
Be evil. Build your dungeon and grow your empire in this roguelite dungeon builder. Hire monsters, set traps, battle heroes, and conquer the overworld with an ever expanding legion of evil.
Modeled estimate, not a reported figure. How we estimate →
About
It's time to be evil. Build and master your dungeon, hire despicable monsters, and rise to conquer the overworld. Gaze from below as your dark tendrils creep across the land, snatching treasures from the forces of good and funding an ever growing empire. But beware! Saint Million the Hero King and his table of royal knights are always watching. Leave your dungeon weak, and a single cleave from the hero's sword will end your reign.
My Infamous Dungeon is a roguelite dungeon builder. Take time to carefully plan your dungeon, then protect it against waves of greedy heroes.
An ever-changing dungeon
Build a unique dungeon every time. Combine 6 monster clans and 15 professions to uncover devious synergies and menacing strategies. Roguelite elements bring improvisation and variety to each playthrough.
Control the pace
Heroes enter the dungeon when you allow it. Take your time to plan your dungeon and lay devilish traps, then test your work against waves of delightfully foolish heroes.
Change the world
Carefully plan your route through the overworld. Conquer different towns to earn unique upgrades, and optimize your strategy before the journey's end. Even the most evil of quests must finish at the hero's castle, where the king waits.
Grow your infamy
Each victory earns infamy. Relentlessly stretch your sinister grasp over the land until all the great monster clans know your name. Use that dark reputation to unlock new monsters, spells, and artifacts.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is too empty and too short to be worth so much
https://www.youtube.com/watch?v=GLfw-io9nxg&t=2033s My first impressions so far is that the game is fun, i spent a bit of time designing my dungeon as the villain protagonist who is trying to spread there infamy whilst dealing with the pesky heroes trying to reach your dungeon core. To stop this you can hire all kinds of monsters from werewolves to dragons to wraiths to skeleton lords each providing there own unique bonuses when placed as a pack or after falling in battle. The dungeon room designs are well made and allow you to not only put units in to defend from the heroes but also objects which when put in a room with monsters changes them with things like more damage but less health or less damage but more experience earned as well as giving them unique titles like student or cook. When you finish a run win or lose you gain infamy points that you can use to buy upgrade perks and monster units. connecting rooms placing monsters or objects in the dungeon is fast and easy, it's still early but i am enjoying my time. I wish everyone a long and Dark reign over these corrupted lands. P.s. if any of my Gold Mine Skeleton workers complain about being overworked it's all lies i promise >.<
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Languages: English
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good idea, runs good, art styles a lil bland but like what can i ask for. overall 6/10 its playable and the ideas clutch
Tower defense plain and simple. The speed up feature is a god send!
Quick game, infinitely re-playable, fun strategy with lots of combos
Eh. It's fun, but not $11.99 fun.
This feels like an alpha version of a game. I've completed the first 4 Difficulty Levels. Lacks polish and content. The menus and dungeon (re) building feel clunky af. You cannot preview dungeon tiles or "skill trees" by hovering over the selection for example. The dungeon itself is kinda meaningless. All you care about are 3 tiles of Dungeon, where you fight and the other tiles are just for generating extra resources that you position just anyway. You don't care about the layout, you care about slots for monsters to generate stuff, only. The enemies are all the same, basically. One dodges n monsters, the other blocks n monsters. Both get beaten by the same "strategy" of putting your main force in the 3rd room and just place anything in the first 2 to procc the effects. Pick the exp profession and you're golden. :| Monster placement (and replacement for sacrifice builds) ist just tedious and doesn't add any fun gameplay, imo. "Meh".
Great roguelike that is a Dungeon Master runner
Feels like an unfinished phone game. Lacks depth, and gameplay is very stale. Would not recommend.
This is such a cute and amazing game! I get to be a terror upon the land and have adorable little critters that have even more adorable little hats! So much customization and just overall makes me happy to enjoy. Thank you for making this!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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