probably double the original game at least) [*]More types of weapons (knuckles, boomerangs, throwing bombs, guns) [*]Greater enemy variety (but this also kind of sucks, more on that later) [*]Large enemies like Golems and Dragons are now 2x2 instead of 1x1, allowing you to avoid them using terrain [/list] Things I hated: [list] [*]Many characters and much of the dialogue has been... "punched up" to be edgier and more in-your-face. Most notable is that characters are frequently lewd and inappropriate to a gratuitous degree, including a scene (text-only) where Dosey now licks your naked body to heal your wounds. This sort of thing doesn't usually bother me, but it really put me off here because of how tonally off all of it feels. [*]Slimes are a new type of common enemy that are [i]completely immune[/i] to physical damage, which is funny, given how many of the classes in the game function purely off physical damage. They're difficult, if not impossible to avoid in most cases and if you can't deal with them, you're stuck with them following you everywhere. [*]Voice acting, while a nice touch, is frustrating as allies now vocally comment every single time you defeat an enemy. If you don't want to hear "Yatta! Yatta! Yatta! Yatta! Yatta!" every two seconds, you need to mute voices completely, as there's no toggle for ally chatter. [*]30 FPS lock, which, you might think, isn't that big of a deal for a strictly turn-based game, but [i]boy[/i] do you feel it. [/list] Oh, yeah, and they added traps to the game. You can toggle them to always be visible in the options menu (I'd suggest that you do). They're occasionally useful, but mostly a nothingburger; anyone complaining about them probably didn't play the game for longer than an hour.
Turn away now and go play "One Way Heroics" instead. If your here after playing "One Way Heroics" because you wanted more and got told this was a sequel - it isn't, do yourself a favour and don't subject yourself to this. You won't be getting more here. The game's base framerate feels awful, the controls are clunky, many changes have been made to the gameplay to make it frustrating and random. Its not a sequel to One Way Heroics, its a game inspired by it and just wants to use its name.
[h1] とりあえず遊んでみての感想(一時間程度)[/h1] 自分は無印版をフリーゲームのころから遊んでいてswich移植版も闇を倒すエンド、キャラ全開放や果てエンドまではやりました。 steamでもプラスを思い出したらプレイする程度に元のゲームが大好きです。 今回セールで安かったので買っていたのをプレイしてみたのですが…正直評判は良くないので期待せずにプレイしましたが、予想以上に遊んだ感触は良くないです。 [h2] 豪華なCVがテンポを悪くする [/h2] 絵が変わり、キャラクターに声が付きましたが、このゲームは[b]トライ&エラーで繰り返し必須なのが前提の作品です[/b] 毎回開始するたびに王のセリフから始まり、ボイスの読み込みの問題なのか連打してもそこまで会話を飛ばしてくれない。 魔王(本作では堕天使)も現れるたび、消えるたびに同じセリフを言うのでテンポを阻害されている 誤解しないで欲しいけど声優が悪いわけではなく、ゲーム性とマッチしてないんですよね フルボイスならまだ豪華にしようとしてスベったなぁ…で苦笑いで受け入れるけど、フルで喋る箇所とパートボイスの箇所があってゲームにボイスをつけることでテンポとしてどうなるか?を分かってなかっただけ感がひしひしと伝わります。 テンポの阻害を分かっていたなら全部パートボイスにするべきだったと思います。 [h2]固有名詞の変更 [/h2] 一言で言うなら[b]スベってます[/b] 制作者は片道勇者を無名ゲームとして舐めていたのか知らんけど、タイトルの大幅な変更も相まって「俺たちのゲームとして出したい」という嫌なクリエイティブ精神を感じます。(振リ返リマセン勝ツマデハというタイトル自体は良いと思うけど、他の固有名詞も変更してるから穿ってみてしまう) カタカナ固有名詞にするなら会話中に〇〇で~と一回ぐらい説明するべきだと思うけどチュートリアルで説明されるのはシャインレイド(原作で言う闇)と堕天使(原作で言う魔王)ぐらいなので固有名詞変更有のアイテムはアイテム欄の説明をチマチマ読むしかない。ならせめて原作っぽくアイテムごとに何か面白い会話があったりしてもいいんじゃないかな… 原作のシンプルな名前の素晴らしさを改めて感じるばかりで固有名詞変更したことによる良さが全く分からなかった。 とりあえずコラボキャラが気になるのでキャラ開放までは遊ぶけどオススメはしない。
・UI周りに不便な所がそこそこある ・罠が理不尽(設定で可視化すれば解決) みたいな悪い点もそこそこあるが、前作ファンなら買って損することはないと思う 特にクラスの数がかなり多く、コラボクラスなどもあってボリュームは増えている キャラにボイスがついていたり、グラフィックが良かったりと、前作にはない魅力もそこそこある セール時に500円以下で買えるので、興味があればやってみたほうがいい
Mystery Chronicle: One Way Heroics is a side scrolling roguelike where the world is consumed by darkness from the left side of the screen. The forced scroll creates constant forward pressure. Pixel art is clean and readable. Performance is stable with minimal load times. Combat is turn based on a grid. Movement and attacks each consume turns. Enemy variety introduces status effects and ranged threats. Positioning matters near cliffs and obstacles. Boss fights require resource planning rather than raw stats. Progression depends on loot drops and class selection. Equipment rarity influences damage and defense spread. Food and stamina items prevent attrition. Classes alter starting skills. Unlocks persist between runs and expand build options. Exploration rewards detours. Villages offer shops and quests. Treasure rooms contain high tier gear but cost time. Random map events provide bonuses or traps. The scrolling wall limits backtracking. Route choice defines risk. Audio uses simple chiptune loops. Sound effects confirm hits and item pickups. Music varies slightly by biome. No voice acting is present. Audio clarity keeps combat feedback clean. Mystery Chronicle: One Way Heroics succeeds through constant forward tension and light build variety. Narrative depth is low. It fits players who enjoy fast roguelike loops and positional resource management.
