
MX Bikes is a realistic motocross simulator, based on a scratch built physics engine that accurately simulates motorcycle dynamics and setup options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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ваше топ
NICE ;)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.7M | 71.3K | 97% | $19.99 | |
| $31.6M | 40.8K | 79% | $24.99 | |
| $31.5M | 85.8K | 87% | $19.99 | |
| $31.3M | 12.1K | 69% | $38.99 | |
| $32M | 66.9K | 72% | $24.99 | |
| $31.1M | 30K | 87% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 4.9K | 94% | $29.99 | |
| $2M | 2.5K | 43% | $39.99 | |
| $1.3M | 1.5K | 46% | $24.99 | |
| $14.1K | 26 | 88% | $14.99 | |
| — | 0 | — | — | |
| $12.2M | 48.3K | 93% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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oui
goated nothing more to say
simulador de motocross muito top de fisica, pode melhorar o grafico mais top ainda se tivessse o mx bikes 2
gostei muito
Im still really new at the time of this review of i think its a blast even if sometimes its a bit of a pain but once you start to get the basics down it become really fun and kind of addictive
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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