
My Last War is an experimental World War I kinetic novel about fighting and trying to find meaning in a fallen world. You assume the role of Maria Strauss, a 19-year-old sergeant in the German army who, after experiencing a revealing dream, decides she will do whatever it takes to stop the war.
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About
At the beginning of the 20th century, a conflict known as The Great War ravaged Europe, destroying most of its cities and wiping off an entire generation of adult men and women.
Amidst the ruins of old Europe, teenagers fight a war they themselves didn't start.
After experiencing a revealing dream, 19-year-old sergeant Maria Strauss decides she will do whatever it takes to stop the war.
Can she do it? Will she succeed where so many others have failed?
...
In this highly innovative and experimental visual novel, we have done something few others have tried: we took inspiration directly from early 20th century art to create a narrative that portrays the horrors of war properly, all the while still remaining loyal to the famous anime aesthetics and its tropes.

Maria Strauss is a 19-year-old German sergeant. The daughter of a college professor, she is well-read and has a good understanding of philosophy and literature. She likes to go to the theatre and opera houses. She also enjoys playing the violin in her spare time.

Erika Barkhausen is a 23-year-old German corporal. She hails from a family of farmers from the Rhineland. Although not a particularly well-educated person, she sometimes displays a kind of rustic peasant wisdom which makes up for her lack of higher learning.

