
A deep biological network automation game where you grow a living mycelial network across an alien planet. Consume the local flora and creatures, build biological production chains, and evolve from a tiny spore into a cosmic entity that consumes worlds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Mycelium Conquest is a deep biological network automation game where you control a living fungal organism crash-landed on the alien world of Xenoterris. Grow a sprawling mycelial network, build complex production chains, and evolve from a tiny spore into a powerful entity capable of consuming the planet.
Start as a vulnerable nascent spore and consume alien creatures and local flora to gather biomass. Hunt, kill, and absorb everything in your path across 5 evolution stages -- from a fragile organism barely surviving to a cosmic entity that consumes worlds.
Construct biological structures to process raw resources through multi-stage production chains. Decompose organic
matter, refine enzymes, and manage bottlenecks across sprawling factory complexes.
Design production lines that transform basic resources into advanced materials. Optimize throughput, eliminate bottlenecks, and scale from a handful of structures to continental harvesting operations spanning vast distances.
Your growth attracts hostile alien creatures in escalating waves. Fight back with acidic spray attacks and build
defensive structures. The bigger your network, the bigger the threats.
Genres
Reviews
2026-06-21: The dev seems incredibly responsive and fixed my two major complaints within a matter of hours! I have even greater hopes for this game now. ----- Original Review, 2026-06-20: I look forward to what this game will be. I don't regret the time I've spent with it, but there are quite a few bugs, like the hover UI for buildings completely disappearing (You depend on this to tell you whether that building is operating well.), which requires a full save and reload to fix until it breaks again, so far as I can tell. This seems to happen sometimes when building things, which leads you to not want to build things for having to completely reload the game as a reward. This is the most egregious one, but expect things like teleporting fauna and various visual glitches as well, though these aren't gamebreaking. With that out of the way, the game is an interesting sort of literal 4X where you're spreading a fungus across the map to autoharvest flora and fauna. You get attacked by perambulating creatures in addition to waves that occasionally come. There's no penalty for overproduction and while resources do sometimes move on the map and you can build storages (which just raise your global cap and don't actually store or move anything), most of the time things seem to just magically be where they need to be if they're autocollected by your meat machine. it's very difficult to ascertain what you should build when. I assume these are things that will be fleshed out later. While I appreciate the "organic" nature of the building UI, it's really unfair to the player that one has to just memorize where things are rather than having some sort of list with attributes clearly displayed without needing to hover. Also, it's confusing that each tier has buildings that require the next tier or even two tiers to build. Nothing that one can't overcome through determination to play, because the main gameplay loop is very entertaining, but the UI could really use some love. Like I said at the start of this review, I look forward to what this game will be. There are the bones of something great here and every time I see it update, I plan to hop back in and see what's changed. I'll try to keep this review representative of my experience. To the dev: please take all this as constructive feedback and know I'm rooting for you, because what's here is quite unique and fun already. P.S. - The music rocks.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
有中文 有成就 菌丝征服 版本更新日志 版本 1.0.12:性能优化与受击反馈 概述:全面优化加载卡顿与渲染开销,同时新增建筑受损视觉提示。 更新内容 优化区块加载流程 优化渲染性能 优化小地图显示效果 建筑遭受攻击时,屏幕边缘会出现红色脉冲攻击提示 基地遇袭时,玩家头顶将弹出提示气泡 版本 1.0.11:放置预览图层 概述:放置建筑时,游戏会高亮显示可获得增益的现有建筑及网络链路。实时展示运输加成、连锁增益、相邻加成、炮塔范围与光环范围,预览界面仅呈现实际生效的增益效果。 更新内容 放置建筑期间,受影响的建筑与网络链路会呈现绿色脉冲特效 单个建筑显示增益数值标签,标注经过连锁加成后的资源获取速率(例:生物质 +2.4 / 秒) 为整片连通区域统一应用运输连锁加成并显示对应标签 仅展示产生实际资源收益的目标,不会对无增益建筑进行误提示 放置时同步绘制红色炮塔范围圈、蓝色光环范围圈 预览相邻加成效果,区分科技研究前后的不同状态 建筑虚影下方新增汇总标签,完整展示加成详情与资源吸收率 修复生物在迷雾区域边缘逃跑、受击判定不稳定的问题
well, I agree with most of the previous reviews it is an interesting game, but it's hard to understand what's going on. I thought of giving up after 15 minutes, but I played more - and it cleared a bit, but still there are too many things at once. There are 8 basic resources that could be converted into each other with some rates, some bonuses for adjacent nodes, a lot of buildings and researches but when I try to read and understand how it works - someone attacks me or enemy wave approaches (and I have no idea where it is) So I'd say it's a bit overloaded right now, but I hope it will be better in the future.
I can't adjust the game resolution.
Game has an interesting concept and it has potential. Needs more work with UI though, i sort of gave up playing the game when i cant figure out how to gain more biomass and i didnt know where the turrets are, basically the resources UI are so jumbled up along with the deeply confusing build ui thats shaped like a mycelial node. Very interesting concept but poor execution. needs more work. Recommended because i think this game can be for someone out there, but maybe not for me. But i still like supporting indie devs so why not try this game out.
AI画风,界面设计有点风格但主菜单实在是简陋,游戏内莫名卡顿,才刚开始玩没多久就这样。总的来说有待改进。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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