
Mycofall is a survivors-like auto-shooter with ONLINE CO-OP for 1-4 players. Defeat hordes of infected insects to evolve and morph powerful abilities and weapons. Collect mycelium, grow stronger, unlock permanent upgrades and defend the forest solo or in online co-op.
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About

Mycofall is a bullet heaven title that offers fast gameplay, deep playstyle and build optimization and a unique mushroom core loop that blends collecting resources and killing creeps.
No aiming is required, you focus on moving, dashing, dodging, making build decisions and collecting your primary resource: mycelium. It spawns as you kill insects, the faster you, the more mushrooms spawn, got the idea? Perfect for the min-maxing kind of players, huh?
Face endless waves of twisted insects in our fantasy bullet-hell survivors-like setting. Play solo or team up online, share progress, and combine powers to stand against the swarm together. If you are looking for a game like Deep Rock Galactic: Survivor or The Spell Brigade our game is for you!

The unique mushroom core loop blends killing creeps and collecting your main resource mycelium that spawns as you kill enemies. If you want to master Mycofall's core mechanic you'll need to build your own playstyle that allows you perfect pathing to collect the mycelium while killing enough creeps to trigger the mushroom respawn-o-meter.
If you struggle to climb up the leaderboard it's most likely because you screw up paying attention to this system. No worries it takes some time and practice to improve your mycelium-per-minute-rate (mpm - yeah, that's a real metric).

In Mycofall your character holds up to 6 skills — but you'll spend most of your time leveling, evolving and morphing them rather than adding new ones. Want a crit-build? Done. Lifesteal setup? Yup. The "Fast Boi"-Build? Sure. You define how each skill behaves, what perks it gets, and what enemies it targets. And then combine it all for broken synergies.
Dive into character perk-sets that shift your entire playstyle, plus 15+ attributes like speed, mycelium-bonus-rate, armor, hp-regen, dash-range and more. The build space is deep. Craft your own, and climb the leaderboard.

Nothing kills replayability faster than missing meta progression. That's why Mycofall offers a vast library of permanent unlocks — giving you even more options and flexibility to define your own build. Unlock characters, skills and perks using one currency: The purple Meta Mushrooms.