Gustav Hoffmann is a corporal in the German army and a friend of both Erika Barkhausen and Maria Strauss.
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Languages: English
Reviews
cool and philosophical
To put it short this visual novel definitely puts more weight on the novel part of the game, you don't ever even have any choices you need to make. If you are looking for a nice book to read while bored then just ignore the rest of this review and jump in. To put it long, I am mixed. At first a visual novel on WWI implied to me to have a lot of action, I think due to that expectation the start felt very slow. That being said even with no expectation. This is a VERY slow game. You will spend long stretches of time staring at the same (admittedly well crafted) background image, as you read text after text that isn't even dialogue. Most of the text will be spent exploring different philosophies. political philosophy, humanity's purpose in the world, the point/lessness of war, etc ect. personally I felt it was dragged on at times, for example the very start of the game is a good ~10minutes of just reading about how pointless war feels/is. I. get. it. and it's a shame because it's not like the points are explored poorly. The text in this game is very well crafted and thought out. I feel a little bad criticizing it because it's much more articulated then I could have ever done. BUT It's just SO LONG and artsy and the same point is talked about in multiple different ways one after another as if I missed it reading the last few paragraphs. And again you'll spend most of the time staring at the same background image or at the same character sprite with no variation. It definitely picks up after about the first ~23 minutes after you meet with Erica. But even then you still hit slow points. But it definitely feels more like a 'game' of sorts for a bit, but then near the end it really starts to get at political ideology stuff and like, which side is right, who is wrong etc. Which is fine, but eventually it feels less like two characters in a game arguing and a bit more like an excuse to teach the viewer on the ideals some soldiers had during this time. Don’t get me wrong it never feels like this is the devs trying to spread their personal ideals. But it definitely starts to make me lose interest, as two characters argue for several minutes, And it’s not like you get to choose who to side with. I think I’ve said enough about what I didn’t like, now for some more positive notes. Firstly the idea of anime style historical visual novels I think has a lot of potential. The music is great, and always hits the vibe of the scenario well. While sometimes slow there are definitely some points where the writing helps you imagine some really interesting moments from the eyes of a WWI soldier. Seeing jets for the first time, trying to outrun enemy cavalry in a jeep, the horror of mustard gas, trying to navigate on your own through unfamiliar territory. Lots of cool moments just separated by very slow boring ones. Oh, and the art is pretty good. Definitely the backgrounds, almost all were stuff I’d be willing to frame in a gallery. And the characters are made in a charming anime-esc style. Overall: 6.7/10, It’s the teams first game and I feel there was enough good that I can tell they have skill, but I think they really need to polish their production pipeline and get a better balance with ‘book’ gameplay and ‘visual novel’ gameplay (for lack of better description) there is potential here so I am willing to try whatever the devs release next
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I like concept of this game, I don't think I've ever seen a VN mixed with philosophy! But I cannot stand the references to Fichte and Hegel! #AynRandGang
Oyun yıkılmış bir dünyada savaşmayı ve anlam bulmayı konu alan deneysel bir Birinci Dünya Savaşı kinetik romanıdır. Oyunda, Alman ordusunda 19 yaşında bir çavuş olan Maria Strauss rolünü üstleniyorsunuz; gördüğü çarpıcı bir rüyadan sonra savaşı durdurmak için her şeyi yapmaya karar veriyor.
Very good writing, I like it!
My Last War is a very unusual World War I visual novel that caught me off guard because it is much more interested in the meaning of war than in actually making war exciting. I play as Maria Strauss, a 19 year old German sergeant who has a revealing dream and decides she wants to do whatever she can to bring the conflict to an end. The story takes place in a ruined version of Europe where young people are still fighting a war they never started. It is a dark setup, but I think the game works best when I treat it as a story about people trying to find some meaning in a horrible situation rather than as a normal war game. The writing is easily the strongest part for me. Maria is presented as someone who is interested in philosophy, literature, theatre, opera and music, which gives her a different personality from the usual soldier character. Erika and Gustav also help give the story more than one point of view, and I like that the characters are not simply there to move the plot from one battle to another. The game is clearly trying to explore ideas about war, suffering and what people are willing to do when the world around them has fallen apart. That gives the story more weight than I expected from such a small free game. I also really like the way the game mixes old and new styles. It takes inspiration from early 20th century art while still using anime inspired character designs, which sounds like an odd combination but gives the game its own identity. The ruined cities, military setting and darker imagery create an atmosphere that feels deliberately uncomfortable. There are also horror elements and descriptions of violence, torture and war crimes, so this is definitely not something I would play expecting a light World War I adventure. The tone is much more serious than the anime presentation might initially suggest. The biggest weakness for me is that this is a kinetic novel, so there is very little traditional gameplay. I am mainly reading the story and moving through the narrative rather than making complicated decisions, exploring large areas or taking part in battles myself. That is not necessarily a problem because the story is clearly the main attraction, but it does mean I need to be in the right mood for it. If I want something interactive where I am constantly making choices, this is not really that type of game. The linear structure also means I am following the story more than shaping it myself. I also think the experimental nature can make some parts feel uneven. The game has a very specific idea of what it wants to say, and there are moments where the philosophical side becomes more important than keeping the story moving quickly. I actually appreciate the ambition, but I do not think every part works equally well. The presentation is also fairly simple, which makes sense for a small free project, but it means the writing and atmosphere have to carry almost everything. There are no elaborate gameplay systems to distract me when a section of the story slows down. What makes the package easier for me to appreciate is that My Last War is completely free and available as a single player experience. It is also a fairly lightweight game, so I do not need a powerful computer just to experience it. The developer describes it as an experimental project, and I think that is the best way to approach it. I am not getting a huge interactive war epic here. I am getting a small and very specific visual novel that uses World War I as a way to talk about violence, philosophy, despair and the search for meaning. Overall, My Last War is an ambitious little visual novel that I respect more for its ideas than its gameplay. I like the serious subject matter, Maria as the main character, the unusual mix of historical imagery and anime style, and the attempt to look at war from a more philosophical angle. The lack of meaningful gameplay and linear structure keep it from reaching the higher ratings I would give to a much more interactive story, and some sections can feel slower than others. Still, it has a clear identity and is willing to take its subject seriously. For a completely free game, I think it is worth experiencing if I want something short, dark and different from the usual visual novel. Rating: 6.8/10
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Cool book
One of the best novels but let's say frankly reddish upd. Its visual novel yeah it shouldn't be realistic but i think main characters know too much about philosophy while being in trenches for half of their lives and while civilian industry has been collapsing
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