
Mycofall is a survivors-like auto-shooter with ONLINE CO-OP for 1-4 players. Defeat hordes of infected insects to evolve and morph powerful abilities and weapons. Collect mycelium, grow stronger, unlock permanent upgrades and defend the forest solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
About

Mycofall is a bullet heaven title that offers fast gameplay, deep playstyle and build optimization and a unique mushroom core loop that blends collecting resources and killing creeps.
No aiming is required, you focus on moving, dashing, dodging, making build decisions and collecting your primary resource: mycelium. It spawns as you kill insects, the faster you, the more mushrooms spawn, got the idea? Perfect for the min-maxing kind of players, huh?
Face endless waves of twisted insects in our fantasy bullet-hell survivors-like setting. Play solo or team up online, share progress, and combine powers to stand against the swarm together. If you are looking for a game like Deep Rock Galactic: Survivor or The Spell Brigade our game is for you!

The unique mushroom core loop blends killing creeps and collecting your main resource mycelium that spawns as you kill enemies. If you want to master Mycofall's core mechanic you'll need to build your own playstyle that allows you perfect pathing to collect the mycelium while killing enough creeps to trigger the mushroom respawn-o-meter.
If you struggle to climb up the leaderboard it's most likely because you screw up paying attention to this system. No worries it takes some time and practice to improve your mycelium-per-minute-rate (mpm - yeah, that's a real metric).

In Mycofall your character holds up to 6 skills — but you'll spend most of your time leveling, evolving and morphing them rather than adding new ones. Want a crit-build? Done. Lifesteal setup? Yup. The "Fast Boi"-Build? Sure. You define how each skill behaves, what perks it gets, and what enemies it targets. And then combine it all for broken synergies.
Dive into character perk-sets that shift your entire playstyle, plus 15+ attributes like speed, mycelium-bonus-rate, armor, hp-regen, dash-range and more. The build space is deep. Craft your own, and climb the leaderboard.

Nothing kills replayability faster than missing meta progression. That's why Mycofall offers a vast library of permanent unlocks — giving you even more options and flexibility to define your own build. Unlock characters, skills and perks using one currency: The purple Meta Mushrooms.

Why spend hundreds of hours in a bullet heaven? Either you're grinding an audiobook/evergreen sitcom, or you're chasing the top 100. Maybe even top 10. Mycofall's global leaderboards are split by difficulty and player count, because comparing a 4-player difficulty 3 co-op run to a soloplayer difficulty 1 session isn't fair. Clean, transparent, competitive.
And now dive into the woods! Download the Demo, hit the wishlist button and munch some shrooms bugs creeps.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a fun game to play with others. Mushrooms Mushrooms everywhere :)
I love this game and its design! the visuals are fascinating, the gameplay is creative, easy to understand, and genuinely fun, even for someone like me who does not usually play many games. You can really tell how much love and work went into making it! x3
What can I say? First of all, yes, it’s one of the many “Action Rouge like” games just like any other - but in its own unique way. The charming details of the little mushroom world complete with its insects that want to devour you are very well done for a game that’s still in “Early Access.” The skill balancing is still a bit rough around the edges but that does not make it any less fun to dive into a life threatening adventure with friends.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Traditional Chinese, Turkish*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]采蘑菇的小蘑菇[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] 在暗黑森林中,玩家将化身蘑菇人,抵御虫潮侵袭,守护森林生态平衡。 相较于多数幸存者类游戏升级选择技能升级的随机性,本作的技能成长是由玩家自由决定分配的,需要在地图上采集蓝色发光的菌丝,作为升级技能的货币,可以选择攻击范围、冷却、伤害等词条进行加点,而且虽然是0.1的加点数值,但是幂指数增长,前期基本看不出来,后期鸟枪换炮。 这也导致游戏整体的难度曲线都往前期压,而且本作属于市面上很少见完全看不到局外成长,虽然有一些无痛大痒的解锁机制,比如四个角色分别代表,血量高,跑得快,冲刺快,升级快,没错,就是没有一个攻击高,这就是懦弱的蘑菇人,一点都硬不起来,全靠苟。 流程上也是按时间限制发育的幸存者,但是按波次算,每一波时间到了就可以进入加点界面,有一种寸止的感觉,明明很专注在走位,结果不留神弹出界面,等退出后丧失了原本的节奏,这和选升级是不一样的,升级的选项非常简单,可以1秒直接下判断,但是加点需要衡量资源够不够,如何分配等等,算是波次和单地图的设计冲突。在第十波的时候,就会出现螳螂boss,而第二十波也就是游戏结束的时候,还是螳螂小姐,ea阶段怪物实在是有点贫乏。这里最需要注意的点就是boss波次陷阱,这个阶段只要boss没有死亡,那么就可以一直持续下去,玩家就可以一直刷菌丝资源,但问题这一阶段同样不能加点,再多的资源如果打不过也没有用,必须要在9阶段的时候起码把技能点到索敌变化,不然到头来攒再多资源都是一场空。 了解游戏以后,就会发现一个尴尬的问题,就是基本上没有随机性,给玩家的加点自由度太大了,反而限制了游戏的趣味。boss和大精英会给两个遗物,这个是随机出的,但本质上就是升了几级的加成,效果和升级一样,只是数值有点差距。而且资源的本质,实际上要杀敌才能产生,也就是一开始杀伤力最强,那么发育就越强,纯粹的公式化滚雪球,先点什么后点什么都需要按部就班得来,打了几把都是重复一样的流程。我不是没有尝试更多技能组合,看看有没有新体验,可解锁了三个技能,索敌的利用率远不如初始技能。这是底层逻辑决定的,你需要不断去寻找菌丝,而且这一过程中还要保持杀敌促进菌丝增长,那么不是最高效率的索敌方式,什么光环回血镖都等于打不到人,这种距离需求就是有差距,制作人也很明显知道这个问题,其他技能索敌进化的时候都有伤害加成,就初始技能没有。 想法很好,给玩家自由加点,但也导致游玩公式化,重复度更高,而且游戏目前内容确实不算丰富,更适合精打细算的玩家。 [quote][h3]鉴赏员测评配置:[/h3] GPU:NVIDIA GeForce RTX 3050 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽!
game is good but the music is annoying specially the drummers so much headach
great game. i first needed to built properly to make it to queen mantis.
Mycofall ne révolutionne clairement pas le genre du Survivors-like, mais il fait très bien ce qu'il entreprend. Son univers à base de champignons affrontant des hordes d'insectes lui donne une identité sympathique, tandis que la boucle de gameplay fonctionne immédiatement : récupérer du mycélium, améliorer et faire évoluer ses compétences, débloquer de nouveaux personnages et chercher des builds toujours plus puissants. Rien de particulièrement spectaculaire ou inédit donc, mais c'est efficace, agréable à jouer et suffisamment accrocheur pour donner envie d'y retourner. Et finalement, le meilleur compliment que je puisse lui faire, c'est qu'après avoir terminé mon enregistrement… j'ai relancé le jeu hors caméra pour essayer les nouveaux personnages et pouvoirs que j'avais débloqués. Ma découverte de Mycofall sur Glitcharium : https://youtu.be/X4jcKe-Oqgk
okay
Jogo do estilo que eu gosto, sem bug, em pt-rb. Logo logo platino ele hahaha
Jup
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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