I just forgot to rate this game but yeah it's good. Play it. Forever.
This game is a little over-hated. Like everyone, I think the original is overall the better game, but there is fun to be had with this. Pros -It's still OWH, the core gameplay, controls, and victory conditions are the same -WAY more classes to play, tons of new content -World generation feels a little more random with more variety -Tons of stuff to unlock, building the castle feels *slightly* more fleshed out -The art overall is a little hit or miss, but I really like the sprites themselves Cons -The Fairy sidekick is ♥♥♥♥♥♥♥ insufferable, all of the dialogue is overly-cringe weeb ass garbage. A bummer because the original had memorable characters and a charming story. -30fps lock, and the game is choppy and feels super laggy (Lossless Scaling helps) -Botched online implementation -New UI is 50/50. Some things are more readable, but it's less customizable, and menu navigation feels clunky. -Music is worse and there's way less variety -Traps suck, but you can make them visible in the options (do this) I'd recommend the original to newcomers anytime over this, but if you've already played that cover to cover and want more, I really don't think this game is as bad as everyone says. I go back and forth between this and the original and enjoy them both.
全実績済み OWH(こちらも全実績済み)と比べても十分面白いが、悪い点も目立つ 自分的に致命的だったのが30fps固定なせいで、ダッシュどころか通常操作時ですらカクカクしていた点 フレーム生成で解決したが、フレーム生成が無かったら返金申請をしていた OWH+と比較 良くなった点 ・グラが良くなっている ・クラス追加 クラス数が結構増えており、独自の個性があるクラスもそこそこいる 似ているクラスもあるが、一応特徴はあるので良い数だと思う 何故か理騎士は消えている ・矢のまとめて販売が10ずつではなく全部にできるようになった(R1→下キー) ・武器種の追加(ブーメラン・ナックル・装備できる爆弾) あんまり使わなかったので、人によっては微妙な点かも 悪い・悪くなった点 ・30fps固定 ・自分以外の行動時間が長くなっている気がする 画面内に自分以外がいないのに1マスの移動で一々止まる時間(敵の移動等によるもの)がOWHの時より長く感じてテンポが悪い ・ショートカットが使いにくくなった ショートカットキーを押す→選択する流れになったので、解錠みたいに連打する時がめんどくさくなった 理術時に移動誤爆も起きたが、こちらは丁寧にやれば起きない ・会話によりテンポが悪くなった OWH時点で吹き出しでの会話があり、それすらダルかったが、こちらでは会話Windowが表示され、テンポがさらに悪くなっている リプレイゲーなことを考えると既読スキップが欲しかった ・罠が邪魔 罠がある別ゲーに慣れているので罠という発想自体は良いのだが、このゲームの罠はテンポを著しく下げている 罠見え設定では無く、罠無し設定があっても良かった ・CVが無い OWHでも無かったが、コラボキャラくらいは既存音声でもいいからさすがに欲しかった その他 ・味方が強くなったが、その分なのか個性的な敵もふえ脳死でやりにくくなっている それだけならいいのだが、海?でぶっ飛ばしをしてくる骨が高確率ででてくるのが不快すぎた
The 30fps compared to the original's 60fps is the only thing needed to mention how bad this is. Forget everything else.
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Where this game's players are, estimated from review languages.
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