Why spend hundreds of hours in a bullet heaven? Either you're grinding an audiobook/evergreen sitcom, or you're chasing the top 100. Maybe even top 10. Mycofall's global leaderboards are split by difficulty and player count, because comparing a 4-player difficulty 3 co-op run to a soloplayer difficulty 1 session isn't fair. Clean, transparent, competitive.
And now dive into the woods! Download the Demo, hit the wishlist button and munch some shrooms bugs creeps.
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Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Macht süchtig, bringt Bock – besonders im Koop! Wer auf Survivors-likes / Bullet Heavens steht, macht hier absolut nichts falsch. Das Pilz-/Myzel-Thema bringt frischen Wind rein und die Upgrades/Morphs machen extrem Laune. Besonders stark: Es gibt einen funktionierenden Online-Co-Op für bis zu 4 Spieler! Zusammen durch die Insektenhorden zu schnetzeln macht ordentlich Laune. Für den Preis/Early Access ein Klare Empfehlung!
hi all, as a player focused on RPGs, turn-based strategy games and mainly board games I wasn´t sure if I would like this kind of realtime grind game. But after more than 2 hours of playi i can assure you, this game can drive you crazy but in the same way it forces you to play again because you can do better than the results you achieved during last round. 5 stars especially because it is early access and already makes so much fun.
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Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Traditional Chinese, Turkish*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a lot of fun. it looks amazing and i love the animations.
I think what i dont like about this game is having a currency thats required to buy your upgrades, and the lack of evolutions on your powers, which adds a level of unenjoyment that just doesnt fit what i like about this genre. Theres also a sever lack of spawning objectives in this game and the only objective they have is the "stand on objective" type which makes it quite tedious and boring.
Catastrophique, lent, moche, chiant, on s'emmerde...
It has co-op but currency is not shared, which means we are just competing against each other, and if one ides, the game is over. Its just so weird.
Als kleiner Brotato Suchti hooked mich das Game allein schon sehr. Die Pilz-Wald Thematik trifft bei mir persönlich auch sehr ins Schwarze. Man kämpft mit verschiedenen Pilz Charakteren im Single- oder Multiplayer gegen Insektenhorden und an dieser Stelle möchte ich besonders positiv hervorheben, dass hier endlich mal Rücksicht auf alle Spinnenphobiker genommen wurde, denn es gibt alle möglichen Krabbeltiere aber keine Spinne! Ich mag sehr, dass man verschiedene Dinge freischalten kann - Charaktere, Maps, Skills, Schwierigkeitsgrade, sodass man einen schönen Progress hat und sich nicht so schnell wiederholt. Das Glückssystem beim Levelup Skill erinnert sehr an Brotato, wodurch jeder Run anders verläuft und es nicht rein Skillbasiert ist. Die Schwierigkeit ist angenehm schwer, sodass man nicht super schnell durchrushen kann. Und ein eigener Punkt für die Grafik: Ich liebe es, wenn man die Liebe fürs Detail sieht und hier gibt es wirkliche einige schöne Features, die ich persönlich richtig toll finde. Richtig schönes Indigame und ich bin sehr gespannt was noch alles hinzugefügt wird (Early Access zum Zeitpunkt der Rezension) - wer Bullet Heaven Games mag, sollte sich das hier definitiv nicht entgehen lassen meiner Meinung nach.
English: Mycofall is genuinely a lot of fun. Of course, the game is still in Early Access and there are a few small issues, especially in co-op. But overall, it runs very stable and I think the developers will fix those problems pretty quickly. You can really tell that they are putting a lot of effort into the game. They listen and respond to feedback, so it does not feel like you are talking to a wall. For that reason alone, I think people should give the game and the developers a chance. I also like that Mycofall does a few things differently. For example, it has two seperate leveling systems. You level up your abilities, but you also level up your character. I really hope they expand this system even more in the future. For an Early Access game, it is already a lot of fun and I am looking forward to seeing what it becomes. Deutsch Mycofall macht wirklich Spaß. Klar, das Spiel ist noch im Early Access und hat hier und da noch ein paar kleine Probleme, vor allem im Koop. Trotzdem läuft es insgesamt sehr stabil und ich denke, dass die Entwickler diese Probleme innerhalb kürzester Zeit auch beheben werden. Man merkt auf jeden Fall, dass sie sich viel mühe geben. Auf Feedback wird reagiert und man hat nicht das Gefühl, dass man damit auf taube Ohren stößt. Alleine deswegen sollte man dem Spiel und den Entwicklern eine Chance geben. Ich finde auch gut, dass Mycofall ein paar Dinge anders macht. Zum Beispiel gibt es ein doppeltes Levelsystem: Einmal levelt man die Fähigkeiten und zusätzlich noch den Charakter selbst. Ich hoffe, dass dieses System in Zukunft noch weiter ausgebaut wird. Für ein Early-Access-Spiel macht es schon jetzt sehr viel Spaß und ich bin gespannt, was daraus noch wird.
시작과 동시에 정떨어지내 ㅋㅋㅋ폰트가깨져서 뭔소리인지 모르겟음 다 네모로만표시대서 겜을하라는건지 좀 확인을하고서 출시를하던가 ㅋㅋ데모때도 저런현상없엇던거같은대 왜 정식출시해서 이러는거임 일단 환불 요청함 폰트 정상화대면 다시 구입할지 생각할래요 지금은 겜자체가 불가능 폰트다깨져서
Excellent game, bit of a twist on a favorite game type. The environment and characters are unique. I feel like there is a bit of a balance to be found yet. Getting a deep run off the ground is a little higher challenge than I like.
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Where this game's players are, estimated from review languages.
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